void doArcball( double * _viewMatrix, double const * _rotationCenter, double const * _projectionMatrix, double const * _initialViewMatrix, //double const * _currentViewMatrix, double const * _initialMouse, double const * _currentMouse, bool screenSpaceRadius, double radius) { Eigen::Map<Eigen::Vector3d const> rotationCenter(_rotationCenter); Eigen::Map<Eigen::Matrix4d const> initialViewMatrix(_initialViewMatrix); //Eigen::Map<Eigen::Matrix4d const> currentViewMatrix(_currentViewMatrix); Eigen::Map<Eigen::Matrix4d const> projectionMatrix(_projectionMatrix); Eigen::Map<Eigen::Matrix4d> viewMatrix(_viewMatrix); Eigen::Vector2d initialMouse(_initialMouse); Eigen::Vector2d currentMouse(_currentMouse); Eigen::Quaterniond q; Eigen::Vector3d Pa, Pc; if (screenSpaceRadius) { double aspectRatio = projectionMatrix(1, 1) / projectionMatrix(0, 0); initialMouse(0) *= aspectRatio; currentMouse(0) *= aspectRatio; Pa = mapToSphere(initialMouse, radius); Pc = mapToSphere(currentMouse, radius); q.setFromTwoVectors(Pa - rotationCenter, Pc - rotationCenter); } else { Pa = mapToSphere(projectionMatrix.inverse(), initialMouse, rotationCenter, radius); Pc = mapToSphere(projectionMatrix.inverse(), currentMouse, rotationCenter, radius); Eigen::Vector3d a = Pa - rotationCenter, b = Pc - rotationCenter; #if 0 std::cout << "Mouse Initial Radius = " << sqrt(a.dot(a)) << " Current Radius = " << sqrt(b.dot(b)) << std::endl; #endif q.setFromTwoVectors(a, b); } Eigen::Matrix4d qMat4; qMat4.setIdentity(); qMat4.topLeftCorner<3, 3>() = q.toRotationMatrix(); Eigen::Matrix4d translate; translate.setIdentity(); translate.topRightCorner<3, 1>() = -rotationCenter; Eigen::Matrix4d invTranslate; invTranslate.setIdentity(); invTranslate.topRightCorner<3, 1>() = rotationCenter; viewMatrix = invTranslate * qMat4 * translate * initialViewMatrix; }
void gldriver_mouse_drag(int x, int y) { //LOG("drag %d,%d", x, y); ivec2 currentMouse(x, y); applicationEngine->OnFingerMove(previousMouse, currentMouse); previousMouse.x = x; previousMouse.y = y; }