Beispiel #1
0
void TeamMenu::switchToTab(int index)
{
    if (ui->pokemonTabs->currentIndex() != index) {
        /* The signal/slot connection will call us again, thus we return */
        ui->pokemonTabs->setCurrentIndex(index);
        return;
    }
    createIndexIfNeeded(index);

    ui->stack->setCurrentWidget(widget(index));
}
TranslationUnitUpdateResult TranslationUnitUpdater::update(UpdateMode mode)
{
    createIndexIfNeeded();

    switch (mode) {
    case UpdateMode::AsNeeded:
        recreateAndParseIfNeeded();
        reparseIfNeeded();
        break;
    case UpdateMode::ParseIfNeeded:
        recreateAndParseIfNeeded();
        break;
    case UpdateMode::ForceReparse:
        reparse();
        break;
    }

    return m_out;
}