void Construction::build(const TilePos& pos ) { LandOverlay::build( pos ); computeAccessRoads(); _updateDesirabilityInfluence( true ); }
void Construction::build(const TilePos& pos ) { LandOverlay::build( pos ); computeAccessRoads(); }
void Construction::build(const int i, const int j) { LandOverlay::build(i, j); computeAccessRoads(); }