void test_allocator(struct core_memory_pool *memory)
{
    int i;
    int size;
    void *pointer;
    struct core_vector vector;
    struct core_timer timer;
    uint64_t elapsed;

    i = 1000000;
    size = 45;

    core_vector_init(&vector, sizeof(void *));
    core_timer_init(&timer);

    core_timer_start(&timer);

    while (i--) {
        if (memory != NULL) {
            pointer = core_memory_pool_allocate(memory, size);
        } else {
            pointer = core_memory_allocate(size, -1);
        }

        core_vector_push_back(&vector, &pointer);
    }

    core_timer_stop(&timer);
    elapsed = core_timer_get_elapsed_nanoseconds(&timer);

    if (memory == NULL) {
        printf("Not using memory pool... ");
    } else {
        printf("Using memory pool... ");
    }
    printf("Elapsed : %" PRIu64 " milliseconds\n", elapsed / 1000 / 1000);

    size = core_vector_size(&vector);
    for (i = 0; i < size; ++i) {
        pointer = core_vector_at_as_void_pointer(&vector, i);

        if (memory != NULL) {
            core_memory_pool_free(memory, pointer);
        } else {
            core_memory_free(pointer, -1);
        }
    }
    core_vector_destroy(&vector);
    core_timer_destroy(&timer);
}
Beispiel #2
0
void spate_ask_to_stop(struct thorium_actor *self, struct thorium_message *message)
{
    int source;
    struct spate *concrete_self;

    concrete_self = (struct spate *)thorium_actor_concrete_actor(self);
    source = thorium_message_source(message);

    if (!spate_must_print_help(self)) {
        thorium_actor_log(self, "spate %d stops", thorium_actor_name(self));
    }

#if 0
    thorium_actor_ask_to_stop(self, message);
#endif

    /*
     * Check if the source is an initial actor because each initial actor
     * is its own supervisor.
     */

    if (core_vector_index_of(&concrete_self->initial_actors, &source) >= 0) {
        thorium_actor_send_to_self_empty(self, ACTION_STOP);
    }

    if (concrete_self->is_leader) {

        if (concrete_self->assembly_graph_builder != THORIUM_ACTOR_NOBODY)
            thorium_actor_send_empty(self, concrete_self->assembly_graph_builder,
                        ACTION_ASK_TO_STOP);
        if (concrete_self->assembly_graph_builder != THORIUM_ACTOR_NOBODY)
            thorium_actor_send_empty(self, concrete_self->manager_for_sequence_stores,
                        ACTION_ASK_TO_STOP);

        if (!spate_must_print_help(self)) {
            core_timer_stop(&concrete_self->timer);
            core_timer_print_with_description(&concrete_self->timer, "Total");
        }
    }
}
Beispiel #3
0
void biosal_input_controller_create_stores(struct thorium_actor *actor, struct thorium_message *message)
{
    int tag;
    int source;
    void *buffer;
    int count;
    int i;
    struct biosal_input_controller *concrete_actor;
    int value;
    int spawner;
    uint64_t total;
    int block_size;
    int blocks;
    uint64_t entries;
    char *local_file;
    int name;

    concrete_actor = (struct biosal_input_controller *)thorium_actor_concrete_actor(actor);

    thorium_message_get_all(message, &tag, &count, &buffer, &source);
/*
    printf("DEBUG biosal_input_controller_create_stores\n");
    */

    for (i = 0; i < core_vector_size(&concrete_actor->stores_per_spawner); i++) {
        value = core_vector_at_as_int(&concrete_actor->stores_per_spawner, i);

        if (value == -1) {

                /*
            printf("DEBUG need more information about spawner at %i\n",
                            i);
                            */

            spawner = core_vector_at_as_int(&concrete_actor->spawners, i);

            thorium_actor_send_empty(actor, spawner, ACTION_GET_NODE_NAME);
            return;
        }
    }

    concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_STORES;

    /* at this point, we know the worker count of every node corresponding
     * to each spawner
     */

    for (i = 0; i < core_vector_size(&concrete_actor->stores_per_spawner); i++) {
            /*
        printf("DEBUG polling spawner %i/%d\n", i,
                        core_vector_size(&concrete_actor->stores_per_spawner));
*/
        value = core_vector_at_as_int(&concrete_actor->stores_per_spawner, i);

        if (value != 0) {

            spawner = core_vector_at_as_int(&concrete_actor->spawners, i);
/*
            printf("DEBUG spawner %d is %d\n", i, spawner);
*/
            thorium_actor_send_int(actor, spawner, ACTION_SPAWN, SCRIPT_SEQUENCE_STORE);

            return;
        }
/*
        printf("DEBUG spawner %i spawned all its stores\n", i);
        */
    }

    printf("DEBUG controller %d: consumers are ready (%d)\n",
                    thorium_actor_name(actor),
                    (int)core_vector_size(&concrete_actor->consumers));

    for (i = 0; i < core_vector_size(&concrete_actor->consumers); i++) {
        value = core_vector_at_as_int(&concrete_actor->consumers, i);

        printf("DEBUG controller %d: consumer %i is %d\n",
                        thorium_actor_name(actor), i, value);
    }

    printf("DEBUG controller %d: streams are\n",
                    thorium_actor_name(actor));

    total = 0;
    block_size = concrete_actor->block_size;

    for (i = 0; i < core_vector_size(&concrete_actor->files); i++) {
        entries = *(uint64_t*)core_vector_at(&concrete_actor->counts, i);
        local_file = core_vector_at_as_char_pointer(&concrete_actor->files, i);
        name = *(int *)core_vector_at(&concrete_actor->counting_streams, i);

        printf("stream %d, %d/%d %s %" PRIu64 "\n",
                        name, i,
                        (int)core_vector_size(&concrete_actor->files),
                        local_file,
                        entries);
        total += entries;
    }

    blocks = total / block_size;

    if (total % block_size != 0) {
        blocks++;
    }

    core_timer_stop(&concrete_actor->counting_timer);
    core_timer_start(&concrete_actor->distribution_timer);

    core_timer_print_with_description(&concrete_actor->counting_timer,
                    "Load input / Count input data");

    printf("DEBUG controller %d: Partition Total: %" PRIu64 ", block_size: %d, blocks: %d\n",
                    thorium_actor_name(actor),
                    total, block_size, blocks);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_10355
    printf("DEBUG send ACTION_INPUT_CONTROLLER_CREATE_STORES to self %d\n",
                            thorium_actor_name(actor));
#endif

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
    printf("DEBUG biosal_input_controller_create_stores send ACTION_INPUT_CONTROLLER_CREATE_PARTITION\n");
#endif

    /* no sequences at all !
     */
    if (total == 0) {
        printf("Error, total is 0, can not distribute\n");
        thorium_actor_send_to_supervisor_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
        return;
    } else {
        thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_CREATE_PARTITION);
    }

    /*
    thorium_actor_send_to_self_empty(actor, ACTION_STOP);
    */
}
Beispiel #4
0
void biosal_input_controller_receive(struct thorium_actor *actor, struct thorium_message *message)
{
    int tag;
    int count;
    char *file;
    void *buffer;
    struct biosal_input_controller *controller;
    struct biosal_input_controller *concrete_actor;
    int destination;
    int script;
    int stream;
    char *local_file;
    int i;
    int name;
    int source;
    int destination_index;
    struct thorium_message new_message;
    int error;
    int stream_index;
    int64_t entries;
    int64_t *bucket;
    int *int_bucket;
    int spawner;
    int command_name;
    int stream_name;
    int consumer;
    int consumer_index;
    int *bucket_for_requests;
    char *new_buffer;
    int new_count;
    int file_index;
    struct core_vector mega_blocks;
    struct core_vector_iterator vector_iterator;
    struct biosal_mega_block *mega_block;
    struct core_vector *vector_bucket;
    struct core_vector block_counts;
    uint64_t block_entries;
    int mega_block_index;
    uint64_t offset;
    struct biosal_mega_block *block;
    int acquaintance_index;

    if (thorium_actor_take_action(actor, message)) {
        return;
    }

    thorium_message_get_all(message, &tag, &count, &buffer, &source);

    name = thorium_actor_name(actor);
    controller = (struct biosal_input_controller *)thorium_actor_concrete_actor(actor);
    concrete_actor = controller;

    if (tag == ACTION_START) {

        core_vector_init(&concrete_actor->spawners, 0);
        core_vector_unpack(&concrete_actor->spawners, buffer);

        core_vector_resize(&concrete_actor->stores_per_spawner,
                        core_vector_size(&concrete_actor->spawners));

        for (i = 0; i < core_vector_size(&concrete_actor->spawners); i++) {
            int_bucket = (int *)core_vector_at(&concrete_actor->stores_per_spawner, i);
            *int_bucket = 0;

            spawner = core_vector_at_as_int(&concrete_actor->spawners, i);

            core_queue_enqueue(&concrete_actor->unprepared_spawners, &spawner);
        }

        concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_PREPARE_SPAWNERS;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL
        printf("DEBUG preparing first spawner\n");
#endif

        thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_PREPARE_SPAWNERS);

        /*
        thorium_dispatcher_print(thorium_actor_dispatcher(actor));
        */

    } else if (tag == ACTION_ADD_FILE) {

        file = (char *)buffer;

        local_file = core_memory_allocate(strlen(file) + 1, MEMORY_CONTROLLER);
        strcpy(local_file, file);

        printf("controller %d ACTION_ADD_FILE %s\n",
                        thorium_actor_name(actor),
                        local_file);

        core_vector_push_back(&concrete_actor->files, &local_file);

        bucket = core_vector_at(&concrete_actor->files, core_vector_size(&concrete_actor->files) - 1);
        local_file = *(char **)bucket;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG11 ACTION_ADD_FILE %s %p bucket %p index %d\n",
                        local_file, local_file, (void *)bucket, core_vector_size(&concrete_actor->files) - 1);
#endif

        thorium_actor_send_reply_empty(actor, ACTION_ADD_FILE_REPLY);

    } else if (tag == ACTION_SPAWN_REPLY) {

        if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_STORES) {

            biosal_input_controller_add_store(actor, message);
            return;

        } else if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_PREPARE_SPAWNERS) {

            concrete_actor->ready_spawners++;
            thorium_message_unpack_int(message, 0, &name);
            thorium_actor_send_empty(actor, name, ACTION_ASK_TO_STOP);
            thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_PREPARE_SPAWNERS);

            if (concrete_actor->ready_spawners == (int)core_vector_size(&concrete_actor->spawners)) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
                printf("DEBUG all spawners are prepared\n");
#endif
                thorium_actor_send_to_supervisor_empty(actor, ACTION_START_REPLY);
            }

            return;

        } else if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_PARTITIONER) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG received spawn reply, state is spawn_partitioner\n");
#endif

            thorium_message_unpack_int(message, 0, &concrete_actor->partitioner);

            /* configure the partitioner
             */
            destination = concrete_actor->partitioner;
            thorium_actor_send_int(actor, destination,
                            ACTION_SEQUENCE_PARTITIONER_SET_BLOCK_SIZE,
                            concrete_actor->block_size);
            thorium_actor_send_int(actor, destination,
                            ACTION_SEQUENCE_PARTITIONER_SET_ACTOR_COUNT,
                            core_vector_size(&concrete_actor->consumers));

            core_vector_init(&block_counts, sizeof(uint64_t));

            for (i = 0; i < core_vector_size(&concrete_actor->mega_block_vector); i++) {

                block = (struct biosal_mega_block *)core_vector_at(&concrete_actor->mega_block_vector, i);
                block_entries = biosal_mega_block_get_entries(block);

                core_vector_push_back_uint64_t(&block_counts, block_entries);
            }

            new_count = core_vector_pack_size(&block_counts);
            new_buffer = thorium_actor_allocate(actor, new_count);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG packed counts, %d bytes\n", count);
#endif

            core_vector_pack(&block_counts, new_buffer);
            thorium_message_init(&new_message, ACTION_SEQUENCE_PARTITIONER_SET_ENTRY_VECTOR,
                            new_count, new_buffer);
            thorium_actor_send(actor, destination, &new_message);
            core_vector_destroy(&block_counts);

            return;

        } else if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_READING_STREAMS) {

            thorium_message_unpack_int(message, 0, &stream);

            stream_index = stream;

            mega_block_index = core_vector_size(&concrete_actor->reading_streams);

            core_vector_push_back_int(&concrete_actor->reading_streams, stream_index);
            core_vector_push_back_int(&concrete_actor->partition_commands, -1);
            core_vector_push_back_int(&concrete_actor->stream_consumers, -1);

            stream_index = core_vector_size(&concrete_actor->reading_streams) - 1;
            mega_block = (struct biosal_mega_block *)core_vector_at(&concrete_actor->mega_block_vector,
                            mega_block_index);

            offset = biosal_mega_block_get_offset(mega_block);

            core_map_add_value(&concrete_actor->assigned_blocks,
                            &stream_index, &mega_block_index);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
            printf("DEBUG setting offset to %" PRIu64 " for stream/%d\n",
                            offset, stream);
#endif

            thorium_actor_send_uint64_t(actor, stream, ACTION_INPUT_STREAM_SET_START_OFFSET, offset);

            return;
        }

        stream = *(int *)buffer;

        file_index = core_vector_size(&concrete_actor->counting_streams);
        local_file = *(char **)core_vector_at(&concrete_actor->files, file_index);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
        printf("DEBUG actor %d receives stream %d from spawner %d for file %s\n",
                        name, stream, source,
                        local_file);
#endif

        core_vector_push_back(&concrete_actor->counting_streams, &stream);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
        printf("asking stream/%d to open %s\n", stream, local_file);
#endif
        thorium_message_init(&new_message, ACTION_INPUT_OPEN, strlen(local_file) + 1, local_file);

#ifdef DEBUG_ISSUE_594
        thorium_message_print(&new_message);
        printf("SEND Buffer %s\n", local_file);
#endif

        thorium_actor_send(actor, stream, &new_message);
        thorium_message_destroy(&new_message);

        if (core_vector_size(&concrete_actor->counting_streams) != core_vector_size(&concrete_actor->files)) {

            thorium_actor_send_to_self_empty(actor, ACTION_INPUT_SPAWN);

        }

#ifdef DEBUG_ISSUE_594
        printf("EXIT Buffer %s\n", local_file);
#endif

    } else if (tag == ACTION_INPUT_OPEN_REPLY) {

        if (concrete_actor->state == BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_READING_STREAMS) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_READING_STREAMS
            printf("DEBUG receives open.reply for reading stream/%d\n", source);
#endif
            concrete_actor->opened_streams++;

            if (concrete_actor->opened_streams == core_vector_size(&concrete_actor->mega_block_vector)) {
                thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_CREATE_STORES);
            }

            return;
        }

        concrete_actor->opened_streams++;

        stream = source;
        thorium_message_unpack_int(message, 0, &error);

        if (error == BIOSAL_INPUT_ERROR_NO_ERROR) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
            printf("DEBUG actor %d asks %d ACTION_INPUT_COUNT_IN_PARALLEL\n", name, stream);
#endif

            thorium_actor_send_vector(actor, stream, ACTION_INPUT_COUNT_IN_PARALLEL,
                            &concrete_actor->spawners);
        } else {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
            printf("DEBUG actor %d received error %d from %d\n", name, error, stream);
#endif
            concrete_actor->counted++;
        }

	/* if all streams failed, notice supervisor */
        if (concrete_actor->counted == core_vector_size(&concrete_actor->files)) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
#endif
            printf("DEBUG %d: Error all streams failed.\n",
                            thorium_actor_name(actor));
            thorium_actor_send_to_supervisor_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
        }

/*
        if (concrete_actor->opened_streams == core_vector_size(&concrete_actor->files)) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG controller %d sends ACTION_INPUT_DISTRIBUTE_REPLY to supervisor %d [%d/%d]\n",
                            name, thorium_actor_supervisor(actor),
                            concrete_actor->opened_streams, core_vector_size(&concrete_actor->files));
#endif

        }
*/

    } else if (tag == ACTION_INPUT_COUNT_PROGRESS) {

        stream_index = core_vector_index_of(&concrete_actor->counting_streams, &source);
        local_file = core_vector_at_as_char_pointer(&concrete_actor->files, stream_index);
        thorium_message_unpack_int64_t(message, 0, &entries);

        bucket = (int64_t *)core_vector_at(&concrete_actor->counts, stream_index);

        printf("controller/%d receives progress from stream/%d file %s %" PRIu64 " entries so far\n",
                        name, source, local_file, entries);
        *bucket = entries;

    } else if (tag == ACTION_INPUT_COUNT_IN_PARALLEL_REPLY) {

        stream_index = core_vector_index_of(&concrete_actor->counting_streams, &source);
        local_file = core_vector_at_as_char_pointer(&concrete_actor->files, stream_index);

        core_vector_init(&mega_blocks, 0);
        core_vector_unpack(&mega_blocks, buffer);

        printf("DEBUG receive mega blocks from %d\n", source);
        /*
         * Update the file index for every mega block.
         */
        core_vector_iterator_init(&vector_iterator, &mega_blocks);

        bucket = (int64_t*)core_vector_at(&concrete_actor->counts, stream_index);
        (*bucket) = 0;

        while (core_vector_iterator_has_next(&vector_iterator)) {
            core_vector_iterator_next(&vector_iterator, (void **)&mega_block);

            printf("SETTING setting file to %d for mega block\n", stream_index);
            biosal_mega_block_set_file(mega_block, stream_index);

            entries = biosal_mega_block_get_entries_from_start(mega_block);

            printf("Cataloging %d ENTRIES\n", (int)entries);

            (*bucket) = entries;

            biosal_mega_block_print(mega_block);
        }

        core_vector_iterator_destroy(&vector_iterator);

        vector_bucket = (struct core_vector *)core_map_add(&concrete_actor->mega_blocks, &stream_index);
        core_vector_init_copy(vector_bucket, &mega_blocks);

        core_vector_destroy(&mega_blocks);

        concrete_actor->counted++;

        printf("controller/%d received from stream/%d for file %s %" PRIu64 " entries (final) %d/%d\n",
                        name, source, local_file, entries,
                        concrete_actor->counted, (int)core_vector_size(&concrete_actor->files));

        thorium_actor_send_reply_empty(actor, ACTION_INPUT_CLOSE);

        /* continue work here, tell supervisor about it */
        if (concrete_actor->counted == core_vector_size(&concrete_actor->files)) {
            thorium_actor_send_to_self_empty(actor, ACTION_INPUT_CONTROLLER_SPAWN_READING_STREAMS);
        }


    } else if (tag == ACTION_INPUT_DISTRIBUTE) {

        core_timer_start(&concrete_actor->input_timer);
        core_timer_start(&concrete_actor->counting_timer);

        /* for each file, spawn a stream to count */

        /* no files, return immediately
         */
        if (core_vector_size(&concrete_actor->files) == 0) {

            printf("Error: no file to distribute...\n");
            thorium_actor_send_reply_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
            return;
        }

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG actor %d receives ACTION_INPUT_DISTRIBUTE\n", name);
#endif

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG send ACTION_INPUT_SPAWN to self\n");
#endif

        thorium_actor_send_to_self_empty(actor, ACTION_INPUT_SPAWN);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG resizing counts to %d\n", core_vector_size(&concrete_actor->files));
#endif

        core_vector_resize(&concrete_actor->counts, core_vector_size(&concrete_actor->files));

        for (i = 0; i < core_vector_size(&concrete_actor->counts); i++) {
            bucket = (int64_t*)core_vector_at(&concrete_actor->counts, i);
            *bucket = 0;
        }

    } else if (tag == ACTION_INPUT_SPAWN && source == name) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG ACTION_INPUT_SPAWN\n");
#endif

        script = SCRIPT_INPUT_STREAM;

        concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_STREAMS;

        /* the next file name to send is the current number of streams */
        i = core_vector_size(&concrete_actor->counting_streams);

        destination_index = i % core_vector_size(&concrete_actor->spawners);
        destination = *(int *)core_vector_at(&concrete_actor->spawners, destination_index);

        thorium_message_init(message, ACTION_SPAWN, sizeof(script), &script);
        thorium_actor_send(actor, destination, message);

        bucket = core_vector_at(&concrete_actor->files, i);
        local_file = *(char **)core_vector_at(&concrete_actor->files, i);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
        printf("DEBUG890 local_file %p bucket %p index %d\n", local_file, (void *)bucket,
                        i);
#endif

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG actor %d spawns a stream for file %d/%d via spawner %d\n",
                        name, i, core_vector_size(&concrete_actor->files), destination);
#endif

        /* also, spawn 4 stores on each node */

    } else if (tag == ACTION_ASK_TO_STOP && ( source == thorium_actor_supervisor(actor)
                            || source == thorium_actor_name(actor))) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_LEVEL_2
#endif

        /* stop streams
         */
        for (i = 0; i < core_vector_size(&concrete_actor->counting_streams); i++) {
            stream = *(int *)core_vector_at(&concrete_actor->counting_streams, i);

            thorium_actor_send_empty(actor, stream, ACTION_ASK_TO_STOP);
        }
        for (i = 0; i < core_vector_size(&concrete_actor->reading_streams); i++) {
            stream = *(int *)core_vector_at(&concrete_actor->reading_streams, i);

            thorium_actor_send_empty(actor, stream, ACTION_ASK_TO_STOP);
        }



#if 0
        /* stop data stores
         */
        for (i = 0; i < core_vector_size(&concrete_actor->consumers); i++) {
            store = core_vector_at_as_int(&concrete_actor->consumers, i);

            thorium_actor_send_empty(actor, store, ACTION_ASK_TO_STOP);
        }
#endif
        /* stop partitioner
         */

        if (concrete_actor->partitioner != THORIUM_ACTOR_NOBODY) {
            thorium_actor_send_empty(actor,
                                concrete_actor->partitioner,
                        ACTION_ASK_TO_STOP);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
            printf("DEBUG controller %d sends ACTION_ASK_TO_STOP_REPLY to %d\n",
                        thorium_actor_name(actor),
                        thorium_message_source(message));
#endif

        }

        thorium_actor_send_reply_empty(actor, ACTION_ASK_TO_STOP_REPLY);

        /* stop self
         */
        thorium_actor_send_to_self_empty(actor, ACTION_STOP);

        thorium_actor_ask_to_stop(actor, message);

        printf("DEBUG controller %d dies\n", name);
#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
#endif

    } else if (tag == ACTION_INPUT_CONTROLLER_CREATE_PARTITION && source == name) {

        spawner = *(int *)core_vector_at(&concrete_actor->spawners,
                        core_vector_size(&concrete_actor->spawners) / 2);

        thorium_actor_send_int(actor, spawner, ACTION_SPAWN,
                        SCRIPT_SEQUENCE_PARTITIONER);
        concrete_actor->state = BIOSAL_INPUT_CONTROLLER_STATE_SPAWN_PARTITIONER;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG input controller %d spawns a partitioner via spawner %d\n",
                        name,  spawner);
#endif

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_COMMAND_IS_READY) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG controller receives ACTION_SEQUENCE_PARTITIONER_COMMAND_IS_READY, asks for command\n");
#endif

        thorium_actor_send_reply_empty(actor, ACTION_SEQUENCE_PARTITIONER_GET_COMMAND);

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_GET_COMMAND_REPLY) {

        biosal_input_controller_receive_command(actor, message);

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_FINISHED) {

        thorium_actor_send_empty(actor,
                                concrete_actor->partitioner,
                        ACTION_ASK_TO_STOP);

        biosal_input_controller_verify_requests(actor, message);

    } else if (tag == ACTION_SEQUENCE_PARTITIONER_PROVIDE_STORE_ENTRY_COUNTS) {

        biosal_input_controller_receive_store_entry_counts(actor, message);

    } else if (tag == ACTION_RESERVE_REPLY) {

        concrete_actor->ready_consumers++;

        printf("DEBUG marker ACTION_RESERVE_REPLY %d/%d\n",
                        concrete_actor->ready_consumers,
                        (int)core_vector_size(&concrete_actor->consumers));

        if (concrete_actor->ready_consumers == core_vector_size(&concrete_actor->consumers)) {

            concrete_actor->ready_consumers = 0;
            printf("DEBUG all consumers are ready\n");
            thorium_actor_send_empty(actor,
                            concrete_actor->partitioner,
                            ACTION_SEQUENCE_PARTITIONER_PROVIDE_STORE_ENTRY_COUNTS_REPLY);
        }

    } else if (tag == ACTION_INPUT_PUSH_SEQUENCES_READY) {

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG biosal_input_controller_receive received ACTION_INPUT_PUSH_SEQUENCES_READY\n");
#endif

        stream_name = source;

        acquaintance_index = stream_name;
        stream_index = core_vector_index_of(&concrete_actor->reading_streams, &acquaintance_index);
        command_name = *(int *)core_vector_at(&concrete_actor->partition_commands,
                        stream_index);

        thorium_actor_send_int(actor,
                                concrete_actor->partitioner,
                        ACTION_SEQUENCE_PARTITIONER_GET_COMMAND_REPLY_REPLY,
                        command_name);

    } else if (tag == ACTION_INPUT_PUSH_SEQUENCES_REPLY) {

        stream_name = source;

        thorium_message_unpack_int(message, 0, &consumer);

        consumer_index = core_vector_index_of(&concrete_actor->consumers,
                        &consumer);

        bucket_for_requests = (int *)core_vector_at(&concrete_actor->consumer_active_requests, consumer_index);

        (*bucket_for_requests)--;

        biosal_input_controller_verify_requests(actor, message);

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG_CONSUMERS
        printf("DEBUG consumer # %d has %d active requests\n",
                        consumer_index, *bucket_for_requests);
#endif


    } else if (tag == ACTION_SET_CONSUMERS) {

        core_vector_init(&concrete_actor->consumers, 0);
        core_vector_unpack(&concrete_actor->consumers, buffer);

        printf("controller %d receives %d consumers\n",
                        thorium_actor_name(actor),
                        (int)core_vector_size(&concrete_actor->consumers));

        for (i = 0; i < core_vector_size(&concrete_actor->consumers); i++) {
            core_vector_push_back_int(&concrete_actor->consumer_active_requests, 0);
        }

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        core_vector_print_int(&concrete_actor->consumers);
        printf("\n");
#endif
        thorium_actor_send_reply_empty(actor, ACTION_SET_CONSUMERS_REPLY);

    } else if (tag == ACTION_SET_BLOCK_SIZE) {

        thorium_message_unpack_int(message, 0, &concrete_actor->block_size);
        thorium_actor_send_reply_empty(actor, ACTION_SET_BLOCK_SIZE_REPLY);

    } else if (tag == ACTION_SEQUENCE_STORE_READY) {

        concrete_actor->filled_consumers++;

#ifdef BIOSAL_INPUT_CONTROLLER_DEBUG
        printf("DEBUG ACTION_SEQUENCE_STORE_READY %d/%d\n", concrete_actor->filled_consumers,
                        (int)core_vector_size(&concrete_actor->consumers));
#endif

        if (concrete_actor->filled_consumers == core_vector_size(&concrete_actor->consumers)) {
            concrete_actor->filled_consumers = 0;

            printf("DEBUG: all consumers are filled,  sending ACTION_INPUT_DISTRIBUTE_REPLY\n");

            core_timer_stop(&concrete_actor->input_timer);
            core_timer_stop(&concrete_actor->distribution_timer);

            core_timer_print_with_description(&concrete_actor->distribution_timer,
                            "Load input / Distribute input data");

            core_timer_print_with_description(&concrete_actor->input_timer,
                            "Load input");

            thorium_actor_send_to_supervisor_empty(actor, ACTION_INPUT_DISTRIBUTE_REPLY);
        }
    }
}
Beispiel #5
0
/*
 * Basically, this actor does this:
 * - spawn visitors
 * - let them visit stuff
 * - kill them.
 * - spawn walkers
 * - let them walk
 * - kill the walkers
 * - return OK
 */
void biosal_unitig_manager_receive(struct thorium_actor *self, struct thorium_message *message)
{
    struct biosal_unitig_manager *concrete_self;
    int tag;
    void *buffer;
    int spawner;
    int expected;
    int script;
    int actor_count;
    int source;
    struct core_string file_name;
    char *directory;
    int argc;
    char **argv;
    char *path;

    tag = thorium_message_action(message);
    source = thorium_message_source(message);
    buffer = thorium_message_buffer(message);

    concrete_self = (struct biosal_unitig_manager *)thorium_actor_concrete_actor(self);

    if (tag == ACTION_START) {

        core_vector_unpack(&concrete_self->spawners, buffer);

        spawner = thorium_actor_get_random_spawner(self, &concrete_self->spawners);

        concrete_self->state = STATE_SPAWN_WRITER;

        thorium_actor_send_int(self, spawner, ACTION_SPAWN, SCRIPT_WRITER_PROCESS);

    } else if (tag == ACTION_SPAWN_REPLY
                    && concrete_self->state == STATE_SPAWN_WRITER) {

        thorium_message_unpack_int(message, 0, &concrete_self->writer_process);

        /*
         * open the file now.
         */

        argc = thorium_actor_argc(self);
        argv = thorium_actor_argv(self);
        directory = core_command_get_output_directory(argc, argv);
        core_string_init(&file_name, directory);
        core_string_append(&file_name, "/");
        core_string_append(&file_name, "unitigs.fasta");
        path = core_string_get(&file_name);

        thorium_actor_send_buffer(self, concrete_self->writer_process,
                        ACTION_OPEN, strlen(path) + 1, path);

        core_string_destroy(&file_name);

    } else if (tag == ACTION_OPEN_REPLY
                    && source == concrete_self->writer_process) {
        /*
         * Spawn visitors.
         */
        concrete_self->state = STATE_VISITORS;
        thorium_actor_send_to_self_empty(self, ACTION_PING);

    } else if (tag == ACTION_PING) {
        spawner = thorium_actor_get_random_spawner(self, &concrete_self->spawners);
        thorium_actor_send_int(self, spawner, ACTION_SPAWN, SCRIPT_MANAGER);

    } else if (tag == ACTION_SPAWN_REPLY) {

        thorium_message_unpack_int(message, 0, &concrete_self->manager);

        script = SCRIPT_UNITIG_VISITOR;

        if (concrete_self->state == STATE_WALKERS) {
            script = SCRIPT_UNITIG_WALKER;
        }
        thorium_actor_send_int(self, concrete_self->manager, ACTION_MANAGER_SET_SCRIPT,
                        script);

    } else if (tag == ACTION_ASK_TO_STOP) {

        thorium_actor_send_empty(self, concrete_self->writer_process,
                        ACTION_ASK_TO_STOP);

        thorium_actor_send_empty(self, concrete_self->manager,
                        ACTION_ASK_TO_STOP);

        thorium_actor_send_to_self_empty(self, ACTION_STOP);

        thorium_actor_send_reply_empty(self, ACTION_ASK_TO_STOP_REPLY);

    } else if (tag == ACTION_MANAGER_SET_SCRIPT_REPLY) {

        actor_count = UNITIG_VISITOR_COUNT_PER_WORKER;

        if (concrete_self->state == STATE_WALKERS)
            actor_count = UNITIG_WALKER_COUNT_PER_WORKER;

        thorium_actor_send_reply_int(self, ACTION_MANAGER_SET_ACTORS_PER_WORKER,
                        actor_count);

    } else if (tag == ACTION_MANAGER_SET_ACTORS_PER_WORKER_REPLY) {

        thorium_actor_send_reply_vector(self, ACTION_START,
                        &concrete_self->spawners);

    } else if (tag == ACTION_START_REPLY
                    && concrete_self->state == STATE_VISITORS
                    && core_vector_size(&concrete_self->visitors) == 0) {

        core_vector_unpack(&concrete_self->visitors, buffer);

        printf("DEBUG the system has %d visitors\n",
                        (int)core_vector_size(&concrete_self->visitors));

        thorium_actor_send_to_supervisor_empty(self, ACTION_START_REPLY);

    } else if (tag == ACTION_START_REPLY
                    && concrete_self->state == STATE_WALKERS
                    && core_vector_size(&concrete_self->walkers) == 0) {

        core_vector_unpack(&concrete_self->walkers, buffer);

        printf("DEBUG the system has %d walkers\n",
                        (int)core_vector_size(&concrete_self->walkers));

        core_timer_start(&concrete_self->timer);
        concrete_self->completed = 0;

        thorium_actor_send_range_int(self, &concrete_self->walkers,
                        ACTION_SET_CONSUMER, concrete_self->writer_process);
        thorium_actor_send_range_vector(self, &concrete_self->walkers,
                        ACTION_START, &concrete_self->graph_stores);

    } else if (tag == ACTION_SET_PRODUCERS) {

        core_vector_unpack(&concrete_self->graph_stores, buffer);

        core_timer_start(&concrete_self->timer);

        concrete_self->completed = 0;
        thorium_actor_send_range_vector(self, &concrete_self->visitors,
                        ACTION_START, &concrete_self->graph_stores);

    } else if (tag == ACTION_START_REPLY && concrete_self->state == STATE_VISITORS) {

        ++concrete_self->completed;
        expected = core_vector_size(&concrete_self->visitors);

        if (concrete_self->completed % UNITIG_VISITOR_COUNT_PER_WORKER == 0
                        || concrete_self->completed == expected) {
            printf("PROGRESS unitig visitors %d/%d\n",
                        concrete_self->completed,
                        expected);
        }

        if (concrete_self->completed == expected) {

            core_timer_stop(&concrete_self->timer);
            core_timer_print_with_description(&concrete_self->timer, "Visit vertices for unitigs");

            /*
             * Stop the visitor manager and all visitors too.
             */
            thorium_actor_send_empty(self, concrete_self->manager, ACTION_ASK_TO_STOP);

            /*
             * Reset graph stores.
             */
            thorium_actor_send_range_empty(self, &concrete_self->graph_stores,
                            ACTION_RESET);
            concrete_self->completed = 0;
        }

    } else if (tag == ACTION_RESET_REPLY) {

        ++concrete_self->completed;
        expected = core_vector_size(&concrete_self->graph_stores);

        if (concrete_self->completed == expected) {
            concrete_self->completed = 0;
            concrete_self->state = STATE_WALKERS;

            /*
             * Go back at the beginning.
             */
            thorium_actor_send_to_self_empty(self, ACTION_PING);
        }
    } else if (tag == ACTION_START_REPLY && concrete_self->state == STATE_WALKERS) {

        ++concrete_self->completed;
        expected = core_vector_size(&concrete_self->walkers);

        if (concrete_self->completed % UNITIG_WALKER_COUNT_PER_WORKER == 0
                        || concrete_self->completed == expected) {
            printf("PROGRESS unitig walkers %d/%d\n",
                        concrete_self->completed,
                        expected);
        }

        if (concrete_self->completed == expected) {

            core_timer_stop(&concrete_self->timer);
            core_timer_print_with_description(&concrete_self->timer, "Walk for unitigs");

            thorium_actor_send_to_supervisor_empty(self, ACTION_SET_PRODUCERS_REPLY);
        }
    }
}
Beispiel #6
0
void thorium_worker_run(struct thorium_worker *worker)
{
    struct thorium_actor *actor;
    struct thorium_message other_message;

#ifdef THORIUM_NODE_INJECT_CLEAN_WORKER_BUFFERS
    void *buffer;
#endif

#ifdef THORIUM_NODE_ENABLE_INSTRUMENTATION
    time_t current_time;
    int elapsed;
    int period;
    uint64_t current_nanoseconds;
    uint64_t elapsed_nanoseconds;
#endif

#ifdef THORIUM_WORKER_DEBUG
    int tag;
    int destination;
    struct thorium_message *message;
#endif

#ifdef THORIUM_WORKER_ENABLE_LOCK
    thorium_worker_lock(worker);
#endif

#ifdef THORIUM_NODE_ENABLE_INSTRUMENTATION
    period = THORIUM_NODE_LOAD_PERIOD;
    current_time = time(NULL);

    elapsed = current_time - worker->last_report;

    if (elapsed >= period) {

        current_nanoseconds = core_timer_get_nanoseconds(&worker->timer);

#ifdef THORIUM_WORKER_DEBUG_LOAD
        printf("DEBUG Updating load report\n");
#endif
        elapsed_nanoseconds = current_nanoseconds - worker->epoch_start_in_nanoseconds;

        if (elapsed_nanoseconds > 0) {
            worker->epoch_load = (0.0 + worker->epoch_used_nanoseconds) / elapsed_nanoseconds;
            worker->epoch_used_nanoseconds = 0;
            worker->last_wake_up_count = core_thread_get_wake_up_count(&worker->thread);

            /* \see http://stackoverflow.com/questions/9657993/negative-zero-in-c
             */
            if (worker->epoch_load == 0) {
                worker->epoch_load = 0;
            }

            worker->epoch_start_in_nanoseconds = current_nanoseconds;
            worker->last_report = current_time;
        }

#ifdef THORIUM_WORKER_PRINT_SCHEDULING_QUEUE

        /*
        if (thorium_node_name(worker->node) == 0
                        && worker->name == 0) {
                        */

        thorium_scheduler_print(&worker->scheduler,
                        thorium_node_name(worker->node),
                        worker->name);
            /*
        }
        */
#endif

        if (core_bitmap_get_bit_uint32_t(&worker->flags, FLAG_DEBUG_ACTORS)) {
            thorium_worker_print_actors(worker, NULL);
        }
    }
#endif

#ifdef THORIUM_WORKER_DEBUG
    if (core_bitmap_get_bit_uint32_t(&worker->flags, FLAG_DEBUG)) {
        printf("DEBUG worker/%d thorium_worker_run\n",
                        thorium_worker_name(worker));
    }
#endif

    /* check for messages in inbound FIFO */
    if (thorium_worker_dequeue_actor(worker, &actor)) {

#ifdef THORIUM_WORKER_DEBUG
        message = biosal_work_message(&work);
        tag = thorium_message_action(message);
        destination = thorium_message_destination(message);

        if (tag == ACTION_ASK_TO_STOP) {
            printf("DEBUG pulled ACTION_ASK_TO_STOP for %d\n",
                            destination);
        }
#endif

        /*
         * Update the priority of the actor
         * before starting the timer because this is part of the
         * runtime system (RTS).
         */

#ifdef THORIUM_UPDATE_SCHEDULING_PRIORITIES
        thorium_priority_assigner_update(&worker->scheduler, actor);
#endif

#ifdef THORIUM_NODE_ENABLE_INSTRUMENTATION
        core_timer_start(&worker->timer);
#endif

        core_bitmap_set_bit_uint32_t(&worker->flags, FLAG_BUSY);

        /*
         * Dispatch message to a worker
         */
        thorium_worker_work(worker, actor);

        core_bitmap_clear_bit_uint32_t(&worker->flags, FLAG_BUSY);

#ifdef THORIUM_NODE_ENABLE_INSTRUMENTATION
        core_timer_stop(&worker->timer);

        elapsed_nanoseconds = core_timer_get_elapsed_nanoseconds(&worker->timer);

        if (elapsed_nanoseconds >= THORIUM_GRANULARITY_WARNING_THRESHOLD) {
        }

        worker->epoch_used_nanoseconds += elapsed_nanoseconds;
        worker->loop_used_nanoseconds += elapsed_nanoseconds;
        worker->scheduling_epoch_used_nanoseconds += elapsed_nanoseconds;

        worker->last_elapsed_nanoseconds = elapsed_nanoseconds;
#endif
    }

    /* queue buffered message
     */
    if (core_fast_queue_dequeue(&worker->outbound_message_queue_buffer, &other_message)) {

        if (!core_fast_ring_push_from_producer(&worker->outbound_message_queue, &other_message)) {

#ifdef SHOW_FULL_RING_WARNINGS
            printf("thorium_worker: Warning: ring is full => outbound_message_queue\n");
#endif

            core_fast_queue_enqueue(&worker->outbound_message_queue_buffer, &other_message);
        }
    }

#ifdef THORIUM_NODE_INJECT_CLEAN_WORKER_BUFFERS
    /*
     * Free outbound buffers, if any
     */

    if (thorium_worker_fetch_clean_outbound_buffer(worker, &buffer)) {
        core_memory_pool_free(&worker->outbound_message_memory_pool, buffer);

#ifdef THORIUM_WORKER_DEBUG_INJECTION
        ++worker->counter_freed_outbound_buffers_from_other_workers;
#endif
    }
#endif

    /*
     * Transfer messages for triage
     */

    if (core_fast_queue_dequeue(&worker->clean_message_queue_for_triage, &other_message)) {

        CORE_DEBUGGER_ASSERT(thorium_message_buffer(&other_message) != NULL);
        thorium_worker_enqueue_message_for_triage(worker, &other_message);
    }

#ifdef THORIUM_WORKER_ENABLE_LOCK
    thorium_worker_unlock(worker);
#endif
}
Beispiel #7
0
void thorium_balancer_balance(struct thorium_balancer *self)
{
    /*
     * The 95th percentile is useful:
     * \see http://en.wikipedia.org/wiki/Burstable_billing
     * \see http://www.init7.net/en/backbone/95-percent-rule
     */
    int load_percentile_50;
    struct core_timer timer;

    int i;
    struct core_vector loads;
    struct core_vector loads_unsorted;
    struct core_vector burdened_workers;
    struct core_vector stalled_workers;
    struct thorium_worker *worker;
    struct thorium_node *node;

    /*struct core_set *set;*/
    struct core_pair pair;
    struct core_vector_iterator vector_iterator;
    int old_worker;
    int actor_name;
    int messages;
    int maximum;
    int with_maximum;
    struct core_map *set;
    struct core_map_iterator set_iterator;
    int stalled_index;
    int stalled_count;
    int new_worker_index;
    struct core_vector migrations;
    struct thorium_migration migration;
    struct thorium_migration *migration_to_do;
    struct thorium_actor *actor;
    int candidates;

    int load_value;
    int remaining_load;
    int projected_load;

    struct core_vector actors_to_migrate;
    int total;
    int with_messages;
    int stalled_percentile;
    int burdened_percentile;

    int old_total;
    int old_load;
    int new_load;
    int predicted_new_load;
    struct core_pair *pair_pointer;
    struct thorium_worker *new_worker;
    /*int new_total;*/
    int actor_load;

    int test_stalled_index;
    int tests;
    int found_match;
    int spawned_actors;
    int killed_actors;
    int perfect;

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    struct core_map symmetric_actor_scripts;
    int script;
#endif

    node = thorium_worker_pool_get_node(self->pool);

    spawned_actors = thorium_node_get_counter(node, CORE_COUNTER_SPAWNED_ACTORS);

    /* There is nothing to balance...
     */
    if (spawned_actors == 0) {
        return;
    }

    killed_actors = thorium_node_get_counter(node, CORE_COUNTER_KILLED_ACTORS);

    /*
     * The system can probably not be balanced to get in
     * a better shape anyway.
     */
    if (spawned_actors == self->last_spawned_actors
                    && killed_actors == self->last_killed_actors
                    && self->last_migrations == 0) {

        printf("SCHEDULER: balance can not be improved because nothing changed.\n");
        return;
    }

    /* Check if we have perfection
     */

    perfect = 1;
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);

        load_value = thorium_worker_get_epoch_load(worker) * 100;

        if (load_value != 100) {
            perfect = 0;
            break;
        }
    }

    if (perfect) {
        printf("SCHEDULER: perfect balance can not be improved.\n");
        return;
    }

    /* update counters
     */
    self->last_spawned_actors = spawned_actors;
    self->last_killed_actors = killed_actors;

    /* Otherwise, try to balance things
     */
    core_timer_init(&timer);

    core_timer_start(&timer);

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    core_map_init(&symmetric_actor_scripts, sizeof(int), sizeof(int));

    thorium_balancer_detect_symmetric_scripts(self, &symmetric_actor_scripts);
#endif

#ifdef THORIUM_WORKER_ENABLE_LOCK
    /* Lock all workers first
     */
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);

        thorium_worker_lock(worker);
    }
#endif

    core_vector_init(&migrations, sizeof(struct thorium_migration));

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
    printf("BALANCING\n");
#endif

    core_vector_init(&loads, sizeof(int));
    core_vector_init(&loads_unsorted, sizeof(int));
    core_vector_init(&burdened_workers, sizeof(struct core_pair));
    core_vector_init(&stalled_workers, sizeof(struct core_pair));

    core_vector_init(&actors_to_migrate, sizeof(struct core_pair));

    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);
        load_value = thorium_worker_get_scheduling_epoch_load(worker) * SCHEDULER_PRECISION;

#if 0
        printf("DEBUG LOAD %d %d\n", i, load_value);
#endif

        core_vector_push_back(&loads, &load_value);
        core_vector_push_back(&loads_unsorted, &load_value);
    }

    core_vector_sort_int(&loads);

    stalled_percentile = core_statistics_get_percentile_int(&loads, SCHEDULER_WINDOW);
    /*load_percentile_25 = core_statistics_get_percentile_int(&loads, 25);*/
    load_percentile_50 = core_statistics_get_percentile_int(&loads, 50);
    /*load_percentile_75 = core_statistics_get_percentile_int(&loads, 75);*/
    burdened_percentile = core_statistics_get_percentile_int(&loads, 100 - SCHEDULER_WINDOW);

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
    printf("Percentiles for epoch loads: ");
    core_statistics_print_percentiles_int(&loads);
#endif

    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);
        load_value = core_vector_at_as_int(&loads_unsorted, i);

        set = thorium_worker_get_actors(worker);

        if (stalled_percentile == burdened_percentile) {

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_NORMAL_STRING);
#endif

        } else if (load_value <= stalled_percentile) {

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_STALLED_STRING);
#endif

            core_pair_init(&pair, load_value, i);
            core_vector_push_back(&stalled_workers, &pair);

        } else if (load_value >= burdened_percentile) {

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_BURDENED_STRING);
#endif

            core_pair_init(&pair, load_value, i);
            core_vector_push_back(&burdened_workers, &pair);
        } else {
#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
            printf("scheduling_class:%s ",
                            THORIUM_CLASS_NORMAL_STRING);
#endif
        }

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
        thorium_worker_print_actors(worker, self);
#endif

    }

    core_vector_sort_int_reverse(&burdened_workers);
    core_vector_sort_int(&stalled_workers);

    stalled_count = core_vector_size(&stalled_workers);

#ifdef THORIUM_SCHEDULER_ENABLE_VERBOSITY
    printf("MIGRATIONS (stalled: %d, burdened: %d)\n", (int)core_vector_size(&stalled_workers),
                    (int)core_vector_size(&burdened_workers));
#endif

    stalled_index = 0;
    core_vector_iterator_init(&vector_iterator, &burdened_workers);

    while (stalled_count > 0
                    && core_vector_iterator_get_next_value(&vector_iterator, &pair)) {

        old_worker = core_pair_get_second(&pair);

        worker = thorium_worker_pool_get_worker(self->pool, old_worker);
        set = thorium_worker_get_actors(worker);

        /*
        thorium_worker_print_actors(worker);
        printf("\n");
        */

        /*
         * Lock the worker and try to select actors for migration
         */
        core_map_iterator_init(&set_iterator, set);

        maximum = -1;
        with_maximum = 0;
        total = 0;
        with_messages = 0;

        while (core_map_iterator_get_next_key_and_value(&set_iterator, &actor_name, NULL)) {

            actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);
            messages = thorium_balancer_get_actor_production(self, actor);

            if (maximum == -1 || messages > maximum) {
                maximum = messages;
                with_maximum = 1;
            } else if (messages == maximum) {
                with_maximum++;
            }

            if (messages > 0) {
                ++with_messages;
            }

            total += messages;
        }

        core_map_iterator_destroy(&set_iterator);

        core_map_iterator_init(&set_iterator, set);

        --with_maximum;

        candidates = 0;
        load_value = thorium_worker_get_scheduling_epoch_load(worker) * SCHEDULER_PRECISION;

        remaining_load = load_value;

#if 0
        printf("maximum %d with_maximum %d\n", maximum, with_maximum);
#endif

        while (core_map_iterator_get_next_key_and_value(&set_iterator, &actor_name, NULL)) {

            actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);

            if (actor == NULL) {
                continue;
            }
            messages = thorium_balancer_get_actor_production(self, actor);

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
            script = thorium_actor_script(actor);


            /* symmetric actors are migrated elsewhere.
             */
            if (core_map_get_value(&symmetric_actor_scripts, &script, NULL)) {
                continue;
            }
#endif

            /* Simulate the remaining load
             */
            projected_load = remaining_load;
            projected_load -= ((0.0 + messages) / total) * load_value;

#ifdef THORIUM_SCHEDULER_DEBUG
            printf(" TESTING actor %d, production was %d, projected_load is %d (- %d * (1 - %d/%d)\n",
                            actor_name, messages, projected_load,
                            load_value, messages, total);
#endif

            /* An actor without any queued messages should not be migrated
             */
            if (messages > 0
                            && ((with_maximum > 0 && messages == maximum) || messages < maximum)
                /*
                 * Avoid removing too many actors because
                 * generating a stalled one is not desired
                 */
                    && (projected_load >= load_percentile_50

                /*
                 * The previous rule does not apply when there
                 * are 2 actors.
                 */
                   || with_messages == 2) ) {

                remaining_load = projected_load;

                candidates++;

                if (messages == maximum) {
                    --with_maximum;
                }


                core_pair_init(&pair, messages, actor_name);
                core_vector_push_back(&actors_to_migrate, &pair);

#ifdef THORIUM_SCHEDULER_DEBUG
                printf("early CANDIDATE for migration: actor %d, worker %d\n",
                                actor_name, old_worker);
#endif
            }
        }
        core_map_iterator_destroy(&set_iterator);

    }

    core_vector_iterator_destroy(&vector_iterator);

    /* Sort the candidates
     */

    /*
    core_vector_sort_int(&actors_to_migrate);

    printf("Percentiles for production: ");
    core_statistics_print_percentiles_int(&actors_to_migrate);
    */

    /* Sort them in reverse order.
     */
    core_vector_sort_int_reverse(&actors_to_migrate);

    core_vector_iterator_init(&vector_iterator, &actors_to_migrate);

    /* For each highly active actor,
     * try to match it with a stalled worker
     */
    while (core_vector_iterator_get_next_value(&vector_iterator, &pair)) {

        actor_name = core_pair_get_second(&pair);

        actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);

        if (actor == NULL) {
           continue;
        }

        messages = thorium_balancer_get_actor_production(self, actor);
        old_worker = thorium_actor_assigned_worker(actor);

        worker = thorium_worker_pool_get_worker(self->pool, old_worker);

        /* old_total can not be 0 because otherwise the would not
         * be burdened.
         */
        old_total = thorium_worker_get_production(worker, self);
        with_messages = thorium_worker_get_producer_count(worker, self);
        old_load = thorium_worker_get_scheduling_epoch_load(worker) * SCHEDULER_PRECISION;
        actor_load = ((0.0 + messages) / old_total) * old_load;

        /* Try to find a stalled worker that can take it.
         */

        test_stalled_index = stalled_index;
        tests = 0;
        predicted_new_load = 0;

        found_match = 0;
        while (tests < stalled_count) {

            core_vector_get_value(&stalled_workers, test_stalled_index, &pair);
            new_worker_index = core_pair_get_second(&pair);

            new_worker = thorium_worker_pool_get_worker(self->pool, new_worker_index);
            new_load = thorium_worker_get_scheduling_epoch_load(new_worker) * SCHEDULER_PRECISION;
        /*new_total = thorium_worker_get_production(new_worker);*/

            predicted_new_load = new_load + actor_load;

            if (predicted_new_load > SCHEDULER_PRECISION /* && with_messages != 2 */) {
#ifdef THORIUM_SCHEDULER_DEBUG
                printf("Scheduler: skipping actor %d, predicted load is %d >= 100\n",
                           actor_name, predicted_new_load);
#endif

                ++tests;
                ++test_stalled_index;

                if (test_stalled_index == stalled_count) {
                    test_stalled_index = 0;
                }
                continue;
            }

            /* Otherwise, this stalled worker is fine...
             */
            stalled_index = test_stalled_index;
            found_match = 1;

            break;
        }

        /* This actor can not be migrated to any stalled worker.
         */
        if (!found_match) {
            continue;
        }

        /* Otherwise, update the load of the stalled one and go forward with the change.
         */

        pair_pointer = (struct core_pair *)core_vector_at(&stalled_workers, stalled_index);

        core_pair_set_first(pair_pointer, predicted_new_load);

        ++stalled_index;

        if (stalled_index == stalled_count) {
            stalled_index = 0;
        }


#if 0
        new_worker = thorium_worker_pool_get_worker(pool, new_worker_index);
        printf(" CANDIDATE: actor %d old worker %d (%d - %d = %d) new worker %d (%d + %d = %d)\n",
                        actor_name,
                        old_worker, value, messages, 2new_score,
                        new_worker_index, new_worker_old_score, messages, new_worker_new_score);
#endif

        thorium_migration_init(&migration, actor_name, old_worker, new_worker_index);
        core_vector_push_back(&migrations, &migration);
        thorium_migration_destroy(&migration);

    }

    core_vector_iterator_destroy(&vector_iterator);

    core_vector_destroy(&stalled_workers);
    core_vector_destroy(&burdened_workers);
    core_vector_destroy(&loads);
    core_vector_destroy(&loads_unsorted);
    core_vector_destroy(&actors_to_migrate);

    /* Update the last values
     */
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {

        worker = thorium_worker_pool_get_worker(self->pool, i);

        set = thorium_worker_get_actors(worker);

        core_map_iterator_init(&set_iterator, set);

        while (core_map_iterator_get_next_key_and_value(&set_iterator, &actor_name, NULL)) {
            actor = thorium_node_get_actor_from_name(thorium_worker_pool_get_node(self->pool), actor_name);
            thorium_balancer_update_actor_production(self, actor);
        }
        core_map_iterator_destroy(&set_iterator);

        thorium_worker_reset_scheduling_epoch(worker);
    }

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    /* Generate migrations for symmetric actors.
     */

    thorium_balancer_generate_symmetric_migrations(self, &symmetric_actor_scripts, &migrations);
#endif

    /* Actually do the migrations
     */
    core_vector_iterator_init(&vector_iterator, &migrations);

    while (core_vector_iterator_next(&vector_iterator, (void **)&migration_to_do)) {

        thorium_balancer_migrate(self, migration_to_do);
    }

    core_vector_iterator_destroy(&vector_iterator);

    self->last_migrations = core_vector_size(&migrations);

    core_vector_destroy(&migrations);

#ifdef THORIUM_WORKER_ENABLE_LOCK
    /* Unlock all workers
     */
    for (i = 0; i < thorium_worker_pool_worker_count(self->pool); i++) {
        worker = thorium_worker_pool_get_worker(self->pool, i);

        thorium_worker_unlock(worker);
    }
#endif

#ifdef THORIUM_SCHEDULER_ENABLE_SYMMETRIC_SCHEDULING
    core_map_destroy(&symmetric_actor_scripts);
#endif

    core_timer_stop(&timer);

    printf("SCHEDULER: elapsed time for balancing: %d us, %d migrations performed\n",
                    (int)(core_timer_get_elapsed_nanoseconds(&timer) / 1000),
                    self->last_migrations);
}