ClientConnection::ClientConnection() { //READ: Instanciar Socket y conectar las señales, la socket = new QTcpSocket(this); canPlay = false; connect(socket, SIGNAL(connected()), this, SLOT(conectado())); connect(socket, SIGNAL(readyRead()), this, SLOT(recv())); connect(socket, SIGNAL(disconnected()), this, SLOT(disconnect())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(displayError(QAbstractSocket::SocketError))); this->nick=""; this->estaConectado =false; }
void ClienteQtFits::conectarse() { this->socket->abort(); this->socket->connectToHost(*host, *port); qDebug() << socket->state(); connect(socket, SIGNAL(connected()), this, SLOT(conectado())); }