void Screen::initD3D() { //do all D3D initialization if (!createSCandDevice()) { _badInit = true; return; } createRT(); createVP(); createDS(); createSM(); createSSAO(); createEffect(); parseEffect(); createVL(); //create the light light = new AMLight(D3DXVECTOR3(0.0f, 0.0f, -1.0f)); //set up the physics engine physics.setup(30, settings.getGravityMul()); _pDebug = new AMPhysicsDebug(d3ddev, effectTech); //only wireframe supported for physics debug _pDebug->setDebugMode(AMPhysicsDebug::DBG_DrawWireframe); physics.getWorld()->setDebugDrawer(_pDebug); }
bool ATOM_DOFEffect::init(ATOM_RenderDevice *device) { if( !ATOM_PostEffect::init(device) ) return false; // create the material if( !createMaterial(device) ) return false; // create the rt if( !createRT(device) ) return false; return true; }