STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
    const irr::core::vector3df& position,
    const irr::core::vector3df& rotation,
    const irr::core::vector3df& scale) :
    CMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale)
{
    createGLMeshes();
}
void STKMeshSceneNode::setMesh(irr::scene::IMesh* mesh)
{
    CMeshSceneNode::setMesh(mesh);
    cleanGLMeshes();
    createGLMeshes();
}