//TODO: fix
void fillRect(uint8_t red, uint8_t green, uint8_t blue, uint32_t width, uint32_t height)
{
    uint32_t *addr = lfb_address;
    Pixel pixel = createPixel(red, green, blue);
    for (int i = 0; i < height; ++i) {
        for (int o = 0; o < width; ++o) {
            addr[o + i*horizontalResolution] = pixel;
        }
    }
}
Beispiel #2
0
void Bitmap::fill(float r, float g, float b, float a)
{
    int pixelPitch = pitch / sizeof(DWORD);
    DWORD pixel = createPixel(r, g, b, a);
    DWORD *pPixels = reinterpret_cast<DWORD*>(m_pBits);

    for (int y = 0; y < height; ++y)
    {
        for (int x = 0; x < width; ++x)
            pPixels[y * pixelPitch + x] = pixel;
    }
}