Beispiel #1
0
void	win_game()
{
	GtkWidget*	table;
	GtkWidget*	window;
	GtkWidget*	vbox;
	char**		map;
	int		player;
	t_pos**		pos;

	player = 1;
	window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
	gtk_window_set_title(GTK_WINDOW(window), "Reversi");
	gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
	gtk_window_set_default_size(GTK_WINDOW(window), 500, 500);
	g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(quit), 0);
	vbox = gtk_vbox_new(FALSE, 0);
	gtk_container_add(GTK_CONTAINER(window), vbox);
	create_menu_bar(vbox, window);
	table = gtk_table_new(8, 8, TRUE);
	gtk_container_add(GTK_CONTAINER(vbox), table);
	map = init_table();
	pos = create_pos();
	new_button(table, pos, map, &player);
	gtk_widget_show_all(window);
	gtk_main();
	free_pos(pos);
	free_table(map);
}
Beispiel #2
0
Re_node mk_leaf(short opval, short type, char ch, Ch_Set cset)
{
    Re_node node;
    Re_Lit l;

    l = (Re_Lit) new_node(l);
    node = (Re_node) new_node(node);
    if (l == NULL || node == NULL) return NULL;
    lit_type(l) = type;
    lit_pos(l)  = pos_cnt++;
    if (type == C_SET) lit_cset(l) = cset;
    else lit_char(l) = ch;			/* type == C_LIT */
    Op(node) = opval;
    Lit(node) = l;
    Nullable(node) = FALSE;
    Firstpos(node) = create_pos(lit_pos(l));
    Lastpos(node) = Firstpos(node);
    return node;
}