static void CreateBattleStartTask(u8 transition, u16 song) { u8 taskId = CreateTask(Task_BattleStart, 1); gTasks[taskId].tTransition = transition; current_map_music_set__default_for_battle(song); }
// 0807F690 void task_add_01_battle_start(u8 priv1, u16 music_id) { u8 tid = task_add(&task01_battle_start, 0x01); task[tid].priv[1] = priv1; current_map_music_set__default_for_battle(music_id); }