Beispiel #1
0
void
avtWellBorePlot::SetColors()
{
    if (atts.GetColorType() == WellBoreAttributes::ColorBySingleColor)
    {
        const ColorAttribute ca = atts.GetSingleColor();
        ColorAttributeList cal;
        cal.AddColors(atts.GetSingleColor());
        avtLUT->SetLUTColorsWithOpacity(ca.GetColor(), 1);
        levelsMapper->SetColors(cal);
    }
    else if (atts.GetColorType() == WellBoreAttributes::ColorByMultipleColors)
    {
        const ColorAttributeList &cal = atts.GetMultiColor();
        unsigned char *colors = new unsigned char[atts.GetNWellBores() * 4];
        unsigned char *cptr = colors;
        for(int i = 0; i < atts.GetNWellBores(); i++)
        {
            *cptr++ = (char)cal[i].Red();
            *cptr++ = (char)cal[i].Green();
            *cptr++ = (char)cal[i].Blue();
            *cptr++ = (char)cal[i].Alpha();
        }

        avtLUT->SetLUTColorsWithOpacity(colors, atts.GetNWellBores());
        levelsMapper->SetColors(cal);

        delete [] colors;
    }
    else // ColorByColorTable
    {
        ColorAttributeList cal(atts.GetMultiColor());
        unsigned char *colors = new unsigned char[atts.GetNWellBores() * 4];
        unsigned char *cptr = colors;
        avtColorTables *ct = avtColorTables::Instance();
        const int opacity = 255;

        //
        // Detect if we're using the default color table or a color table
        // that does not exist anymore.
        //
        std::string ctName(atts.GetColorTableName());
        if(ctName == "Default")
            ctName = std::string(ct->GetDefaultDiscreteColorTable());
        else if(!ct->ColorTableExists(ctName.c_str()))
        {
            delete [] colors;
            EXCEPTION1(InvalidColortableException, ctName);
        }

        bool invert = atts.GetInvertColorTable();

        //
        // Add a color for each subset name.
        //
        if(ct->IsDiscrete(ctName.c_str()))
        {
            // The CT is discrete, get its color color control points.
            for(int i = 0; i < atts.GetNWellBores(); ++i)
            {
                unsigned char rgb[3] = {0,0,0};
                ct->GetControlPointColor(ctName.c_str(), i, rgb, invert);
                *cptr++ = rgb[0];
                *cptr++ = rgb[1];
                *cptr++ = rgb[2];
                *cptr++ = opacity;

                cal[i].SetRgba(rgb[0], rgb[1], rgb[2], opacity);
            }
        }
        else
        {
            // The CT is continuous, sample the CT so we have a unique color
            // for each element.
            unsigned char *rgb = ct->GetSampledColors(ctName.c_str(),
                                                      atts.GetNWellBores(),
                                                      invert);
            if(rgb)
            {
                for(int i = 0; i < atts.GetNWellBores(); ++i)
                {
                     int j = i * 3;
                     *cptr++ = rgb[j];
                     *cptr++ = rgb[j+1];
                     *cptr++ = rgb[j+2];
                     *cptr++ = opacity;

                     cal[i].SetRgba(rgb[j], rgb[j+1], rgb[j+2], opacity);
                }
                delete [] rgb;
            }
        }

        avtLUT->SetLUTColorsWithOpacity(colors, atts.GetNWellBores());
        levelsMapper->SetColors(cal);

        delete [] colors;
    }
}
Beispiel #2
0
void
VisItDataServerPrivate::ReadData(const std::string &var)
{
    // Set some defaults.
    MaterialAttributes       mAtts;
    ExpressionList           combinedExprList(exprList);
    MeshManagementAttributes meshAtts;
    bool                     treatAllDbsAsTimeVarying = false;
    bool                     ignoreExtents = true;
    std::string              selectionName;
    int                      windowID = 0;

    //
    // Tickle the engine to create a vis window. Works around a bug in engine!
    //
    if(!createdVisWin)
    {
        createdVisWin = true;

        // Set some defaults.
        WindowAttributes     windowAtts;
        windowAtts.SetColorTables(*avtColorTables::Instance()->GetColorTables());
        AnnotationAttributes annotationAtts;
        AnnotationObjectList annotationObjectList;
        std::string          extStr("?");
        VisualCueList        visCues;
        int                  frameAndState[] = {0,0,0,0,0,0,0};
        double               viewExtents[] = {0., 1., 0., 1., 0., 1.};
        std::string          ctName("hot");

        engine.GetEngineMethods()->SetWinAnnotAtts(&windowAtts,
                               &annotationAtts,
                               &annotationObjectList,
                               extStr,
                               &visCues,
                               frameAndState,
                               viewExtents,
                               ctName,
                               windowID);
    }

    //
    // Determine the name of the mesh for this variable.
    //
    const avtDatabaseMetaData *md = GetMetaData(openFile);
    if(md == NULL)
    {
        EXCEPTION1(VisItException, "Can't get the metadata.");
    }
    std::string mesh = md->MeshForVar(var);
    // Add the metadata expressions to the known expressions.
    for(int i = 0; i < md->GetNumberOfExpressions(); ++i)
        combinedExprList.AddExpressions(*md->GetExpression(i));

    //
    // Get the SIL so we can make a SIL restriction.
    //
    const SILAttributes *silAtts = mdserver.GetMDServerMethods()->GetSIL(openFile, openTimeState,
                                                   treatAllDbsAsTimeVarying);
    if(silAtts == NULL)
    {
        EXCEPTION1(VisItException, "Can't get the SIL.");
    }
    avtSIL sil(*silAtts);
    avtSILRestriction_p silr = new avtSILRestriction(&sil);
    silr->SetTopSet(mesh.c_str());

    //
    // Start a new network
    //
    engine.GetEngineMethods()->ReadDataObject(openFileFormat,
                          openFile,
                          var,
                          openTimeState,
                          silr,
                          mAtts,  // lots of junk!
                          combinedExprList,
                          meshAtts,
                          treatAllDbsAsTimeVarying,
                          ignoreExtents,
                          selectionName,
                          windowID);
}