Beispiel #1
0
static void 
open_exit(dbref player, dbref loc, char *direction, char *linkto, int key)
{
    dbref exit;
    char *tpr_buff, *tprp_buff;

    if (!Good_obj(loc))
	return;

    if (!direction || !*direction) {
	notify_quiet(player, "Open where?");
	return;
    } else if (!controls(player, loc) && !could_doit(player, loc, A_LOPEN, 0, 0)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    exit = create_obj(player, TYPE_EXIT, direction, 0);
    if (exit == NOTHING)
	return;

    /* Initialize everything and link it in. */

    s_Exits(exit, loc);
    s_Next(exit, Exits(loc));
    s_Exits(loc, exit);

    /* and we're done */

    if ( !(key & SIDEEFFECT ) )
       notify_quiet(player, "Opened.");

    /* See if we should do a link */

    if (!linkto || !*linkto)
	return;

    loc = parse_linkable_room(player, linkto);
    if (loc != NOTHING) {

	/* Make sure the player passes the link lock */

	if ((loc != HOME) && !could_doit(player, loc, A_LLINK, 1, 0)) {
	    notify_quiet(player, "You can't link to there.");
	    return;
	}
	/* Link it if the player can pay for it */

	if (!payfor(player, mudconf.linkcost)) {
            tprp_buff = tpr_buff = alloc_lbuf("open_exit");
	    notify_quiet(player,
			 safe_tprintf(tpr_buff, &tprp_buff, "You don't have enough %s to link.",
				 mudconf.many_coins));
            free_lbuf(tpr_buff);
	} else {
	    s_Location(exit, loc);
	    if ( !(key & SIDEEFFECT ) )
	       notify_quiet(player, "Linked.");
	}
    }
}
Beispiel #2
0
static void 
link_exit(dbref player, dbref exit, dbref dest, int key)
{
    int cost, quot;

    /* Make sure we can link there */

    if ((dest != HOME) &&
	((!controls(player, dest) && !Link_ok(dest)) ||
	 !could_doit(player, dest, A_LLINK, 1, 0))) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* Exit must be unlinked or controlled by you */

    if ((Location(exit) != NOTHING) && !controls(player, exit)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* If exit is unlinked and mudconf 'paranoid_exit_linking' is enabled
     * Do not allow the exit to be linked if you do not control it
     */
    if ( (mudconf.paranoid_exit_linking == 1) && !controls(player,exit) ) {
        notify_quiet(player, "Permission denied.");
	return;
    }

    /* handle costs */

    cost = mudconf.linkcost;
    quot = 0;
    if (Owner(exit) != Owner(player)) {
	cost += mudconf.opencost;
	quot += mudconf.exit_quota;
    }
    if (!canpayfees(player, player, cost, quot, TYPE_EXIT))
	return;

    /* Pay the owner for his loss */

    /* Ok, if paranoid_exit_linking is enabled the linker does NOT own exit */
    if (!(mudconf.paranoid_exit_linking)) {
       if (Owner(exit) != Owner(player)) {
	   giveto(Owner(exit), mudconf.opencost, NOTHING);
	   add_quota(Owner(exit), quot, TYPE_EXIT);
	   s_Owner(exit, Owner(player));
	   s_Flags(exit, (Flags(exit) & ~(INHERIT | WIZARD)) | HALT);
       }
    }
    /* link has been validated and paid for, do it and tell the player */

    s_Location(exit, dest);
    if (!(Quiet(player) || (key & SIDEEFFECT)) )
	notify_quiet(player, "Linked.");
}
Beispiel #3
0
void 
do_parent(dbref player, dbref cause, int key, char *tname, char *pname)
{
    dbref thing, parent, curr;
    int lev;

    /* get victim */

    init_match(player, tname, NOTYPE);
    match_everything(0);
    thing = noisy_match_result();
    if (thing == NOTHING)
	return;

    /* Make sure we can do it */

    if ( NoMod(thing) && !WizMod(player) ) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    if (!Controls(player, thing) &&
        !could_doit(player,thing,A_LTWINK, 0, 0)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    if ( Backstage(player) && NoBackstage(thing) ) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* Find out what the new parent is */

    if (*pname) {
	init_match(player, pname, Typeof(thing));
	match_everything(0);
	parent = noisy_match_result();
	if (parent == NOTHING)
	    return;

	/* Make sure we have rights to set parent */

	if (!Parentable(player, parent)) {
	    notify_quiet(player, "Permission denied.");
	    return;
	}
	/* Verify no recursive reference */

	ITER_PARENTS(parent, curr, lev) {
	    if (curr == thing) {
		notify_quiet(player,
			     "You can't have yourself as a parent!");
		return;
	    }
	}
    } else {
Beispiel #4
0
bool
can_doit(int descr, dbref player, dbref thing,
         const char *default_fail_msg)
{
    dbref loc;

    if ((loc = getloc(player)) == NOTHING)
        return 0;

    if (OkObj(thing)) {
        dbref dest = Typeof(thing) == TYPE_EXIT ? (DBFETCH(thing)->sp.exit.ndest ? DBFETCH(thing)->sp.exit.dest[0] : NOTHING) : NOTHING;

        if (((FLAG2(player) & F2IMMOBILE) && !(FLAG2(thing) & F2IMMOBILE)) &&
            (!OkObj(dest) || Typeof(dest) != TYPE_PROGRAM)
            ) {
            envpropqueue(descr, player, OkObj(player) ? getloc(player) : -1,
                         thing, thing, NOTHING, "@immobile", "Immobile", 1, 1);
            return 0;
        }
    }
    if (!TMage(OWNER(player)) && Typeof(player) == TYPE_THING &&
        (FLAGS(thing) & ZOMBIE)) {
        notify(player, "Sorry, but zombies can't do that.");
        return 0;
    }
    if (!could_doit(descr, player, thing)) {
        /* can't do it */
        if (GETFAIL(thing)) {
            exec_or_notify(descr, player, thing, GETFAIL(thing), "(@Fail)");
        } else if (default_fail_msg) {
            notify(player, default_fail_msg);
        }
        if (GETOFAIL(thing) && !Dark(player)) {
            parse_omessage(descr, player, loc, thing, GETOFAIL(thing),
                           PNAME(player), "(@Ofail)");
        }
        return 0;
    } else {
        /* can do it */
/* I moved these to the 'trigger()' function. -Akari */
/*	if (GETSUCC(thing)) {
	    exec_or_notify(descr, player, thing, GETSUCC(thing), "(@Succ)");
	}
	if (GETOSUCC(thing) && !Dark(player)) {
	    parse_omessage(descr, player, loc, thing, GETOSUCC(thing),
			    NAME(player), "(@Osucc)");
	}
 */
        return 1;
    }
}
Beispiel #5
0
// Call this function to see if a given object can
// pass a type of lock on a target object.
HS_BOOL8 CHSInterface::PassesLock(int obj, int target, HS_LOCKTYPE locktype)
{
    int retval = 0;

#ifdef PENNMUSH
    switch (locktype)
    {
    case LOCK_ZONE:
        retval = eval_lock(obj, target, Zone_Lock);
        break;
    case LOCK_USE:
        retval = eval_lock(obj, target, Use_Lock);
        break;
    case LOCK_NORMAL:
    default:
        retval = eval_lock(obj, target, Basic_Lock);
        break;
    }
#endif

#if defined(TM3) || defined(MUX)
    switch (locktype)
    {
    case LOCK_ZONE:
        retval = could_doit(obj, target, A_LCONTROL);
        break;
    case LOCK_USE:
        retval = could_doit(obj, target, A_LUSE);
        break;
    default:
        retval = could_doit(obj, target, A_LOCK);
        break;
    }
#endif

    return retval ? true : false;
}
Beispiel #6
0
const char *
mfn_locked(MFUNARGS)
{
    dbref who = mesg_dbref_local(player, what, perms, argv[0]);
    dbref obj = mesg_dbref_local(player, what, perms, argv[1]);
    if (who == AMBIGUOUS || who == UNKNOWN || who == NOTHING || who == HOME)
	ABORT_MPI("LOCKED","Match failed. (1)");
    if (who == PERMDENIED)
	ABORT_MPI("LOCKED","Permission denied. (1)");
    if (obj == AMBIGUOUS || obj == UNKNOWN || obj == NOTHING || obj == HOME)
	ABORT_MPI("LOCKED","Match failed. (2)");
    if (obj == PERMDENIED)
	ABORT_MPI("LOCKED","Permission denied. (2)");
    sprintf(buf, "%d", !could_doit(who, obj));
    return buf;
}
Beispiel #7
0
int
can_doit(int descr, dbref player, dbref thing, const char *default_fail_msg)
{
	dbref loc;

	if ((loc = getloc(player)) == NOTHING)
		return 0;

	if (!Wizard(OWNER(player)) && Typeof(player) == TYPE_THING &&
			(FLAGS(thing) & ZOMBIE)) {
		notify(player, "Sorry, but zombies can't do that.");
		return 0;
	}
	if (!could_doit(descr, player, thing)) {
		/* can't do it */
		if (GETFAIL(thing)) {
			exec_or_notify_prop(descr, player, thing, MESGPROP_FAIL, "(@Fail)");
		} else if (default_fail_msg) {
			notify(player, default_fail_msg);
		}
		if (GETOFAIL(thing) && !Dark(player)) {
			parse_oprop(descr, player, loc, thing, MESGPROP_OFAIL,
						   NAME(player), "(@Ofail)");
		}
		return 0;
	} else {
		/* can do it */
		if (GETSUCC(thing)) {
			exec_or_notify_prop(descr, player, thing, MESGPROP_SUCC, "(@Succ)");
		}
		if (GETOSUCC(thing) && !Dark(player)) {
			parse_oprop(descr, player, loc, thing, MESGPROP_OSUCC,
						   NAME(player), "(@Osucc)");
		}
		return 1;
	}
}
Beispiel #8
0
void
do_zone(dbref player, dbref cause, int key, char *tname, char *pname)
{
  dbref thing, zonemaster;

  switch( key ) {
    case ZONE_ADD: /* or default */
      if( *tname && !*pname ) {
        init_match(player, tname, NOTYPE);
        match_everything(0);
        thing = noisy_match_result();
        if( thing == NOTHING )
          return;
        if( !Examinable(player, thing) ) {
          notify_quiet(player, "You can't do that.");
          return;
        }
        viewzonelist(player, thing);
        return;
      }
       
      if( !*tname || !*pname ) {
        notify_quiet(player, "This switch expects two arguments.");
        return;
      }
     
      init_match(player, tname, NOTYPE);
      match_everything(0);
      thing = noisy_match_result();
      if( thing == NOTHING )
        return;

      /* Make sure we can do it */

      if ( (NoMod(thing) && !WizMod(player)) ||
           (Backstage(player) && NoBackstage(thing)) ) {
        notify_quiet(player, "Permission denied.");
        return;
      }
      if (!Controls(player, thing)) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      if( ZoneMaster(thing) ) {
        notify_quiet(player, "You can't zone a Zone Master.");
        return;
      }
      /* Find out what the new zone is */

      init_match(player, pname, NOTYPE);
      match_everything(0);
      zonemaster = noisy_match_result();
      if (zonemaster == NOTHING)
        return;
 
      if( !ZoneMaster(zonemaster) ) {
        notify_quiet(player, "That's not a Zone Master.");
        return;
      }

      if(!Controls(player, zonemaster) && 
        !could_doit(player, zonemaster, A_LZONETO, 0, 0) &&
        !could_doit(player, zonemaster, A_LZONEWIZ, 0, 0)) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      if( zlist_inlist(thing, zonemaster) ) {
        notify_quiet(player, "Object is already in that zone.");
        return;
      }

      zlist_add(thing, zonemaster);
      zlist_add(zonemaster, thing);

      notify_quiet(player, "Zone Master added to object.");
      break;
    case ZONE_DELETE:
      if( !*tname || !*pname ) {
        notify_quiet(player, "This switch expects two arguments.");
        return;
      }
      /* Find out what the zone is */

      init_match(player, pname, NOTYPE);
      match_everything(0);
      zonemaster = noisy_match_result();
      if (zonemaster == NOTHING)
        return;
     
      init_match(player, tname, NOTYPE);
      match_everything(0);
      thing = noisy_match_result();
      if( thing == NOTHING )
        return;

      if(!zlist_inlist(thing, zonemaster)) {
        notify_quiet(player, "That is not one of this object's Zone Masters.");
        return;
      }

      /* only need to control zmo or be zonewiz to delete 
         or control object */

      if(!Controls(player, thing) &&
         !Controls(player, zonemaster) && 
         !could_doit(player, zonemaster, A_LZONEWIZ, 0, 0)
         ) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      if ( (NoMod(thing) && !WizMod(player)) ||
           (Backstage(player) && NoBackstage(thing)) ) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      zlist_del(thing, zonemaster);
      zlist_del(zonemaster, thing);

      notify_quiet(player, "Deleted.");
      break;
    case ZONE_PURGE:
      if( !*tname || *pname) {
        notify_quiet(player, "This switch expects one argument.");
        return;
      }
      /* Find out what the zone is */

      init_match(player, tname, NOTYPE);
      match_everything(0);
      thing = noisy_match_result();
      if (thing == NOTHING)
        return;

      if( ZoneMaster(thing) ) {
        if(!Controls(player, thing) && 
          !could_doit(player, thing, A_LZONEWIZ, 0, 0)) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        if ( (NoMod(thing) && !WizMod(player)) ||
             (Backstage(player) && NoBackstage(thing)) ) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        zlist_destroy(thing);
        notify_quiet(player, "All objects removed from zone.");
      }
      else {
        if(!Controls(player, thing)) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        if ( (NoMod(thing) && !WizMod(player)) ||
             (Backstage(player) && NoBackstage(thing)) ) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        zlist_destroy(thing);

        notify_quiet(player, "Object removed from all zones.");
      }
      break;
    default:
      notify_quiet(player, "Unknown switch!");
      break;
  }
  return;
}
Beispiel #9
0
void 
do_link(dbref player, dbref cause, int key, char *what, char *where)
{
    dbref thing, room;
    char *buff;
    int nomtest;

    if ( (key & SIDEEFFECT) && !SideFX(player) ) {
       notify(player, "#-1 FUNCTION DISABLED");
       return;
    }

    /* Find the thing to link */

    init_match(player, what, TYPE_EXIT);
    match_everything(0);
    thing = noisy_match_result();
    if (thing == NOTHING)
	return;

    nomtest = ((NoMod(thing) && !WizMod(player)) || (DePriv(player,Owner(thing),DP_MODIFY,POWER7,NOTHING) && (Owner(thing) != Owner(player))) || (Backstage(player) && NoBackstage(thing) && !Immortal(player)));
    /* Allow unlink if where is not specified */

    if (!where || !*where) {
      if (!nomtest)
	do_unlink(player, cause, key, what);
      else
	notify(player,"Permission denied.");
      return;
    }
    switch (Typeof(thing)) {
    case TYPE_EXIT:

	/* Set destination */

	room = parse_linkable_room(player, where);
	if (room != NOTHING) {
	  if (!nomtest)
	    link_exit(player, thing, room, key);
	  else
	    notify(player,"Permission denied.");
	}
	break;
    case TYPE_PLAYER:
    case TYPE_THING:

	/* Set home */

	if (!Controls(player, thing) || nomtest) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}
	init_match(player, where, NOTYPE);
	match_everything(MAT_NO_EXITS);
	room = noisy_match_result();
	if (!Good_obj(room))
	    break;
	if (!Has_contents(room)) {
	    notify_quiet(player, "Can't link to an exit.");
	    break;
	}
	if (!can_set_home(player, thing, room) ||
	    !could_doit(player, room, A_LLINK, 1, 0)) {
	    notify_quiet(player, "Permission denied.");
	} else if (room == HOME) {
	    notify_quiet(player, "Can't set home to home.");
	} else {
	    s_Home(thing, room);
	    if (!(Quiet(player) || (key & SIDEEFFECT)) )
		notify_quiet(player, "Home set.");
	}
	break;
    case TYPE_ROOM:

	/* Set dropto */

	if (!Controls(player, thing) || nomtest) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}
	room = parse_linkable_room(player, where);
	if (!Good_obj(room) && (room != HOME)) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}

	if ((room != HOME) && !isRoom(room)) {
	    notify_quiet(player, "That is not a room!");
	} else if ((room != HOME) &&
		   ((!controls(player, room) && !Link_ok(room)) ||
		    !could_doit(player, room, A_LLINK, 1, 0))) {
	    notify_quiet(player, "Permission denied.");
	} else {
	    s_Dropto(thing, room);
	    if (!Quiet(player))
		notify_quiet(player, "Dropto set.");
	}
	break;
    default:
	STARTLOG(LOG_BUGS, "BUG", "OTYPE")
	    buff = alloc_mbuf("do_link.LOG.badtype");
	sprintf(buff, "Strange object type: object #%d = %d",
		thing, Typeof(thing));
	log_text(buff);
	free_mbuf(buff);
	ENDLOG
    }
}
Beispiel #10
0
void promote_match(dbref what, int confidence)
{
    /*
     * Check for type and locks, if requested
     */
    if (md.pref_type != NOTYPE) {
	if (Good_obj(what) && (Typeof(what) == md.pref_type)) {
	    confidence |= CON_TYPE;
	}
    }

    if (md.check_keys) {
	MSTATE save_md;
	save_match_state(&save_md);

	if (Good_obj(what) && could_doit(md.player, what, A_LOCK)) {
	    confidence |= CON_LOCK;
	}

	restore_match_state(&save_md);
    }

    /*
     * If nothing matched, take it
     */

    if (md.count == 0) {
	md.match = what;
	md.confidence = confidence;
	md.count = 1;
	return;
    }

    /*
     * If confidence is lower, ignore
     */

    if (confidence < md.confidence) {
	return;
    }

    /*
     * If confidence is higher, replace
     */

    if (confidence > md.confidence) {
	md.match = what;
	md.confidence = confidence;
	md.count = 1;
	return;
    }

    /*
     * Equal confidence, pick randomly
     */
    md.count++;

    if (Randomize(md.count) == 0) {
	md.match = what;
    }

    return;
}
Beispiel #11
0
static void give_money (dbref giver, dbref recipient, int key, int amount)
{
dbref	aowner;
int	cost, pcost, rcost, aflags, dpamount;
char	*str;

	/* do amount consistency check */

	if (amount < 0 && ((!Builder(giver) && !HasPriv(giver,recipient,POWER_STEAL,POWER3,NOTHING)) ||
				DePriv(giver,recipient,DP_STEAL,POWER6,NOTHING))) {
		notify(giver,
			unsafe_tprintf("You look through your pockets. Nope, no negative %s.",
				mudconf.many_coins));
		return;
	}

	if (!amount) {
		notify(giver,
			unsafe_tprintf("You must specify a positive number of %s.",
							mudconf.many_coins));
		return;
	}

	dpamount = 0;
	if (amount < 0) 
	  dpamount = DePriv(giver,NOTHING,DP_NOSTEAL,POWER7,POWER_LEVEL_NA);
	else
	  dpamount = DePriv(giver,NOTHING,DP_NOGOLD,POWER7,POWER_LEVEL_NA);
	if (dpamount) {
	  if (DPShift(giver))
	    dpamount--;
	  dpamount = mudconf.money_limit[dpamount];
	}
	else
	  dpamount = -1;
	if (!Admin(Owner(giver))) {
		if ((Typeof(recipient) == TYPE_PLAYER) && (Pennies(recipient) + amount > mudconf.paylimit)) {
			notify(giver,
				unsafe_tprintf("That player doesn't need that many %s!",
					mudconf.many_coins));
			return;
		}
		if ((Typeof(recipient) != TYPE_PLAYER) && (!could_doit(giver, recipient, A_LUSE,1))) {
			notify(giver,
				unsafe_tprintf("%s won't take your money.",
					Name(recipient)));
			return;
		}
	}

	str = atr_get(Owner(giver), A_PAYLIM, &aowner, &aflags);
	pcost = atoi(str);
	free_lbuf(str);
	if (!Immortal(Owner(giver)) && pcost) {
		if ((Typeof(recipient) == TYPE_PLAYER) && (amount > 0) &&
			 (Pennies(recipient) + amount > pcost)) {
			notify(giver,
				unsafe_tprintf("That player doesn't need that many %s!",
					mudconf.many_coins));
			return;
		}
		else if (Pennies(recipient) + amount < (-pcost)) {
			notify(giver,"That player doesn't need that much debt!");
			return;
		}
	}
        str = atr_get(Owner(recipient), A_RECEIVELIM, &aowner, &aflags);
        rcost = atoi(str);
        free_lbuf(str);
	if (!Immortal(Owner(giver)) && rcost) {
		if ((Typeof(recipient) == TYPE_PLAYER) && (amount > 0) &&
			 (Pennies(recipient) + amount > rcost)) {
			notify(giver,
				unsafe_tprintf("That player doesn't need that many %s!",
					mudconf.many_coins));
			return;
		}
		else if (Pennies(recipient) + amount < (-rcost)) {
			notify(giver,"That player doesn't need that much debt!");
			return;
		}
	}

	if (!Immortal(Owner(giver))) {
	  if (dpamount >= 0) {
	    if (amount > 0) {
	      if ((Typeof(recipient) == TYPE_PLAYER) && (Pennies(recipient) + amount > dpamount)) {
		notify(giver,
			unsafe_tprintf("That player doesn't need that many %s!",
				mudconf.many_coins));
		return;
	      }
	      else if (amount > dpamount) {
		notify(giver, "Permission denied.");
		return;
	      }
	    }
	    else {
	      if ((Typeof(recipient) == TYPE_PLAYER) && (Pennies(recipient) + amount < (-dpamount))) {
		notify(giver,
			unsafe_tprintf("That player doesn't need that many %s!",
				mudconf.many_coins));
		return;
	      }
	      else if (amount < (-dpamount)) {
		notify(giver, "Permission denied.");
		return;
	      }
	    }
	  }
	}

	/* try to do the give */

	if (!payfor_give(giver, amount)) {
		notify(giver,
			unsafe_tprintf("You don't have that many %s to give!",
				mudconf.many_coins));
		return;
	}

	/* Find out cost if an object */

	if (Typeof(recipient) == TYPE_THING) {
		str = atr_pget(recipient, A_COST, &aowner, &aflags);
		cost = atoi(str);
		free_lbuf(str);

		/* Can't afford it? */

		if (amount < cost) {
			notify(giver, "Feeling poor today?");
			giveto(giver, amount, NOTHING);
			return;
		}

		/* Negative cost */

		if (cost < 0) {
			return;
		}
	} else {
		cost = amount;
	}

	if (!(key & GIVE_QUIET)) {
		if (amount == 1) {
			notify(giver,
				unsafe_tprintf("You give a %s to %s.",
					mudconf.one_coin, Name(recipient)));
			notify_with_cause(recipient, giver,
				unsafe_tprintf("%s gives you a %s.", Name(giver),
					mudconf.one_coin));
		} else {
			notify(giver,
				unsafe_tprintf("You give %d %s to %s.", amount,
					mudconf.many_coins, Name(recipient)));
			notify_with_cause(recipient, giver,
				unsafe_tprintf("%s gives you %d %s.", Name(giver),
				amount, mudconf.many_coins));
		}
	}
	else {
		if (amount == 1) {
			notify(giver,
				unsafe_tprintf("You give a %s to %s. (quiet)",
					mudconf.one_coin, Name(recipient)));
		}
		else {
			notify(giver,
				unsafe_tprintf("You give %d %s to %s. (quiet)",
					amount, mudconf.many_coins,
					Name(recipient)));
		}
	}

	/* Report change given */

	if((amount - cost) == 1) {
        	notify(giver,
			unsafe_tprintf("You get 1 %s in change.", mudconf.one_coin));
		giveto(giver, 1, NOTHING);
	} else if (amount != cost) {
		notify(giver,
			unsafe_tprintf("You get %d %s in change.",
				(amount - cost), mudconf.many_coins));
		giveto(giver, (amount - cost), NOTHING);
	}
	if (pcost && (Pennies(Owner(recipient)) + cost > pcost)) {
	  pcost = pcost - Pennies(Owner(recipient));
	  if (pcost < 0)
	    pcost = 0;
	}
	else
	  pcost = cost;
	if (!giveto(recipient, pcost, giver))
		giveto(giver, cost, NOTHING);

	/* Transfer the money and run PAY attributes */
        /* Rooms should not kick off the PAY attribute */

        if ( !isRoom(giver) )
	   did_it(giver, recipient, A_PAY, NULL, A_OPAY, NULL, A_APAY,
	   	  (char **)NULL, 0);
	return;
}
Beispiel #12
0
static void give_thing (dbref giver, dbref recipient, int key, char *what)
{
dbref	thing, loc;
char	*str, *sp;

	init_match(giver, what, TYPE_THING);
	match_possession();
	match_me();
	thing = match_result();

	switch (thing) {
	case NOTHING:
		notify(giver, "You don't have that!");
		return;
	case AMBIGUOUS:
		notify(giver, "I don't know which you mean!");
		return;
	}

	if (thing == giver) {
		notify(giver, "You can't give yourself away!");
		return;
	}

	if (((Typeof(thing) != TYPE_THING) &&
	     (Typeof(thing) != TYPE_PLAYER)) ||
	    !(Enter_ok(recipient) || controls(giver, recipient))) {
		notify(giver, "Permission denied.");
		return;
	}
	if ((Flags3(thing) & NOMOVE) && !Wizard(giver)) {
		notify(giver, "Permission denied.");
		return;
	}

	if (!could_doit(giver, thing, A_LGIVE,1)) {
		sp = str = alloc_lbuf("do_give.gfail");
		safe_str((char *)"You can't give ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_str((char *)" away.", str, &sp);
		*sp = '\0';

		did_it(giver, thing, A_GFAIL, str, A_OGFAIL, NULL,
			A_AGFAIL, (char **)NULL, 0);
		free_lbuf(str);
		return;
	}
	if (!could_doit(thing, recipient, A_LRECEIVE,1)) {
		sp = str = alloc_lbuf("do_give.rfail");
		safe_str(Name(recipient), str, &sp);
		safe_str((char *)" doesn't want ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_chr('.', str, &sp);
		*sp = '\0';

		did_it(giver, recipient, A_RFAIL, str, A_ORFAIL, NULL,
			A_ARFAIL, (char **)NULL, 0);
		free_lbuf(str);
		return;
	}
	loc = Location(giver);
	if ( !Good_obj(loc) || loc == NOTHING || loc == AMBIGUOUS || Recover(loc) || Going(loc) )
           loc = giver;
	if (!could_doit(giver, loc, A_LGIVETO, 1)) {
		sp = str = alloc_lbuf("do_giveto.rfail");
		safe_str((char *)"You can not give ", str, &sp);
		safe_str(Name(thing), str, &sp);
		safe_str((char *)" away at this location.", str, &sp);
		*sp = '\0';
		notify(giver, str);
		free_lbuf(str);
		return;
	}

	move_via_generic(thing, recipient, giver, 0);
	divest_object(thing);
	
	if (!(key & GIVE_QUIET)) {
		str = alloc_lbuf("do_give.thing.ok");
		strcpy(str, Name(giver));
		notify_with_cause(recipient, giver,
			unsafe_tprintf("%s gave you %s.", str, Name(thing)));
		notify(giver, "Given.");
		notify_with_cause(thing, giver,
			unsafe_tprintf("%s gave you to %s.", str, Name(recipient)));
		free_lbuf(str);
	}
	else {
		notify(giver, "Given. (quiet)");
	}
	did_it(giver, thing, A_DROP, NULL, A_ODROP, NULL, A_ADROP,
		(char **)NULL, 0);
	did_it(recipient, thing, A_SUCC, NULL, A_OSUCC, NULL, A_ASUCC,
		(char **)NULL, 0);
}
Beispiel #13
0
static void promote_match(dbref what, int confidence)
{
#ifdef REALITY_LVLS
    // Check is the object is visible.
    //
    if (  Good_obj(what)
       && (confidence & CON_LOCAL)
       && !IsReal(md.player, what)
       && what != Location(md.player))
    {
        return;
    }
#endif // REALITY_LVLS
    // Check for type and locks, if requested.
    //
    if (md.pref_type != NOTYPE)
    {
        if (  Good_obj(what)
           && Typeof(what) == md.pref_type)
        {
            confidence |= CON_TYPE;
        }
    }
    if (md.check_keys)
    {
        MSTATE save_md;

        save_match_state(&save_md);
        if (  Good_obj(what)
           && could_doit(md.player, what, A_LOCK))
        {
            confidence |= CON_LOCK;
        }
        restore_match_state(&save_md);
    }

    // If nothing matched, take it.
    //
    if (md.count == 0)
    {
        md.match = what;
        md.confidence = confidence;
        md.count = 1;
        return;
    }

    // If confidence is lower, ignore.
    //
    if (confidence < md.confidence)
    {
        return;
    }

    // If confidence is higher, replace.
    //
    if (confidence > md.confidence)
    {
        md.match = what;
        md.confidence = confidence;
        md.count = 1;
        return;
    }

    // Equal confidence, pick randomly.
    //
    md.count++;
    if (RandomINT32(1,md.count) == 1)
    {
        md.match = what;
    }
    return;
}