Beispiel #1
0
void crStateMakeCurrent( CRContext *ctx )
{
    CRContext *current = GetCurrentContext();

    if (ctx == NULL)
        ctx = defaultContext;

    if (current == ctx)
        return; /* no-op */

    CRASSERT(ctx);

    if (current) {
        /* Check to see if the differencer exists first,
           we may not have one, aka the packspu */
        if (diff_api.AlphaFunc)
            crStateSwitchContext( current, ctx );
    }

#ifdef CHROMIUM_THREADSAFE
    crSetTSD(&__contextTSD, ctx);
#else
    __currentContext = ctx;
#endif

    /* ensure matrix state is also current */
    crStateMatrixMode(ctx->transform.matrixMode);
}
Beispiel #2
0
void crStateDestroyContext( CRContext *ctx )
{
    CRContext *current = GetCurrentContext();

    if (current == ctx) {
        /* destroying the current context - have to be careful here */
        CRASSERT(defaultContext);
        /* Check to see if the differencer exists first,
           we may not have one, aka the packspu */
        if (diff_api.AlphaFunc)
            crStateSwitchContext(current, defaultContext);
#ifdef CHROMIUM_THREADSAFE
        SetCurrentContext(defaultContext);
#else
        __currentContext = defaultContext;
#endif
        /* ensure matrix state is also current */
        crStateMatrixMode(defaultContext->transform.matrixMode);
    }
    g_availableContexts[ctx->id] = 0;

#ifdef CHROMIUM_THREADSAFE
    VBoxTlsRefRelease(ctx);
#else
    crStateFreeContext(ctx);
#endif
}
Beispiel #3
0
/*
 * As above, but don't call crStateSwitchContext().
 */
void crStateSetCurrent( CRContext *ctx )
{
    CRContext *current = GetCurrentContext();

    if (ctx == NULL)
        ctx = defaultContext;

    if (current == ctx)
        return; /* no-op */

    CRASSERT(ctx);

#ifdef CHROMIUM_THREADSAFE
    crSetTSD(&__contextTSD, ctx);
#else
    __currentContext = ctx;
#endif

    /* ensure matrix state is also current */
    crStateMatrixMode(ctx->transform.matrixMode);
}
Beispiel #4
0
void FEEDBACKSPU_APIENTRY feedbackspu_MatrixMode( GLenum mode )
{
	crStateMatrixMode( mode );

	feedback_spu.super.MatrixMode( mode );
}
Beispiel #5
0
int32_t crVBoxServerClientWrite(uint32_t u32ClientID, uint8_t *pBuffer, uint32_t cbBuffer)
{
    CRClient *pClient = NULL;
    int32_t i;
#ifdef VBOXCR_LOGFPS
    uint64_t tstart, tend;
#endif

    /*crDebug("=>crServer: ClientWrite u32ClientID=%d", u32ClientID);*/

    for (i = 0; i < cr_server.numClients; i++)
    {
        if (cr_server.clients[i] && cr_server.clients[i]->conn
            && cr_server.clients[i]->conn->u32ClientID==u32ClientID)
        {
            pClient = cr_server.clients[i];
            break;
        }
    }
    if (!pClient) return VERR_INVALID_PARAMETER;

    if (!pClient->conn->vMajor) return VERR_NOT_SUPPORTED;

#ifdef VBOXCR_LOGFPS
    tstart = RTTimeNanoTS();
#endif

    CRASSERT(pBuffer);

    /* This should never fire unless we start to multithread */
    CRASSERT(pClient->conn->pBuffer==NULL && pClient->conn->cbBuffer==0);

    /* Check if there's a blocker in queue and it's not this client */
    if (cr_server.run_queue->client != pClient
        && crServerClientInBeginEnd(cr_server.run_queue->client))
    {
        crDebug("crServer: client %d blocked, allow_redir_ptr = 0", u32ClientID);
        pClient->conn->allow_redir_ptr = 0;
    }
    else
    {
        pClient->conn->allow_redir_ptr = 1;
    }

    pClient->conn->pBuffer = pBuffer;
    pClient->conn->cbBuffer = cbBuffer;

    crNetRecv();
    CRASSERT(pClient->conn->pBuffer==NULL && pClient->conn->cbBuffer==0);

    crServerServiceClients();

#if 0
        if (pClient->currentMural) {
            crStateViewport( 0, 0, 500, 500 );
            pClient->currentMural->viewportValidated = GL_FALSE;
            cr_server.head_spu->dispatch_table.Viewport( 0, 0, 500, 500 );
            crStateViewport( 0, 0, 600, 600 );
            pClient->currentMural->viewportValidated = GL_FALSE;
            cr_server.head_spu->dispatch_table.Viewport( 0, 0, 600, 600 );

            crStateMatrixMode(GL_PROJECTION);
            cr_server.head_spu->dispatch_table.MatrixMode(GL_PROJECTION);
            crServerDispatchLoadIdentity();
            crStateFrustum(-0.6, 0.6, -0.5, 0.5, 1.5, 150.0);
            cr_server.head_spu->dispatch_table.Frustum(-0.6, 0.6, -0.5, 0.5, 1.5, 150.0);
            crServerDispatchLoadIdentity();
            crStateFrustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0);
            cr_server.head_spu->dispatch_table.Frustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0);

            crStateMatrixMode(GL_MODELVIEW);
            cr_server.head_spu->dispatch_table.MatrixMode(GL_MODELVIEW);
            crServerDispatchLoadIdentity();
            crStateFrustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0);
            cr_server.head_spu->dispatch_table.Frustum(-0.5, 0.5, -0.5, 0.5, 1.5, 150.0);
            crServerDispatchLoadIdentity();
        }
#endif

    crStateResetCurrentPointers(&cr_server.current);

    CRASSERT(!pClient->conn->allow_redir_ptr || crNetNumMessages(pClient->conn)==0);

#ifdef VBOXCR_LOGFPS
    tend = RTTimeNanoTS();
    pClient->timeUsed += tend-tstart;
#endif
    /*crDebug("<=crServer: ClientWrite u32ClientID=%d", u32ClientID);*/

    return VINF_SUCCESS;
}