Beispiel #1
0
static void __enableSet (CRContext *g, CRStateBits *sb, CRbitvalue *neg_bitid,
				GLenum cap, GLboolean val)
{
	unsigned int i;
	i = cap - GL_CLIP_PLANE0;
	if (i < g->limits.maxClipPlanes) {
		g->transform.clip[i] = val;
		DIRTY(sb->transform.enable, neg_bitid);
		DIRTY(sb->transform.dirty, neg_bitid);
		return;
	}
	i = cap - GL_LIGHT0;
	if (i < g->limits.maxLights) {
		g->lighting.light[i].enable = val;
		DIRTY(sb->lighting.light[i].dirty, neg_bitid);
		DIRTY(sb->lighting.light[i].enable, neg_bitid);
		DIRTY(sb->lighting.dirty, neg_bitid);
		return;
	}

	switch (cap) {
		case GL_AUTO_NORMAL:
			g->eval.autoNormal = val;
			DIRTY(sb->eval.enable, neg_bitid);
			DIRTY(sb->eval.dirty, neg_bitid);
			break;
		case GL_ALPHA_TEST:
			g->buffer.alphaTest = val;
			DIRTY(sb->buffer.enable, neg_bitid);
			DIRTY(sb->buffer.dirty, neg_bitid);
			break;
		case GL_BLEND:
			g->buffer.blend = val;
			DIRTY(sb->buffer.enable, neg_bitid);
			DIRTY(sb->buffer.dirty, neg_bitid);
			break;
		case GL_COLOR_MATERIAL :
			if (!val)
			{
				/* We're TURNING OFF color material.  In this case,
				 * we should make sure that the very very latest
				 * color that was specified gets copied into the
				 * material parameters, since this might be our
				 * last chance (see frame 1 of progs/kirchner
				 * for an example of why). */

				crStateCurrentRecover( );
				crStateColorMaterialRecover( );
			}
			g->lighting.colorMaterial = val;
			DIRTY(sb->lighting.enable, neg_bitid);
			DIRTY(sb->lighting.dirty, neg_bitid);
			break;
#ifdef CR_EXT_secondary_color
		case GL_COLOR_SUM_EXT :
			if (g->extensions.EXT_secondary_color) { /* XXX does EXT_separate_specular color support this enable, too? */
				g->lighting.colorSumEXT = val;
				DIRTY(sb->lighting.enable, neg_bitid);
				DIRTY(sb->lighting.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(GL_COLOR_SUM_EXT) - No support for secondary color!");
				return;
			}
			break;
#endif
		case GL_CULL_FACE :
			g->polygon.cullFace = val;
			DIRTY(sb->polygon.enable, neg_bitid);
			DIRTY(sb->polygon.dirty, neg_bitid);
			break;
		case GL_DEPTH_TEST :
			g->buffer.depthTest = val;
			DIRTY(sb->buffer.enable, neg_bitid);
			DIRTY(sb->buffer.dirty, neg_bitid);
			break;
		case GL_DITHER :
			g->buffer.dither = val;
			DIRTY(sb->buffer.enable, neg_bitid);
			DIRTY(sb->buffer.dirty, neg_bitid);
			break;
		case GL_FOG :
			g->fog.enable = val;
			DIRTY(sb->fog.enable, neg_bitid);
			DIRTY(sb->fog.dirty, neg_bitid);
			break;
		case GL_LIGHTING :
			g->lighting.lighting = val;
			DIRTY(sb->lighting.enable, neg_bitid);
			DIRTY(sb->lighting.dirty, neg_bitid);
			break;
		case GL_LINE_SMOOTH :
			g->line.lineSmooth = val;
			DIRTY(sb->line.enable, neg_bitid);
			DIRTY(sb->line.dirty, neg_bitid);
			break;
		case GL_LINE_STIPPLE :
			g->line.lineStipple = val;
			DIRTY(sb->line.enable, neg_bitid);
			DIRTY(sb->line.dirty, neg_bitid);
			break;
		case GL_COLOR_LOGIC_OP :
			g->buffer.logicOp = val;
			DIRTY(sb->buffer.enable, neg_bitid);
			DIRTY(sb->buffer.dirty, neg_bitid);
			break;
		case GL_INDEX_LOGIC_OP : 	
			g->buffer.indexLogicOp = val;
			DIRTY(sb->buffer.enable, neg_bitid);
			DIRTY(sb->buffer.dirty, neg_bitid);
			break;
		case GL_NORMALIZE :
			g->transform.normalize = val;
			DIRTY(sb->transform.enable, neg_bitid);
			DIRTY(sb->transform.dirty, neg_bitid);
			break;
		case GL_POINT_SMOOTH :
			g->point.pointSmooth = val;
			DIRTY(sb->point.enableSmooth, neg_bitid);
			DIRTY(sb->point.dirty, neg_bitid);
			break;
		case GL_POLYGON_OFFSET_FILL:
			g->polygon.polygonOffsetFill = val;
			DIRTY(sb->polygon.enable, neg_bitid);
			DIRTY(sb->polygon.dirty, neg_bitid);
			break;
		case GL_POLYGON_OFFSET_LINE:
			g->polygon.polygonOffsetLine = val;
			DIRTY(sb->polygon.enable, neg_bitid);
			DIRTY(sb->polygon.dirty, neg_bitid);
			break;
		case GL_POLYGON_OFFSET_POINT:
			g->polygon.polygonOffsetPoint = val;
			DIRTY(sb->polygon.enable, neg_bitid);
			DIRTY(sb->polygon.dirty, neg_bitid);
			break;
		case GL_POLYGON_SMOOTH :
			g->polygon.polygonSmooth = val;
			DIRTY(sb->polygon.enable, neg_bitid);
			DIRTY(sb->polygon.dirty, neg_bitid);
			break;
		case GL_POLYGON_STIPPLE :
			g->polygon.polygonStipple = val;
			DIRTY(sb->polygon.enable, neg_bitid);
			DIRTY(sb->polygon.dirty, neg_bitid);
			break;
#ifdef CR_NV_register_combiners
		case GL_REGISTER_COMBINERS_NV :
			if (g->extensions.NV_register_combiners) {
				g->regcombiner.enabledRegCombiners = val;
				DIRTY(sb->regcombiner.enable, neg_bitid);
				DIRTY(sb->regcombiner.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(GL_REGISTER_COMBINERS_NV) - No support for NV_register_combiners");
				return;
			}
			break;
#endif
#ifdef CR_NV_register_combiners2
		case GL_PER_STAGE_CONSTANTS_NV :
			if (g->extensions.NV_register_combiners2) {
				g->regcombiner.enabledPerStageConstants = val;
				DIRTY(sb->regcombiner.enable, neg_bitid);
				DIRTY(sb->regcombiner.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(GL_PER_STAGE_CONSTANTS_NV) - No support for NV_register_combiners2");
				return;
			}
			break;
#endif
#ifdef CR_NV_texture_rectangle
		case GL_TEXTURE_RECTANGLE_NV:
			if (g->extensions.NV_texture_rectangle) {
				g->texture.unit[g->texture.curTextureUnit].enabledRect = val;
				DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
				DIRTY(sb->texture.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;
#endif /* CR_NV_texture_rectangle */
#ifdef CR_OPENGL_VERSION_1_2
		case GL_RESCALE_NORMAL :
			g->transform.rescaleNormals = val;
			DIRTY(sb->transform.enable, neg_bitid);
			DIRTY(sb->transform.dirty, neg_bitid);
			break;
#endif
		case GL_SCISSOR_TEST :
			g->viewport.scissorTest = val;
			DIRTY(sb->viewport.enable, neg_bitid);
			DIRTY(sb->viewport.dirty, neg_bitid);
			break;
		case GL_STENCIL_TEST :
			g->stencil.stencilTest= val;
			DIRTY(sb->stencil.enable, neg_bitid);
			DIRTY(sb->stencil.dirty, neg_bitid);
			break;
		case GL_TEXTURE_1D :
			g->texture.unit[g->texture.curTextureUnit].enabled1D = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
		case GL_TEXTURE_2D :
			g->texture.unit[g->texture.curTextureUnit].enabled2D = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
#ifdef CR_OPENGL_VERSION_1_2
		case GL_TEXTURE_3D :
			g->texture.unit[g->texture.curTextureUnit].enabled3D = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
#endif
#ifdef CR_ARB_texture_cube_map
		case GL_TEXTURE_CUBE_MAP_ARB:
			if (g->extensions.ARB_texture_cube_map) {
				g->texture.unit[g->texture.curTextureUnit].enabledCubeMap = val;
				DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
				DIRTY(sb->texture.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;
#endif /* CR_ARB_texture_cube_map */
		case GL_TEXTURE_GEN_Q :
			g->texture.unit[g->texture.curTextureUnit].textureGen.q = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
		case GL_TEXTURE_GEN_R :
			g->texture.unit[g->texture.curTextureUnit].textureGen.r = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
		case GL_TEXTURE_GEN_S :
			g->texture.unit[g->texture.curTextureUnit].textureGen.s = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
		case GL_TEXTURE_GEN_T :
			g->texture.unit[g->texture.curTextureUnit].textureGen.t = val;
			DIRTY(sb->texture.enable[g->texture.curTextureUnit], neg_bitid);
			DIRTY(sb->texture.dirty, neg_bitid);
			break;
		case GL_MAP1_COLOR_4 :
		case GL_MAP1_INDEX :
		case GL_MAP1_NORMAL :
		case GL_MAP1_TEXTURE_COORD_1 :
		case GL_MAP1_TEXTURE_COORD_2 :
		case GL_MAP1_TEXTURE_COORD_3 :
		case GL_MAP1_TEXTURE_COORD_4 :
		case GL_MAP1_VERTEX_3 :
		case GL_MAP1_VERTEX_4 :
			if (g->texture.curTextureUnit != 0)
			{
				crStateError( __LINE__, __FILE__, GL_INVALID_OPERATION, "Map stuff was enabled while the current texture unit was not GL_TEXTURE0_ARB!" );
				return;
			}
			g->eval.enable1D[cap - GL_MAP1_COLOR_4] = val;
			DIRTY(sb->eval.enable1D[cap - GL_MAP1_COLOR_4], neg_bitid);
			DIRTY(sb->eval.dirty, neg_bitid);
			break;
		case GL_MAP2_COLOR_4 :
		case GL_MAP2_INDEX :
		case GL_MAP2_NORMAL :
		case GL_MAP2_TEXTURE_COORD_1 :
		case GL_MAP2_TEXTURE_COORD_2 :
		case GL_MAP2_TEXTURE_COORD_3 :
		case GL_MAP2_TEXTURE_COORD_4 :
		case GL_MAP2_VERTEX_3 :
		case GL_MAP2_VERTEX_4 :
#if 0
			if (g->texture.curTextureUnit != 0)
			{
				crStateError( __LINE__, __FILE__, GL_INVALID_OPERATION, "Map stuff was enabled while the current texture unit was not GL_TEXTURE0_ARB!" );
				return;
			}
#endif
			g->eval.enable2D[cap - GL_MAP2_COLOR_4] = val;
			DIRTY(sb->eval.enable2D[cap - GL_MAP2_COLOR_4], neg_bitid);
			DIRTY(sb->eval.dirty, neg_bitid);
			break;
#ifdef CR_ARB_multisample
		case GL_MULTISAMPLE_ARB:
			g->multisample.enabled = val;
			DIRTY(sb->multisample.enable, neg_bitid);
			DIRTY(sb->multisample.dirty, neg_bitid);
			break;
		case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
			g->multisample.sampleAlphaToCoverage = val;
			DIRTY(sb->multisample.sampleAlphaToCoverage, neg_bitid);
			DIRTY(sb->multisample.dirty, neg_bitid);
			break;
		case GL_SAMPLE_ALPHA_TO_ONE_ARB:
			g->multisample.sampleAlphaToOne = val;
			DIRTY(sb->multisample.sampleAlphaToOne, neg_bitid);
			DIRTY(sb->multisample.dirty, neg_bitid);
			break;
		case GL_SAMPLE_COVERAGE_ARB:
			g->multisample.sampleCoverage = val;
			DIRTY(sb->multisample.sampleCoverage, neg_bitid);
			DIRTY(sb->multisample.dirty, neg_bitid);
			break;
#endif
#ifdef CR_NV_vertex_program
		case GL_VERTEX_PROGRAM_NV:
			if (g->extensions.NV_vertex_program) {
				g->program.vpEnabled = val;
				DIRTY(sb->program.vpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else if (g->extensions.ARB_vertex_program) {
				g->program.vpEnabled = val;
				DIRTY(sb->program.vpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;
		case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
			if (g->extensions.NV_vertex_program) {
				g->program.vpPointSize = val;
				DIRTY(sb->program.vpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else if (g->extensions.ARB_vertex_program) {
				g->program.vpPointSize = val;
				DIRTY(sb->program.vpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;
		case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
			if (g->extensions.NV_vertex_program) {
				g->program.vpTwoSide = val;
				DIRTY(sb->program.vpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else if (g->extensions.ARB_vertex_program) {
				g->program.vpTwoSide = val;
				DIRTY(sb->program.vpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;

		case GL_MAP1_VERTEX_ATTRIB0_4_NV:
		case GL_MAP1_VERTEX_ATTRIB1_4_NV:
		case GL_MAP1_VERTEX_ATTRIB2_4_NV:
		case GL_MAP1_VERTEX_ATTRIB3_4_NV:
		case GL_MAP1_VERTEX_ATTRIB4_4_NV:
		case GL_MAP1_VERTEX_ATTRIB5_4_NV:
		case GL_MAP1_VERTEX_ATTRIB6_4_NV:
		case GL_MAP1_VERTEX_ATTRIB7_4_NV:
		case GL_MAP1_VERTEX_ATTRIB8_4_NV:
		case GL_MAP1_VERTEX_ATTRIB9_4_NV:
		case GL_MAP1_VERTEX_ATTRIB10_4_NV:
		case GL_MAP1_VERTEX_ATTRIB11_4_NV:
		case GL_MAP1_VERTEX_ATTRIB12_4_NV:
		case GL_MAP1_VERTEX_ATTRIB13_4_NV:
		case GL_MAP1_VERTEX_ATTRIB14_4_NV:
		case GL_MAP1_VERTEX_ATTRIB15_4_NV:
			{
				const GLint idx = cap - GL_MAP1_VERTEX_ATTRIB0_4_NV;
				g->eval.enableAttrib1D[idx] = val;
				DIRTY(sb->program.map1AttribArrayEnable[idx], neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			break;
		case GL_MAP2_VERTEX_ATTRIB0_4_NV:
		case GL_MAP2_VERTEX_ATTRIB1_4_NV:
		case GL_MAP2_VERTEX_ATTRIB2_4_NV:
		case GL_MAP2_VERTEX_ATTRIB3_4_NV:
		case GL_MAP2_VERTEX_ATTRIB4_4_NV:
		case GL_MAP2_VERTEX_ATTRIB5_4_NV:
		case GL_MAP2_VERTEX_ATTRIB6_4_NV:
		case GL_MAP2_VERTEX_ATTRIB7_4_NV:
		case GL_MAP2_VERTEX_ATTRIB8_4_NV:
		case GL_MAP2_VERTEX_ATTRIB9_4_NV:
		case GL_MAP2_VERTEX_ATTRIB10_4_NV:
		case GL_MAP2_VERTEX_ATTRIB11_4_NV:
		case GL_MAP2_VERTEX_ATTRIB12_4_NV:
		case GL_MAP2_VERTEX_ATTRIB13_4_NV:
		case GL_MAP2_VERTEX_ATTRIB14_4_NV:
		case GL_MAP2_VERTEX_ATTRIB15_4_NV:
			{
				const GLint idx = cap - GL_MAP2_VERTEX_ATTRIB0_4_NV;
				g->eval.enableAttrib2D[idx] = val;
				DIRTY(sb->program.map2AttribArrayEnable[idx], neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			break;
#endif
#ifdef CR_NV_fragment_program
		case GL_FRAGMENT_PROGRAM_NV:
			if (g->extensions.NV_fragment_program) {
				g->program.fpEnabled = val;
				DIRTY(sb->program.fpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;
#endif
#ifdef CR_ARB_fragment_program
		case GL_FRAGMENT_PROGRAM_ARB:
			if (g->extensions.ARB_fragment_program) {
				g->program.fpEnabledARB = val;
				DIRTY(sb->program.fpEnable, neg_bitid);
				DIRTY(sb->program.dirty, neg_bitid);
			}
			else {
				crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable(0x%x)", cap);
				return;
			}
			break;
#endif
#ifdef CR_IBM_rasterpos_clip
		case GL_RASTER_POSITION_UNCLIPPED_IBM:
			g->transform.rasterPositionUnclipped = val;
			DIRTY(sb->transform.enable, neg_bitid);
			DIRTY(sb->transform.dirty, neg_bitid);
			break;
#endif

#ifdef CR_ARB_point_sprite
		case GL_POINT_SPRITE_ARB:
			g->point.pointSprite = val;
			DIRTY(sb->point.enableSprite, neg_bitid);
			DIRTY(sb->point.dirty, neg_bitid);
			break;
#endif

		/* Client-side enables */
		case GL_VERTEX_ARRAY:
		case GL_COLOR_ARRAY:
		case GL_NORMAL_ARRAY:
		case GL_INDEX_ARRAY:
		case GL_TEXTURE_COORD_ARRAY:
		case GL_EDGE_FLAG_ARRAY:
#ifdef CR_EXT_fog_coord
		case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
#endif
#ifdef CR_EXT_secondary_color
		case GL_SECONDARY_COLOR_ARRAY_EXT:
#endif
#ifdef CR_NV_vertex_program
		case GL_VERTEX_ATTRIB_ARRAY0_NV:
		case GL_VERTEX_ATTRIB_ARRAY1_NV:
		case GL_VERTEX_ATTRIB_ARRAY2_NV:
		case GL_VERTEX_ATTRIB_ARRAY3_NV:
		case GL_VERTEX_ATTRIB_ARRAY4_NV:
		case GL_VERTEX_ATTRIB_ARRAY5_NV:
		case GL_VERTEX_ATTRIB_ARRAY6_NV:
		case GL_VERTEX_ATTRIB_ARRAY7_NV:
		case GL_VERTEX_ATTRIB_ARRAY8_NV:
		case GL_VERTEX_ATTRIB_ARRAY9_NV:
		case GL_VERTEX_ATTRIB_ARRAY10_NV:
		case GL_VERTEX_ATTRIB_ARRAY11_NV:
		case GL_VERTEX_ATTRIB_ARRAY12_NV:
		case GL_VERTEX_ATTRIB_ARRAY13_NV:
		case GL_VERTEX_ATTRIB_ARRAY14_NV:
		case GL_VERTEX_ATTRIB_ARRAY15_NV:
#endif
			if (val)
				crStateEnableClientState(cap);
			else
				crStateDisableClientState(cap);
			break;
#ifdef CR_EXT_stencil_two_side
		case GL_STENCIL_TEST_TWO_SIDE_EXT:
            g->stencil.stencilTwoSideEXT= val;
            DIRTY(sb->stencil.enableTwoSideEXT, neg_bitid);
            DIRTY(sb->stencil.dirty, neg_bitid);
		    break;
#endif
		default:
			crStateError(__LINE__, __FILE__, GL_INVALID_ENUM, "glEnable/glDisable called with bogus cap: 0x%x", cap);
			return;
	}
}
Beispiel #2
0
static void ARRAYSPU_APIENTRY arrayspu_DisableClientState( GLenum array )
{
	crStateDisableClientState( array );
}
void PACKSPU_APIENTRY packspu_DisableClientState( GLenum array )
{
    crStateDisableClientState(array);
    crPackDisableClientState(array);
}