Beispiel #1
0
void ProgressBar::update(int value) {
	// check when animated if we are at 100% and this is this the first time we are at 100%
	// so we show the progress bar only one time at the end
	if (!animated && (value != max || (value == max && last_value == max)))
		return;
	int now = time(NULL);
	// check whether the time since the last show and the change was big enough to show a progress
	double percentage = value / (double) max * 100.;
	if (last_update + 1 > now && !(last_percentage != max && value == max))
		return;

	// now calculate the current and average speed
	double speed = (double) (value - last_value) / (now - last_update);
	double average_speed = (double) value / (now - start);
	if (value == max)
		// use the average speed at the end
		speed = average_speed;

	// try to determine the width of the terminal
	// use 80 columns as default if we can't determine a terminal size
	int terminal_width = 80;
#ifdef TIOCGWINSZ
	struct winsize ws = {0, 0, 0, 0};
	ioctl(STDOUT_FILENO, TIOCGWINSZ, &ws);
	if (ws.ws_col != 0)
		terminal_width = ws.ws_col;
#endif

	// create the progress stats: percentage, current/maximum value, speed, eta
	std::string stats;
	// show eta only when progress is not finished, and only when speed != 0
	// (speed = 0 can sometimes happen at the begin of rendering)
	if (value != max && speed != 0) {
		int eta = (max - value) / average_speed;
		stats = createProgressStats(percentage, value, max, speed, eta);
	} else {
		stats = createProgressStats(percentage, value, max, speed);
	}

	// now create the progress bar
	// with the remaining size minus one as size
	// (because the space between progress and stats)
	int progressbar_width = terminal_width - stats.size() - 1;
	std::string progressbar = createProgressBar(progressbar_width, percentage);

	// go to the begin of the line and clear it
	if (animated) {
		std::cout << "\r";
		for (int i = 0; i < last_output_len; i++)
			std::cout << " ";
		std::cout << "\r";
	}

	// now show everything
	std::cout << progressbar << " " << stats;
	if (animated) {
		std::cout << "\r";
		std::cout.flush();
	} else
		std::cout << std::endl;

	// set this as last shown
	last_update = now;
	last_value = value;
	last_percentage = percentage;
	last_output_len = progressbar.size() + 1 + stats.size();
}
//! [0]
WidgetGallery::WidgetGallery(QWidget *parent)
    : QDialog(parent)
{
    originalPalette = QApplication::palette();

    styleComboBox = new QComboBox;
    styleComboBox->addItem("NorwegianWood");
    styleComboBox->addItems(QStyleFactory::keys());

    styleLabel = new QLabel(tr("&Style:"));
    styleLabel->setBuddy(styleComboBox);

    useStylePaletteCheckBox = new QCheckBox(tr("&Use style's standard palette"));
    useStylePaletteCheckBox->setChecked(true);

    disableWidgetsCheckBox = new QCheckBox(tr("&Disable widgets"));

    createTopLeftGroupBox();
    createTopRightGroupBox();
    createBottomLeftTabWidget();
    createBottomRightGroupBox();
    createProgressBar();
//! [0]

//! [1]
    connect(styleComboBox, SIGNAL(activated(QString)),
//! [1] //! [2]
            this, SLOT(changeStyle(QString)));
    connect(useStylePaletteCheckBox, SIGNAL(toggled(bool)),
            this, SLOT(changePalette()));
    connect(disableWidgetsCheckBox, SIGNAL(toggled(bool)),
            topLeftGroupBox, SLOT(setDisabled(bool)));
    connect(disableWidgetsCheckBox, SIGNAL(toggled(bool)),
            topRightGroupBox, SLOT(setDisabled(bool)));
    connect(disableWidgetsCheckBox, SIGNAL(toggled(bool)),
            bottomLeftTabWidget, SLOT(setDisabled(bool)));
    connect(disableWidgetsCheckBox, SIGNAL(toggled(bool)),
            bottomRightGroupBox, SLOT(setDisabled(bool)));
//! [2]

//! [3]
    QHBoxLayout *topLayout = new QHBoxLayout;
//! [3] //! [4]
    topLayout->addWidget(styleLabel);
    topLayout->addWidget(styleComboBox);
    topLayout->addStretch(1);
    topLayout->addWidget(useStylePaletteCheckBox);
    topLayout->addWidget(disableWidgetsCheckBox);

    QGridLayout *mainLayout = new QGridLayout;
    mainLayout->addLayout(topLayout, 0, 0, 1, 2);
    mainLayout->addWidget(topLeftGroupBox, 1, 0);
    mainLayout->addWidget(topRightGroupBox, 1, 1);
    mainLayout->addWidget(bottomLeftTabWidget, 2, 0);
    mainLayout->addWidget(bottomRightGroupBox, 2, 1);
    mainLayout->addWidget(progressBar, 3, 0, 1, 2);
    mainLayout->setRowStretch(1, 1);
    mainLayout->setRowStretch(2, 1);
    mainLayout->setColumnStretch(0, 1);
    mainLayout->setColumnStretch(1, 1);
    setLayout(mainLayout);

    setWindowTitle(tr("Styles"));
    changeStyle("NorwegianWood");
}
Beispiel #3
0
/**
 * Lay out the widgets (portrait mode).
 */
void HomeScreen::setupUI()
{
	// Get the handle to the main layout and the screen.
	mMainLayout = getMainLayout();
	mScreen = getScreen();
	mLabel = getTopLabel();
	mSearchButton = getTopButtonRight();
	// We do not need a Back button in this screen,
	// so we can dismiss it.
	MAWidgetHandle backBtn = getTopButtonLeft();
	maWidgetDestroy(backBtn);

	// The creation of the main layout is already done in the base class
	// constructor, called at derived object creation.
	// So, we can use  a handle for the main layout at any point.

	// Set the text for the button widget in the top layout.
	setButtonText(mSearchButton, " NEXT ");

	// Add a label before the Progress bar.
	mProgressLabel = createLabel(
			mScreenWidth,
			" Please wait...",
			DARK_GREY,
			mFontSize );
	// Show it only after Search is pressed.
	maWidgetSetProperty(mProgressLabel,MAW_WIDGET_VISIBLE, "false");
	maWidgetAddChild(mMainLayout, mProgressLabel);

	// Create a progress bar for the Search action.
	mProgressBar = createProgressBar();

	// Set the range of the progress bar from 0..100
	setWidgetProperty(
		mProgressBar, MAW_PROGRESS_BAR_MAX, PROGRESS_BAR_MAX_VALUE);
	// Set the progress value to 0.
	setWidgetProperty(
		mProgressBar, MAW_PROGRESS_BAR_PROGRESS, 0);
	// Hide the widget at first, and display it when a Search is being performed.
	maWidgetSetProperty(
		mProgressBar, MAW_WIDGET_VISIBLE, "false");

	maWidgetAddChild(mMainLayout, mProgressBar);

	// Next, fill the remaining space with an edit box and
	// some check boxes for the categories.
	MAWidgetHandle hintLabel = createLabel(
			mScreenWidth,
			MESSAGE_EDITBOX_HINT.c_str(),
			BLUE,
			mFontSize);
	maWidgetSetProperty(
		hintLabel,MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,MAW_ALIGNMENT_LEFT);
	maWidgetAddChild(mMainLayout, hintLabel);

	// Add only one edit box.
	mEditBox = createEditBox(mScreenWidth, MAW_CONSTANT_WRAP_CONTENT);
	maWidgetAddChild(mMainLayout, mEditBox);

	// Add a small spacer before the categories.
	maWidgetAddChild(mMainLayout, createSpacer(mScreenWidth, mPaddingSize));

	// Add the layout with checkable categories.
	maWidgetAddChild( mMainLayout, createCategoriesLayout());

	// Add a label for the slider.
	MAWidgetHandle sliderLabel = createLabel(
			mScreenWidth,
			" Please select the results limit. ",
			BLUE,mFontSize);
	maWidgetAddChild(mMainLayout, sliderLabel);

	// Create a slider control for selecting the desired number of results.
	mSlider = createSlider();
	setWidgetProperty(mSlider, MAW_SLIDER_MAX, SLIDER_MAX_VALUE);
	// Set the current slider value to 10.
	setWidgetProperty(mSlider, MAW_SLIDER_VALUE, 10);
	maWidgetAddChild(mMainLayout, mSlider);

	// Add two labels with minimum and maximum value of the slider.
	MAWidgetHandle valuesLayout = maWidgetCreate(MAW_HORIZONTAL_LAYOUT);
	MAWidgetHandle minValue = createLabel(
			mScreenWidth / 2,
			 " 0 ",
			 DARK_GREY,
			 mFontSize);
	maWidgetSetProperty(minValue, MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,
			MAW_ALIGNMENT_LEFT);
	maWidgetAddChild(valuesLayout, minValue);

	MAWidgetHandle maxValue = createLabel(
			mScreenWidth / 2,
			"", DARK_GREY,
			mFontSize);
	setWidgetProperty(maxValue, MAW_LABEL_TEXT, SLIDER_MAX_VALUE);
	maWidgetSetProperty(maxValue, MAW_LABEL_TEXT_HORIZONTAL_ALIGNMENT,
			MAW_ALIGNMENT_RIGHT);
	maWidgetAddChild(valuesLayout, maxValue);

	// Add this layout to the main one.
	maWidgetAddChild(mMainLayout, valuesLayout);
}