Beispiel #1
0
PreferencesDialog::PreferencesDialog(wxWindow* parent) :
        wxDialog(parent, wxID_ANY, wxT("Preferences")) {
    wxBoxSizer* sizer = new wxBoxSizer(wxVERTICAL);
    SetSizer(sizer);

    wxPanel* top = createTopPanel(this);
    wxPanel* bottom = createButtonPanel(this);

    sizer->Add(top);
    sizer->Add(bottom, wxSizerFlags().Center());

    Fit();
}
Beispiel #2
0
/**
 * Default constructor
 */
GameScreen::GameScreen(int width, int height) {

    // Set the screen size and ratio
    m_width = width;
    m_height = height;
    m_aspect = (float) m_width / m_height;
	m_top_panel_height = m_height * 0.1;
	std::cout << "Game Screen Height = " << m_height << std::endl;;
	std::cout << "Top Panel Height = " << m_top_panel_height << std::endl;;

	// Create the Top Panel
	createTopPanel();

    // Create the level
    m_level = new Level(m_width, m_height - m_top_panel_height);
}