void Smoke::attach_shell(Shell &sh)
{
    Game::attach_shell(sh);

    const Shell::Context &ctx = sh.context();
    physical_dev_ = ctx.physical_dev;
    dev_ = ctx.dev;
    queue_ = ctx.game_queue;
    queue_family_ = ctx.game_queue_family;
    format_ = ctx.format.format;

    vk::GetPhysicalDeviceProperties(physical_dev_, &physical_dev_props_);

    if (use_push_constants_ &&
        sizeof(ShaderParamBlock) > physical_dev_props_.limits.maxPushConstantsSize) {
        shell_->log(Shell::LOG_WARN, "cannot enable push constants");
        use_push_constants_ = false;
    }

    VkPhysicalDeviceMemoryProperties mem_props;
    vk::GetPhysicalDeviceMemoryProperties(physical_dev_, &mem_props);
    mem_flags_.reserve(mem_props.memoryTypeCount);
    for (uint32_t i = 0; i < mem_props.memoryTypeCount; i++)
        mem_flags_.push_back(mem_props.memoryTypes[i].propertyFlags);

    meshes_ = new Meshes(dev_, mem_flags_);

    create_render_pass();
    create_shader_modules();
    create_descriptor_set_layout();
    create_pipeline_layout();
    create_pipeline();

    create_frame_data(2);

    render_pass_begin_info_.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
    render_pass_begin_info_.renderPass = render_pass_;
    render_pass_begin_info_.clearValueCount = 1;
    render_pass_begin_info_.pClearValues = &render_pass_clear_value_;

    primary_cmd_begin_info_.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
    primary_cmd_begin_info_.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;

    // we will render to the swapchain images
    primary_cmd_submit_wait_stages_ = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;

    primary_cmd_submit_info_.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
    primary_cmd_submit_info_.waitSemaphoreCount = 1;
    primary_cmd_submit_info_.pWaitDstStageMask = &primary_cmd_submit_wait_stages_;
    primary_cmd_submit_info_.commandBufferCount = 1;
    primary_cmd_submit_info_.signalSemaphoreCount = 1;

    if (multithread_) {
        for (auto &worker : workers_)
            worker->start();
    }
}
Beispiel #2
0
XCamReturn
VKComputePipeline::ensure_layouts ()
{
    if (!XCAM_IS_VALID_VK_ID (_desc_layout)) {
        _desc_layout = create_desc_set_layout (_bindings);
    }
    XCAM_FAIL_RETURN (
        ERROR, XCAM_IS_VALID_VK_ID(_desc_layout), XCAM_RETURN_ERROR_VULKAN,
        "vk compute pipeline create desc layout failed");

    if (!XCAM_IS_VALID_VK_ID (_pipe_layout)) {
        _pipe_layout = create_pipeline_layout (_desc_layout, _push_consts);
    }
    XCAM_FAIL_RETURN (
        ERROR, XCAM_IS_VALID_VK_ID(_pipe_layout), XCAM_RETURN_ERROR_VULKAN,
        "vk compute pipeline create pipeline layout failed");

    return XCAM_RETURN_NO_ERROR;
}