ClientConnection::ClientConnection()
{
    //READ: Instanciar Socket y conectar las señales, la
    socket = new QTcpSocket(this);
    canPlay = false;
    connect(socket, SIGNAL(connected()), this, SLOT(conectado()));
    connect(socket, SIGNAL(readyRead()), this, SLOT(recv()));
    connect(socket, SIGNAL(disconnected()), this, SLOT(disconnect()));
    connect(socket, SIGNAL(error(QAbstractSocket::SocketError)),
            this, SLOT(displayError(QAbstractSocket::SocketError)));

    this->nick="";
    this->estaConectado =false;
}
void ClienteQtFits::conectarse() {
  this->socket->abort();
  this->socket->connectToHost(*host, *port);
   qDebug() << socket->state();
   connect(socket, SIGNAL(connected()), this, SLOT(conectado()));
}