void Model::finalize() { _currentState = 0; createStateNamesList(); setState(); createBound(); // Order all node children lists for (StateList::iterator s = _stateList.begin(); s != _stateList.end(); ++s) for (NodeList::iterator n = (*s)->rootNodes.begin(); n != (*s)->rootNodes.end(); ++n) (*n)->orderChildren(); needRebuild(); }
bool BreakoutMainScene::init() { if(!Layer::init()) { return false; } score = 0; checkLoseFlag = false; checkMissBall = false; createBound(); createBall(); createPaddle(); createBlock(); auto listener = EventListenerTouchOneByOne::create(); listener->onTouchBegan = CC_CALLBACK_2(BreakoutMainScene::onTouchBegan , this); listener->onTouchMoved = CC_CALLBACK_2(BreakoutMainScene::onTouchMoved , this); listener->onTouchEnded = CC_CALLBACK_2(BreakoutMainScene::onTouchEnded , this); listener->onTouchCancelled = CC_CALLBACK_2(BreakoutMainScene::onTouchCancelled , this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener , this); auto dispatcher = Director::getInstance()->getEventDispatcher(); auto contactListener = EventListenerPhysicsContact::create(); contactListener->onContactBegin = CC_CALLBACK_1(BreakoutMainScene::onContactBegin , this); dispatcher->addEventListenerWithSceneGraphPriority(contactListener , this); this->schedule(schedule_selector(BreakoutMainScene::updateGame) , 3.0f); return true; }
void ModelNode_Witcher::readTexturePaint(Model_Witcher::ParserContext &ctx) { uint32 layersOffset, layersCount; Model::readArrayDef(*ctx.mdb, layersOffset, layersCount); ctx.mdb->skip(28); // Unknown uint32 offMeshArrays = ctx.mdb->readUint32LE(); uint32 sectorID0 = ctx.mdb->readUint32LE(); uint32 sectorID1 = ctx.mdb->readUint32LE(); uint32 sectorID2 = ctx.mdb->readUint32LE(); uint32 sectorID3 = ctx.mdb->readUint32LE(); float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdb->readIEEEFloatLE(); boundingMin[1] = ctx.mdb->readIEEEFloatLE(); boundingMin[2] = ctx.mdb->readIEEEFloatLE(); boundingMax[0] = ctx.mdb->readIEEEFloatLE(); boundingMax[1] = ctx.mdb->readIEEEFloatLE(); boundingMax[2] = ctx.mdb->readIEEEFloatLE(); _diffuse[0] = ctx.mdb->readIEEEFloatLE(); _diffuse[1] = ctx.mdb->readIEEEFloatLE(); _diffuse[2] = ctx.mdb->readIEEEFloatLE(); _ambient[0] = ctx.mdb->readIEEEFloatLE(); _ambient[1] = ctx.mdb->readIEEEFloatLE(); _ambient[2] = ctx.mdb->readIEEEFloatLE(); float textureTransRot[3]; textureTransRot[0] = ctx.mdb->readIEEEFloatLE(); textureTransRot[1] = ctx.mdb->readIEEEFloatLE(); textureTransRot[2] = ctx.mdb->readIEEEFloatLE(); _shadow = ctx.mdb->readUint32LE() == 1; _render = ctx.mdb->readUint32LE() == 1; bool tileFade = ctx.mdb->readUint32LE() == 1; bool controlFade = ctx.mdb->readByte() == 1; bool lightMapped = ctx.mdb->readByte() == 1; bool rotateTexture = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float transparencyShift = ctx.mdb->readIEEEFloatLE(); uint32 defaultRenderList = ctx.mdb->readUint32LE(); uint32 fourCC = ctx.mdb->readUint32BE(); ctx.mdb->skip(4); // Unknown float depthOffset = ctx.mdb->readIEEEFloatLE(); uint32 blendGroup = ctx.mdb->readUint32LE(); bool dayNightLightMaps = ctx.mdb->readByte() == 1; Common::UString dayNightTransition = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 200); bool ignoreHitCheck = ctx.mdb->readByte() == 1; bool needsReflection = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float reflectionPlaneNormal[3]; reflectionPlaneNormal[0] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[1] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[2] = ctx.mdb->readIEEEFloatLE(); float reflectionPlaneDistance = ctx.mdb->readIEEEFloatLE(); bool fadeOnCameraCollision = ctx.mdb->readByte() == 1; bool noSelfShadow = ctx.mdb->readByte() == 1; bool isReflected = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float detailMapScape = ctx.mdb->readIEEEFloatLE(); bool onlyReflected = ctx.mdb->readByte() == 1; Common::UString lightMapName = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 64); bool canDecal = ctx.mdb->readByte() == 1; bool ignoreLODReflection = ctx.mdb->readByte() == 1; bool enableSpecular = ctx.mdb->readByte() == 1; uint32 endPos = ctx.mdb->seek(ctx.offRawData + offMeshArrays); ctx.mdb->skip(4); uint32 vertexOffset, vertexCount; Model::readArrayDef(*ctx.mdb, vertexOffset, vertexCount); uint32 normalsOffset, normalsCount; Model::readArrayDef(*ctx.mdb, normalsOffset, normalsCount); uint32 tangentsOffset, tangentsCount; Model::readArrayDef(*ctx.mdb, tangentsOffset, tangentsCount); uint32 biNormalsOffset, biNormalsCount; Model::readArrayDef(*ctx.mdb, biNormalsOffset, biNormalsCount); uint32 tVertsOffset[4], tVertsCount[4]; for (uint t = 0; t < 4; t++) Model::readArrayDef(*ctx.mdb, tVertsOffset[t], tVertsCount[t]); uint32 unknownOffset, unknownCount; Model::readArrayDef(*ctx.mdb, unknownOffset, unknownCount); uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdb, facesOffset, facesCount); if ((vertexCount == 0) || (facesCount == 0)) { ctx.mdb->seek(endPos); return; } std::vector<TexturePaintLayer> layers; layers.resize(layersCount); for (uint32 l = 0; l < layersCount; l++) { ctx.mdb->seek(ctx.offRawData + layersOffset + l * 52); layers[l].hasTexture = ctx.mdb->readByte() == 1; if (!layers[l].hasTexture) continue; ctx.mdb->skip(3); // Unknown ctx.mdb->skip(4); // Offset to material layers[l].texture = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); uint32 weightsOffset, weightsCount; Model::readArrayDef(*ctx.mdb, weightsOffset, weightsCount); ctx.mdb->seek(ctx.offRawData + weightsOffset); layers[l].weights.resize(weightsCount); for (std::vector<float>::iterator w = layers[l].weights.begin(); w != layers[l].weights.end(); ++w) *w = ctx.mdb->readIEEEFloatLE(); } std::vector<Common::UString> textures; textures.push_back(lightMapName); evaluateTextures(1, textures, 0, tVertsCount, dayNightLightMaps, lightMapName); loadTextures(textures); size_t texCount = textures.size(); // Read vertices VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); for (uint t = 0; t < texCount; t++) vertexDecl.push_back(VertexAttrib(VTCOORD + t, 2, GL_FLOAT)); _vertexBuffer.setVertexDeclLinear(vertexCount, vertexDecl); // Read vertex position ctx.mdb->seek(ctx.offRawData + vertexOffset); float *v = reinterpret_cast<float *>(_vertexBuffer.getData(0)); for (uint32 i = 0; i < vertexCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read vertex normals assert(normalsCount == vertexCount); ctx.mdb->seek(ctx.offRawData + normalsOffset); v = reinterpret_cast<float *>(_vertexBuffer.getData(1)); for (uint32 i = 0; i < normalsCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read texture coordinates for (uint t = 0; t < texCount; t++) { ctx.mdb->seek(ctx.offRawData + tVertsOffset[t]); v = reinterpret_cast<float *>(_vertexBuffer.getData(2 + t)); for (uint32 i = 0; i < tVertsCount[t]; i++) { if (i < tVertsCount[t]) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } else { *v++ = 0.0f; *v++ = 0.0f; } } } // Read faces _indexBuffer.setSize(facesCount * 3, sizeof(uint32), GL_UNSIGNED_INT); ctx.mdb->seek(ctx.offRawData + facesOffset); uint32 *f = reinterpret_cast<uint32 *>(_indexBuffer.getData()); for (uint32 i = 0; i < facesCount; i++) { // Vertex indices *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); ctx.mdb->skip(68); // Unknown } createBound(); ctx.mdb->seek(endPos); }
void ModelNode_Witcher::readMesh(Model_Witcher::ParserContext &ctx) { ctx.mdb->skip(4); // Function pointer ctx.mdb->skip(4); // Unknown uint32 offMeshArrays = ctx.mdb->readUint32LE(); ctx.mdb->skip(4); // Unknown float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdb->readIEEEFloatLE(); boundingMin[1] = ctx.mdb->readIEEEFloatLE(); boundingMin[2] = ctx.mdb->readIEEEFloatLE(); boundingMax[0] = ctx.mdb->readIEEEFloatLE(); boundingMax[1] = ctx.mdb->readIEEEFloatLE(); boundingMax[2] = ctx.mdb->readIEEEFloatLE(); ctx.mdb->skip(28); // Unknown float volFogScale = ctx.mdb->readIEEEFloatLE(); ctx.mdb->skip(16); // Unknown _diffuse[0] = ctx.mdb->readIEEEFloatLE(); _diffuse[1] = ctx.mdb->readIEEEFloatLE(); _diffuse[2] = ctx.mdb->readIEEEFloatLE(); _ambient[0] = ctx.mdb->readIEEEFloatLE(); _ambient[1] = ctx.mdb->readIEEEFloatLE(); _ambient[2] = ctx.mdb->readIEEEFloatLE(); float textureTransRot[3]; textureTransRot[0] = ctx.mdb->readIEEEFloatLE(); textureTransRot[1] = ctx.mdb->readIEEEFloatLE(); textureTransRot[2] = ctx.mdb->readIEEEFloatLE(); _shininess = ctx.mdb->readIEEEFloatLE(); _shadow = ctx.mdb->readUint32LE() == 1; _beaming = ctx.mdb->readUint32LE() == 1; _render = ctx.mdb->readUint32LE() == 1; _hasTransparencyHint = true; _transparencyHint = ctx.mdb->readUint32LE() == 1; ctx.mdb->skip(4); // Unknown Common::UString texture[4]; for (int t = 0; t < 4; t++) { texture[t] = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 64); if (texture[t] == "NULL") texture[t].clear(); } bool tileFade = ctx.mdb->readUint32LE() == 1; bool controlFade = ctx.mdb->readByte() == 1; bool lightMapped = ctx.mdb->readByte() == 1; bool rotateTexture = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float transparencyShift = ctx.mdb->readIEEEFloatLE(); uint32 defaultRenderList = ctx.mdb->readUint32LE(); uint32 preserveVColors = ctx.mdb->readUint32LE(); uint32 fourCC = ctx.mdb->readUint32BE(); ctx.mdb->skip(4); // Unknown float depthOffset = ctx.mdb->readIEEEFloatLE(); float coronaCenterMult = ctx.mdb->readIEEEFloatLE(); float fadeStartDistance = ctx.mdb->readIEEEFloatLE(); bool distFromScreenCenterFace = ctx.mdb->readByte() == 1; ctx.mdb->skip(3); // Unknown float enlargeStartDistance = ctx.mdb->readIEEEFloatLE(); bool affectedByWind = ctx.mdb->readByte() == 1; ctx.mdb->skip(3); // Unknown float dampFactor = ctx.mdb->readIEEEFloatLE(); uint32 blendGroup = ctx.mdb->readUint32LE(); bool dayNightLightMaps = ctx.mdb->readByte() == 1; Common::UString dayNightTransition = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 200); bool ignoreHitCheck = ctx.mdb->readByte() == 1; bool needsReflection = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float reflectionPlaneNormal[3]; reflectionPlaneNormal[0] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[1] = ctx.mdb->readIEEEFloatLE(); reflectionPlaneNormal[2] = ctx.mdb->readIEEEFloatLE(); float reflectionPlaneDistance = ctx.mdb->readIEEEFloatLE(); bool fadeOnCameraCollision = ctx.mdb->readByte() == 1; bool noSelfShadow = ctx.mdb->readByte() == 1; bool isReflected = ctx.mdb->readByte() == 1; bool onlyReflected = ctx.mdb->readByte() == 1; Common::UString lightMapName = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 64); bool canDecal = ctx.mdb->readByte() == 1; bool multiBillBoard = ctx.mdb->readByte() == 1; bool ignoreLODReflection = ctx.mdb->readByte() == 1; ctx.mdb->skip(1); // Unknown float detailMapScape = ctx.mdb->readIEEEFloatLE(); ctx.offTextureInfo = ctx.mdb->readUint32LE(); uint32 endPos = ctx.mdb->seek(ctx.offRawData + offMeshArrays); ctx.mdb->skip(4); uint32 vertexOffset, vertexCount; Model::readArrayDef(*ctx.mdb, vertexOffset, vertexCount); uint32 normalsOffset, normalsCount; Model::readArrayDef(*ctx.mdb, normalsOffset, normalsCount); uint32 tangentsOffset, tangentsCount; Model::readArrayDef(*ctx.mdb, tangentsOffset, tangentsCount); uint32 biNormalsOffset, biNormalsCount; Model::readArrayDef(*ctx.mdb, biNormalsOffset, biNormalsCount); uint32 tVertsOffset[4], tVertsCount[4]; for (uint t = 0; t < 4; t++) Model::readArrayDef(*ctx.mdb, tVertsOffset[t], tVertsCount[t]); uint32 unknownOffset, unknownCount; Model::readArrayDef(*ctx.mdb, unknownOffset, unknownCount); uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdb, facesOffset, facesCount); if (ctx.fileVersion == 133) ctx.offTexData = ctx.mdb->readUint32LE(); if ((vertexCount == 0) || (facesCount == 0)) { ctx.mdb->seek(endPos); return; } std::vector<Common::UString> textures; readTextures(ctx, textures); evaluateTextures(4, textures, texture, tVertsCount, dayNightLightMaps, lightMapName); loadTextures(textures); size_t texCount = textures.size(); // Read vertices VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); for (uint t = 0; t < texCount; t++) vertexDecl.push_back(VertexAttrib(VTCOORD + t, 2, GL_FLOAT)); _vertexBuffer.setVertexDeclLinear(vertexCount, vertexDecl); // Read vertex position ctx.mdb->seek(ctx.offRawData + vertexOffset); float *v = reinterpret_cast<float *>(_vertexBuffer.getData(0)); for (uint32 i = 0; i < vertexCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read vertex normals assert(normalsCount == vertexCount); ctx.mdb->seek(ctx.offRawData + normalsOffset); v = reinterpret_cast<float *>(_vertexBuffer.getData(1)); for (uint32 i = 0; i < normalsCount; i++) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } // Read texture coordinates for (uint t = 0; t < texCount; t++) { ctx.mdb->seek(ctx.offRawData + tVertsOffset[t]); v = reinterpret_cast<float *>(_vertexBuffer.getData(2 + t)); for (uint32 i = 0; i < tVertsCount[t]; i++) { if (i < tVertsCount[t]) { *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); } else { *v++ = 0.0f; *v++ = 0.0f; } } } // Read faces _indexBuffer.setSize(facesCount * 3, sizeof(uint32), GL_UNSIGNED_INT); ctx.mdb->seek(ctx.offRawData + facesOffset); uint32 *f = reinterpret_cast<uint32 *>(_indexBuffer.getData()); for (uint32 i = 0; i < facesCount; i++) { ctx.mdb->skip(4 * 4 + 4); if (ctx.fileVersion == 133) ctx.mdb->skip(3 * 4); // Vertex indices *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); *f++ = ctx.mdb->readUint32LE(); if (ctx.fileVersion == 133) ctx.mdb->skip(4); } createBound(); ctx.mdb->seek(endPos); }
void ModelNode_KotOR::readMesh(Model_KotOR::ParserContext &ctx) { uint32 P = ctx.mdl->pos(); ctx.mdl->skip(8); // Function pointers uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdl, facesOffset, facesCount); float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdl->readIEEEFloatLE(); boundingMin[1] = ctx.mdl->readIEEEFloatLE(); boundingMin[2] = ctx.mdl->readIEEEFloatLE(); boundingMax[0] = ctx.mdl->readIEEEFloatLE(); boundingMax[1] = ctx.mdl->readIEEEFloatLE(); boundingMax[2] = ctx.mdl->readIEEEFloatLE(); float radius = ctx.mdl->readIEEEFloatLE(); float pointsAverage[3]; pointsAverage[0] = ctx.mdl->readIEEEFloatLE(); pointsAverage[1] = ctx.mdl->readIEEEFloatLE(); pointsAverage[2] = ctx.mdl->readIEEEFloatLE(); _diffuse[0] = ctx.mdl->readIEEEFloatLE(); _diffuse[1] = ctx.mdl->readIEEEFloatLE(); _diffuse[2] = ctx.mdl->readIEEEFloatLE(); _ambient[0] = ctx.mdl->readIEEEFloatLE(); _ambient[1] = ctx.mdl->readIEEEFloatLE(); _ambient[2] = ctx.mdl->readIEEEFloatLE(); _specular[0] = 0; _specular[1] = 0; _specular[2] = 0; uint32 transparencyHint = ctx.mdl->readUint32LE(); _hasTransparencyHint = true; _transparencyHint = (transparencyHint != 0); std::vector<Common::UString> textures; textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); ctx.mdl->skip(24); // Unknown ctx.mdl->skip(12); // Vertex indices counts uint32 offOffVerts, offOffVertsCount; Model::readArrayDef(*ctx.mdl, offOffVerts, offOffVertsCount); if (offOffVertsCount > 1) throw Common::Exception("Face offsets offsets count wrong (%d)", offOffVertsCount); ctx.mdl->skip(12); // Unknown ctx.mdl->skip(24 + 16); // Unknown uint32 mdxStructSize = ctx.mdl->readUint32LE(); ctx.mdl->skip(8); // Unknown uint32 offNormals = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); // Unknown uint32 offUV[2]; offUV[0] = ctx.mdl->readUint32LE(); offUV[1] = ctx.mdl->readUint32LE(); ctx.mdl->skip(24); // Unknown uint16 vertexCount = ctx.mdl->readUint16LE(); uint16 textureCount = ctx.mdl->readUint16LE(); ctx.mdl->skip(2); byte unknownFlag1 = ctx.mdl->readByte(); _shadow = ctx.mdl->readByte() == 1; byte unknownFlag2 = ctx.mdl->readByte(); _render = ctx.mdl->readByte() == 1; ctx.mdl->skip(10); if (ctx.kotor2) ctx.mdl->skip(8); uint32 offNodeData = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); if ((offOffVertsCount < 1) || (vertexCount == 0) || (facesCount == 0)) return; uint32 endPos = ctx.mdl->pos(); if (textureCount > 2) { warning("Model_KotOR::readMesh(): textureCount > 2 (%d)", textureCount); textureCount = 2; } if ((textureCount > 0) && !ctx.texture.empty()) textures[0] = ctx.texture; textures.resize(textureCount); loadTextures(textures); // Read vertices (interleaved) GLsizei vpsize = 3; GLsizei vnsize = 3; GLsizei vtsize = 2; uint32 vertexSize = (vpsize + vnsize + vtsize * textureCount) * sizeof(float); _vertexBuffer.setSize(vertexCount, vertexSize); float *vertexData = (float *) _vertexBuffer.getData(); VertexDecl vertexDecl; VertexAttrib vp; vp.index = VPOSITION; vp.size = vpsize; vp.type = GL_FLOAT; vp.stride = vertexSize; vp.pointer = vertexData; vertexDecl.push_back(vp); VertexAttrib vn; vn.index = VNORMAL; vn.size = vnsize; vn.type = GL_FLOAT; vn.stride = vertexSize; vn.pointer = vertexData + vpsize; vertexDecl.push_back(vn); for (uint16 t = 0; t < textureCount; t++) { VertexAttrib vt; vt.index = VTCOORD + t; vt.size = vtsize; vt.type = GL_FLOAT; vt.stride = vertexSize; vt.pointer = vertexData + vpsize + vnsize + vtsize * t; vertexDecl.push_back(vt); } _vertexBuffer.setVertexDecl(vertexDecl); float *v = vertexData; for (uint32 i = 0; i < vertexCount; i++) { // Position ctx.mdx->seekTo(offNodeData + i * mdxStructSize); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // Normal //ctx.mdx->seekTo(offNodeData + i * mdxStructSize + offNormals); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // TexCoords for (uint16 t = 0; t < textureCount; t++) { if (offUV[t] != 0xFFFFFFFF) { ctx.mdx->seekTo(offNodeData + i * mdxStructSize + offUV[t]); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); } else { *v++ = 0.0; *v++ = 0.0; } } } // Read faces ctx.mdl->seekTo(ctx.offModelData + offOffVerts); uint32 offVerts = ctx.mdl->readUint32LE(); ctx.mdl->seekTo(ctx.offModelData + offVerts); _indexBuffer.setSize(facesCount * 3, sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *f = (uint16 *) _indexBuffer.getData(); for (uint32 i = 0; i < facesCount * 3; i++) f[i] = ctx.mdl->readUint16LE(); createBound(); ctx.mdl->seekTo(endPos); }
static int yylex0() { int i, c, d, e, token; struct Token *val; static char ident[LEXER_IDENT_MAXLENGTH]; static char string[LEXER_STRING_MAXLENGTH]; if(creg >= MAX_COMMENTINFO-1) yyerror("!commentinfo-buffer overflow"); if (tmp != yylineno) { tmp = yylineno; //printf("Curren row:%d \n",yylineno); } if(creg == 0) { //initial bound struct CommentInfo cib; cib.bound = 1; cib.lastline = 1; cib.lastcol = 1; commentInfo[creg++] = cib; } else if(yylineno == specboundline + 2 && columnno == 0) { //bound after result spreg = creg; createBound(1); } val = (struct Token *) malloc(sizeof(struct Token)); if (!val) yyerror("!out of memory"); memset(val, 0, sizeof(struct Token)); yylval = (rml_t) val; c = get(); #ifdef LEXER_TOKEN_POSITION val->file = yyThisFileName; val->firstline = yylineno; val->firstcol = columnno; val->lastline = yylineno; val->lastcol = columnno; #endif switch (c) { case '\n': case ' ': case '\t': return yylex0(); case EOF: case 0: return EOF; case '=': /* '=' or '=>' or == or ==. */ d = get(); if (d == '>') { token = YIELDS; break; } if (d == '=') { e = get(); if (e == '.') { token = EQEQ_REAL; break; } unget(); token = EQEQ_INT; break; } unget(); token = EQUALS; break; case '<': /* < or <= or <=. or <. or <> or <>. */ d = get(); if (d == '.') { token = LT_REAL; break; } if (d == '=') { e = get(); if (e = '.') { token = LE_REAL; break; } unget(); token = LE_INT; break; } if (d == '>') { e = get(); if (e = '.') { token = NE_REAL; break; } unget(); token = NE_INT; break; } unget(); token = LT_INT; break; case '>': /* > or >= or >=. or >. */ d = get(); if (d == '.') { token = GT_REAL; break; } if (d == '=') { e = get(); if (e = '.') { token = GE_REAL; break; } unget(); token = GE_INT; break; } unget(); token = GT_INT; break; case '!': /* != or !=. */ d = get(); if (d == '=') { e = get(); if (e = '.') { token = NE_REAL; break; } unget(); token = NE_INT; break; } yyerror("invalid comparison operator!"); break; case ':': /* ':' or '::' */ d = get(); if (d == ':') { token = COLONCOLON; break; } unget(); token = COLON; break; case '(': /* '(' or '(*...comment...*)' */ d = get(); if (d == '*') { struct CommentInfo ci;//added ci.firstline = yylineno;//added ci.firstcol = columnno; yyCommentLength = 0; //added int innercomments = 1; while (d != EOF) { d = get(); if (d != '*' && d != '(') { if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = d; continue; } if (d == '(') { d = get(); if (d == '*') { if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = '('; if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = '*'; innercomments++; } else { if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = '('; } unget(); continue; } if (d == '*') { d = get(); if (d == ')') { if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = '*'; if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = ')'; innercomments--; if (innercomments == 0) { yyCommentLength--; /* don't put the last ')' */ break; } } else { if (yyCommentLength < LEXER_COMMENT_MAXLENGTH) ci.buffer[yyCommentLength++] = '*'; } unget(); continue; } } ci.buffer[yyCommentLength] = 0; ci.lastline = yylineno; //added ci.lastcol = columnno; //added ci.bound = 0; commentInfo[creg++] = ci;//added return yylex0(); /* comment: skip and return next token */ } unget(); iinner = 1; token = LPAR; break; case '-': /* '-' or horizontal bar */ d = get(); if (d == '-') { while (d == '-') d = get(); unget(); createBound(1); specboundline = yylineno; token = DASHES; break; } unget(); token = MINUS; break; case '"': /* string constant */ i = 0; while (1) { c = get(); if (c == '"') break; if (c == '\\') c = esc_char(0); if (i < LEXER_STRING_MAXLENGTH-1) string[i++] = c; else yyerror("string buffer overflow"); } string[i] = 0; token = SCON; val->u.string = strdup(string); //printf("String: %s", val->u.string); break; case '#': c = get(); if (c != '"') yyerror("invalid character constant"); c = get(); if (c == '\\') c = esc_char(1); d = get(); if (d != '"') yyerror("invalid character constant"); val->u.number = c; token = CCON; break; case ')': iinner = 0; token = RPAR; break; case '.': token = DOT; break; case ',': token = COMMA; break; case '/': token = DIV; break; case '+': token = PLUS; break; case '*': specboundline = yylineno; //can be problem if an expression... if(!iinner) createBound(3); token = STAR; break; case '|': token = BAR; createBound(1); specboundline = yylineno; break; case '&': token = AMPERSAND; createBound(1); break; case '[': token = LBRACK; break; case ']': token = RBRACK; break; case '%': token = MOD_INT; break; default: if (isalpha(c) || c == '\'' || c == '_') { i = 0; do { if (i < 50) { ident[i++] = c; #ifdef LEXER_TOKEN_POSITION val->lastline = yylineno; val->lastcol = columnno; #endif } c = get(); } while (isalnum(c) || c == '\'' || c == '_'); unget(); ident[i] = 0; if (!keywords_sorted) { init_sort_keywords(); keywords_sorted = 1; } for(i = 0; keywords[i].name; ++i) { if (!strcmp(ident, keywords[i].name)) { if((keywords[i].code == KW_RELATION) || (keywords[i].code == KW_RULE) || (keywords[i].code == KW_END) || (keywords[i].code == KW_MODULE) || (keywords[i].code == KW_TYPE) || (keywords[i].code == KW_VAL) || (keywords[i].code == KW_WITH)) { if(keywords[i].code == KW_END) { if(spreg != 0) { commentInfo[spreg].bound = 2; spreg = 0; } } createBound(1); } else if((keywords[i].code == KW_AXIOM) || (keywords[i].code == KW_DATATYPE) || (keywords[i].code == KW_AND)){ createBound(1); specboundline = yylineno; } return keywords[i].code; } } val->u.ident = strdup(ident); //printf("the string: %s \n\n",ident); return ident[0] == '\'' ? TYVARIDENT : IDENT; } else if (isdigit(c)) { int is_float = 0; i = 0; for(val->u.number = 0; isdigit(c); c = get()) { val->u.number = val->u.number*10 + c-'0'; if (i < LEXER_IDENT_MAXLENGTH) ident[i++] = c; }; if (c == '.') { do { if (i < LEXER_IDENT_MAXLENGTH) ident[i++] = c; c = get(); } while (isdigit(c)); is_float = 1; }; if (c == 'e') { do { if (i < LEXER_IDENT_MAXLENGTH) ident[i++] = c; c = get(); } while (isdigit(c) || c == '+' || c == '-'); is_float = 1; }; unget(); if (is_float) { ident[i] = 0; if (sscanf(ident, "%lf", &(val->u.realnumber)) == 1) { //printf("Real value %f",val->u.realnumber); token = RCON; break; } yyerror("invalid real number"); } token = ICON; break; } else yyerror("invalid input character"); } #ifdef LEXER_TOKEN_POSITION val->lastline = yylineno; val->lastcol = columnno; #endif return token; }
void ModelNode_KotOR::readMesh(Model_KotOR::ParserContext &ctx) { size_t P = ctx.mdl->pos(); ctx.mdl->skip(8); // Function pointers uint32 facesOffset, facesCount; Model::readArrayDef(*ctx.mdl, facesOffset, facesCount); float boundingMin[3], boundingMax[3]; boundingMin[0] = ctx.mdl->readIEEEFloatLE(); boundingMin[1] = ctx.mdl->readIEEEFloatLE(); boundingMin[2] = ctx.mdl->readIEEEFloatLE(); boundingMax[0] = ctx.mdl->readIEEEFloatLE(); boundingMax[1] = ctx.mdl->readIEEEFloatLE(); boundingMax[2] = ctx.mdl->readIEEEFloatLE(); float radius = ctx.mdl->readIEEEFloatLE(); float pointsAverage[3]; pointsAverage[0] = ctx.mdl->readIEEEFloatLE(); pointsAverage[1] = ctx.mdl->readIEEEFloatLE(); pointsAverage[2] = ctx.mdl->readIEEEFloatLE(); _mesh = new Mesh(); _mesh->diffuse[0] = ctx.mdl->readIEEEFloatLE(); _mesh->diffuse[1] = ctx.mdl->readIEEEFloatLE(); _mesh->diffuse[2] = ctx.mdl->readIEEEFloatLE(); _mesh->ambient[0] = ctx.mdl->readIEEEFloatLE(); _mesh->ambient[1] = ctx.mdl->readIEEEFloatLE(); _mesh->ambient[2] = ctx.mdl->readIEEEFloatLE(); _mesh->specular[0] = 0; _mesh->specular[1] = 0; _mesh->specular[2] = 0; uint32 transparencyHint = ctx.mdl->readUint32LE(); _mesh->hasTransparencyHint = true; _mesh->transparencyHint = (transparencyHint != 0); std::vector<Common::UString> textures; textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); textures.push_back(Common::readStringFixed(*ctx.mdl, Common::kEncodingASCII, 32)); ctx.mdl->skip(24); // Unknown ctx.mdl->skip(12); // Vertex indices counts uint32 offOffVerts, offOffVertsCount; Model::readArrayDef(*ctx.mdl, offOffVerts, offOffVertsCount); if (offOffVertsCount > 1) throw Common::Exception("Face offsets offsets count wrong (%d)", offOffVertsCount); ctx.mdl->skip(12); // Unknown ctx.mdl->skip(24 + 16); // Unknown uint32 mdxStructSize = ctx.mdl->readUint32LE(); ctx.mdl->skip(8); // Unknown uint32 offNormals = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); // Unknown uint32 offUV[2]; offUV[0] = ctx.mdl->readUint32LE(); offUV[1] = ctx.mdl->readUint32LE(); ctx.mdl->skip(24); // Unknown uint16 vertexCount = ctx.mdl->readUint16LE(); uint16 textureCount = ctx.mdl->readUint16LE(); ctx.mdl->skip(2); byte unknownFlag1 = ctx.mdl->readByte(); _mesh->shadow = ctx.mdl->readByte() == 1; byte unknownFlag2 = ctx.mdl->readByte(); _mesh->render = ctx.mdl->readByte() == 1; ctx.mdl->skip(10); if (ctx.kotor2) ctx.mdl->skip(8); uint32 offNodeData = ctx.mdl->readUint32LE(); ctx.mdl->skip(4); if ((offOffVertsCount < 1) || (vertexCount == 0) || (facesCount == 0)) return; _render = _mesh->render; _mesh->data = new MeshData(); _mesh->data->envMapMode = kModeEnvironmentBlendedOver; uint32 endPos = ctx.mdl->pos(); if (textureCount > 2) { warning("Model_KotOR::readMesh(): textureCount > 2 (%d)", textureCount); textureCount = 2; } if ((textureCount > 0) && !ctx.texture.empty()) textures[0] = ctx.texture; textures.resize(textureCount); loadTextures(textures); // Read vertices (interleaved) VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); for (uint t = 0; t < textureCount; t++) vertexDecl.push_back(VertexAttrib(VTCOORD + t , 2, GL_FLOAT)); _mesh->data->vertexBuffer.setVertexDeclInterleave(vertexCount, vertexDecl); float *v = reinterpret_cast<float *>(_mesh->data->vertexBuffer.getData()); for (uint32 i = 0; i < vertexCount; i++) { // Position ctx.mdx->seek(offNodeData + i * mdxStructSize); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // Normal //ctx.mdx->seek(offNodeData + i * mdxStructSize + offNormals); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); // TexCoords for (uint16 t = 0; t < textureCount; t++) { if (offUV[t] != 0xFFFFFFFF) { ctx.mdx->seek(offNodeData + i * mdxStructSize + offUV[t]); *v++ = ctx.mdx->readIEEEFloatLE(); *v++ = ctx.mdx->readIEEEFloatLE(); } else { *v++ = 0.0f; *v++ = 0.0f; } } } // Read faces ctx.mdl->seek(ctx.offModelData + offOffVerts); uint32 offVerts = ctx.mdl->readUint32LE(); ctx.mdl->seek(ctx.offModelData + offVerts); _mesh->data->indexBuffer.setSize(facesCount * 3, sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *f = reinterpret_cast<uint16 *>(_mesh->data->indexBuffer.getData()); for (uint32 i = 0; i < facesCount * 3; i++) f[i] = ctx.mdl->readUint16LE(); createBound(); ctx.mdl->seek(endPos); }
bool ModelNode_NWN2::loadSkin(Model_NWN2::ParserContext &ctx) { uint32 tag = ctx.mdb->readUint32BE(); if (tag != kSkinID) throw Common::Exception("Invalid skin packet signature (%s)", Common::debugTag(tag).c_str()); uint32 packetSize = ctx.mdb->readUint32LE(); _name = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); // Skipping lower level of detail models if (_name.endsWith("_L01") || _name.endsWith("_L02")) return false; Common::UString skeletonName = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); Common::UString diffuseMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); Common::UString normalMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); _tintMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); Common::UString glowMap = Common::readStringFixed(*ctx.mdb, Common::kEncodingASCII, 32); _diffuse [0] = ctx.mdb->readIEEEFloatLE(); _diffuse [1] = ctx.mdb->readIEEEFloatLE(); _diffuse [2] = ctx.mdb->readIEEEFloatLE(); _specular[0] = ctx.mdb->readIEEEFloatLE(); _specular[1] = ctx.mdb->readIEEEFloatLE(); _specular[2] = ctx.mdb->readIEEEFloatLE(); float specularPower = ctx.mdb->readIEEEFloatLE(); float specularValue = ctx.mdb->readIEEEFloatLE(); uint32 textureFlags = ctx.mdb->readUint32LE(); uint32 vertexCount = ctx.mdb->readUint32LE(); uint32 facesCount = ctx.mdb->readUint32LE(); if ((vertexCount == 0) || (facesCount == 0)) return false; std::vector<Common::UString> textures; textures.push_back(diffuseMap); loadTextures(textures); // Read vertices (interleaved) VertexDecl vertexDecl; vertexDecl.push_back(VertexAttrib(VPOSITION, 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VNORMAL , 3, GL_FLOAT)); vertexDecl.push_back(VertexAttrib(VTCOORD , 3, GL_FLOAT)); if (!_tintMap.empty()) vertexDecl.push_back(VertexAttrib(VTCOORD + 1, 3, GL_FLOAT)); _vertexBuffer.setVertexDeclInterleave(vertexCount, vertexDecl); float *v = (float *) _vertexBuffer.getData(); for (uint32 i = 0; i < vertexCount; i++) { // Position *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); // Normal *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); ctx.mdb->skip(4 * 4); // Bone weights ctx.mdb->skip(4 * 1); // Bone indices ctx.mdb->skip(3 * 4); // Tangent ctx.mdb->skip(3 * 4); // Binormal // TexCoords *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); *v++ = ctx.mdb->readIEEEFloatLE(); // TintMap TexCoords if (!_tintMap.empty()) { v[0] = v[-3]; v[1] = v[-2]; v[2] = v[-1]; v += 3; } ctx.mdb->skip(4); // Bone count } // Read faces _indexBuffer.setSize(facesCount * 3, sizeof(uint16), GL_UNSIGNED_SHORT); uint16 *f = (uint16 *) _indexBuffer.getData(); for (uint32 i = 0; i < facesCount * 3; i++) f[i] = ctx.mdb->readUint16LE(); createBound(); _render = true; return true; }