STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id, const irr::core::vector3df& position, const irr::core::vector3df& rotation, const irr::core::vector3df& scale) : CMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale) { createGLMeshes(); }
void STKMeshSceneNode::setMesh(irr::scene::IMesh* mesh) { CMeshSceneNode::setMesh(mesh); cleanGLMeshes(); createGLMeshes(); }