Beispiel #1
0
inline void RenderBlockFlow::layoutBlockFlow(bool relayoutChildren, SubtreeLayoutScope& layoutScope)
{
    LayoutUnit oldLeft = logicalLeft();
    bool logicalWidthChanged = updateLogicalWidthAndColumnWidth();
    relayoutChildren |= logicalWidthChanged;

    LayoutState state(*this, locationOffset(), logicalWidthChanged);

    LayoutUnit beforeEdge = borderBefore() + paddingBefore();
    LayoutUnit afterEdge = borderAfter() + paddingAfter();
    LayoutUnit previousHeight = logicalHeight();
    setLogicalHeight(beforeEdge);

    m_paintInvalidationLogicalTop = 0;
    m_paintInvalidationLogicalBottom = 0;
    if (!firstChild() && !isAnonymousBlock())
        setChildrenInline(true);

    if (childrenInline())
        layoutInlineChildren(relayoutChildren, m_paintInvalidationLogicalTop, m_paintInvalidationLogicalBottom, afterEdge);
    else
        layoutBlockChildren(relayoutChildren, layoutScope, beforeEdge, afterEdge);

    LayoutUnit oldClientAfterEdge = clientLogicalBottom();

    updateLogicalHeight();

    if (previousHeight != logicalHeight())
        relayoutChildren = true;

    layoutPositionedObjects(relayoutChildren || isDocumentElement(), oldLeft != logicalLeft() ? ForcedLayoutAfterContainingBlockMoved : DefaultLayout);

    // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway).
    computeOverflow(oldClientAfterEdge);
}
Beispiel #2
0
void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    // FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
    // It would be nice to refactor some of the duplicate code.
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    if (inRenderFlowThread()) {
        // Regions changing widths can force us to relayout our children.
        if (logicalWidthChangedInRegions())
            relayoutChildren = true;
    }
    computeInitialRegionRangeForBlock();

    LayoutSize previousSize = size();

    setLogicalHeight(0);
    computeLogicalWidth();

    m_overflow.clear();

    layoutGridItems();

    LayoutUnit oldClientAfterEdge = clientLogicalBottom();
    computeLogicalHeight();

    if (size() != previousSize)
        relayoutChildren = true;

    layoutPositionedObjects(relayoutChildren || isRoot());

    computeRegionRangeForBlock();

    computeOverflow(oldClientAfterEdge);
    statePusher.pop();

    updateLayerTransform();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    if (hasOverflowClip())
        layer()->updateScrollInfoAfterLayout();

    repainter.repaintAfterLayout();

    setNeedsLayout(false);
}
void RenderRubyRun::layout()
{
    RenderBlock::layout();

    RenderRubyText* rt = rubyText();
    if (!rt)
        return;

    rt->setLogicalLeft(0);

    // Place the RenderRubyText such that its bottom is flush with the lineTop of the first line of the RenderRubyBase.
    LayoutUnit lastLineRubyTextBottom = rt->logicalHeight();
    LayoutUnit firstLineRubyTextTop = 0;
    RootInlineBox* rootBox = rt->lastRootBox();
    if (rootBox) {
        // In order to align, we have to ignore negative leading.
        firstLineRubyTextTop = rt->firstRootBox()->logicalTopLayoutOverflow();
        lastLineRubyTextBottom = rootBox->logicalBottomLayoutOverflow();
    }

    if (style()->isFlippedLinesWritingMode() == (style()->rubyPosition() == RubyPositionAfter)) {
        LayoutUnit firstLineTop = 0;
        if (RenderRubyBase* rb = rubyBase()) {
            RootInlineBox* rootBox = rb->firstRootBox();
            if (rootBox)
                firstLineTop = rootBox->logicalTopLayoutOverflow();
            firstLineTop += rb->logicalTop();
        }

        rt->setLogicalTop(-lastLineRubyTextBottom + firstLineTop);
    } else {
        LayoutUnit lastLineBottom = logicalHeight();
        if (RenderRubyBase* rb = rubyBase()) {
            RootInlineBox* rootBox = rb->lastRootBox();
            if (rootBox)
                lastLineBottom = rootBox->logicalBottomLayoutOverflow();
            lastLineBottom += rb->logicalTop();
        }

        rt->setLogicalTop(-firstLineRubyTextTop + lastLineBottom);
    }

    // Update our overflow to account for the new RenderRubyText position.
    computeOverflow(clientLogicalBottom());
}