Beispiel #1
0
/* see quad subdivide for rationale */
SkDConic SkDConic::subDivide(double t1, double t2) const {
    double ax, ay, az;
    if (t1 == 0) {
        ax = fPts[0].fX;
        ay = fPts[0].fY;
        az = 1;
    } else if (t1 != 1) {
        ax = conic_eval_numerator(&fPts[0].fX, fWeight, t1);
        ay = conic_eval_numerator(&fPts[0].fY, fWeight, t1);
        az = conic_eval_denominator(fWeight, t1);
    } else {
        ax = fPts[2].fX;
        ay = fPts[2].fY;
        az = 1;
    }
    double midT = (t1 + t2) / 2;
    double dx = conic_eval_numerator(&fPts[0].fX, fWeight, midT);
    double dy = conic_eval_numerator(&fPts[0].fY, fWeight, midT);
    double dz = conic_eval_denominator(fWeight, midT);
    double cx, cy, cz;
    if (t2 == 1) {
        cx = fPts[2].fX;
        cy = fPts[2].fY;
        cz = 1;
    } else if (t2 != 0) {
        cx = conic_eval_numerator(&fPts[0].fX, fWeight, t2);
        cy = conic_eval_numerator(&fPts[0].fY, fWeight, t2);
        cz = conic_eval_denominator(fWeight, t2);
    } else {
        cx = fPts[0].fX;
        cy = fPts[0].fY;
        cz = 1;
    }
    double bx = 2 * dx - (ax + cx) / 2;
    double by = 2 * dy - (ay + cy) / 2;
    double bz = 2 * dz - (az + cz) / 2;
    double dt = t2 - t1;
    double dt_1 = 1 - dt;
    SkScalar w = SkDoubleToScalar((1 + dt * (fWeight - 1))
            / sqrt(dt * dt + 2 * dt * dt_1 * fWeight + dt_1 * dt_1));
    SkDConic dst = {{{{ax / az, ay / az}, {bx / bz, by / bz}, {cx / cz, cy / cz}}}, w };
    return dst;
}
Beispiel #2
0
SkDPoint SkDConic::ptAtT(double t) const {
    if (t == 0) {
        return fPts[0];
    }
    if (t == 1) {
        return fPts[2];
    }
    double denominator = conic_eval_denominator(fWeight, t);
    SkDPoint result = {
        conic_eval_numerator(&fPts[0].fX, fWeight, t) / denominator,
        conic_eval_numerator(&fPts[0].fY, fWeight, t) / denominator
    };
    return result;
}