void SERVER_DISPATCH_APIENTRY crServerDispatchLoadIdentity( void )
{
    const GLenum matMode = cr_server.curClient->currentCtxInfo->pContext->transform.matrixMode;

    crStateLoadIdentity(&cr_server.StateTracker);

    if (matMode == GL_MODELVIEW && cr_server.viewOverride) {
        int eye = crServerGetCurrentEye();
        crServerApplyViewMatrix(&cr_server.viewMatrix[eye]);
    }
    else {
        cr_server.head_spu->dispatch_table.LoadIdentity( );
    }
}
Beispiel #2
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void FEEDBACKSPU_APIENTRY feedbackspu_LoadIdentity( void )
{
	crStateLoadIdentity(  );

	feedback_spu.super.LoadIdentity(  );
}