/** \brief Apply Hessian approximation to vector.

      This function applies the Hessian of the Moreau-Yosida penalty to the vector \f$v\f$.
      @param[out]         hv  is the the action of the Hessian on \f$v\f$.
      @param[in]          v   is the direction vector.
      @param[in]          x   is the current iterate.
      @param[in]          tol is a tolerance for inexact Moreau-Yosida penalty computation.
  */
  void hessVec( Vector<Real> &hv, const Vector<Real> &v, const Vector<Real> &x, Real &tol ) {
    // Apply objective Hessian to a vector
    obj_->hessVec(hv,v,x,tol);
    // Add Hessian of the Moreau-Yosida penalty
    if ( con_->isActivated() ) {
      Real one = 1.0;
      computePenalty(x);

      v_->set(v);
      con_->pruneLowerActive(*v_,*xlam_);
      v_->scale(-one);
      v_->plus(v);
      dv_->set(v_->dual());
      dv2_->set(*dv_);
      con_->pruneLowerActive(*dv_,*xlam_);
      dv_->scale(-one);
      dv_->plus(*dv2_);
      hv.axpy(mu_,*dv_);

      v_->set(v);
      con_->pruneUpperActive(*v_,*xlam_);
      v_->scale(-one);
      v_->plus(v);
      dv_->set(v_->dual());
      dv2_->set(*dv_);
      con_->pruneUpperActive(*dv_,*xlam_);
      dv_->scale(-one);
      dv_->plus(*dv2_);
      hv.axpy(mu_,*dv_);
    }
  }
  /** \brief Compute gradient.

      This function returns the Moreau-Yosida penalty gradient.
      @param[out]         g   is the gradient.
      @param[in]          x   is the current iterate.
      @param[in]          tol is a tolerance for inexact Moreau-Yosida penalty computation.
  */
  void gradient( Vector<Real> &g, const Vector<Real> &x, Real &tol ) {
    // Compute gradient of objective function
    obj_->gradient(*g_,x,tol);
    ngval_++;
    g.set(*g_);
    // Add gradient of the Moreau-Yosida penalty
    if ( con_->isActivated() ) {
      computePenalty(x);
      g.axpy(-mu_,*dl1_);
      g.axpy(mu_,*du1_);
    }
  }
  /** \brief Compute value.

      This function returns the Moreau-Yosida penalty value.
      @param[in]          x   is the current iterate.
      @param[in]          tol is a tolerance for inexact Moreau-Yosida penalty computation.
  */
  Real value( const Vector<Real> &x, Real &tol ) {
    Real half = 0.5;
    // Compute objective function value
    fval_ = obj_->value(x,tol);
    nfval_++;
    // Add value of the Moreau-Yosida penalty
    Real fval = fval_;
    if ( con_->isActivated() ) {
      computePenalty(x);
      fval += half*mu_*(l1_->dot(*l1_) + u1_->dot(*u1_));
    }
    return fval;
  }
  void updateMultipliers(Real mu, const ROL::Vector<Real> &x) {
    if ( con_->isActivated() ) {
      Real one = 1.0;
      computePenalty(x);

      lam_->set(*u1_);
      lam_->axpy(-one,*l1_);
      lam_->scale(mu_);

      mu_ = mu;
    }

    nfval_ = 0; ngval_ = 0;
    isConEvaluated_ = false;
  }
Beispiel #5
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vector<int> discreteEmbed(const PtGraph &graph, const vector<Sphere> &spheres,
                          const Skeleton &skeleton, const vector<vector<int> > &possibilities)
{
    int i, j;
    FP fp(graph, skeleton, spheres);

    fp.footBase = 1.;
    for(i = 0; i < (int)graph.verts.size(); ++i)
        fp.footBase = min(fp.footBase, graph.verts[i][1]);

    vector<PenaltyFunction *> penaltyFunctions = getPenaltyFunctions(&fp);

    int toMatch = skeleton.cGraph().verts.size();
    
    std::cout  << "Matching!" << endl;
    
    priority_queue<PartialMatch> todo;
    
    PartialMatch output(graph.verts.size());
    todo.push(output);
    
    int maxSz = 0;
    
    while(!todo.empty()) {
        PartialMatch cur = todo.top();
        todo.pop();
        
        int idx = cur.match.size();
        
        int curSz = (int)log((double)todo.size());
        if(curSz > maxSz) {
            maxSz = curSz;
            if(maxSz > 3)
                std::cout  << "Reached " << todo.size() << endl;
        }
        
        if(idx == toMatch) {
            output = cur;
            std::cout  << "Found: residual = " << cur.penalty << endl;
            break;
        }
        
        for(i = 0; i < (int)possibilities[idx].size(); ++i) {
            int candidate = possibilities[idx][i];
            int k;
            double extraPenalty = computePenalty(penaltyFunctions, cur, candidate);

            if(extraPenalty < 0)
                std::cout  << "ERR = " << extraPenalty << endl;
            if(cur.penalty + extraPenalty < 1.) {
                PartialMatch next = cur;
                next.match.push_back(candidate);
                next.penalty += extraPenalty;
                next.heuristic = next.penalty;
                
                //compute taken vertices and edges
                if(idx > 0) {
                    vector<int> path = fp.paths.path(candidate, next.match[skeleton.cPrev()[idx]]);
                    for(j = 0; j < (int)path.size(); ++j)
                        next.vTaken[path[j]] = true;
                }

                //compute heuristic
                for(j = idx + 1; j < toMatch; ++j) {
                    if(skeleton.cPrev()[j] > idx)
                        continue;
                    double minP = 1e37;
                    for(k = 0; k < (int)possibilities[j].size(); ++k) {
                        minP = min(minP, computePenalty(penaltyFunctions, next, possibilities[j][k], j));
                    }
                    next.heuristic += minP;
                    if(next.heuristic > 1.)
                        break;
                }

                if(next.heuristic > 1.)
                    continue;

                todo.push(next);
            }
        }
    }
    
    if(output.match.size() == 0)
    {
        std::cout  << "No Match" << endl;
    }

    for(i = 0; i < (int)penaltyFunctions.size(); ++i)
        delete penaltyFunctions[i];

    return output.match;
}