Beispiel #1
0
/* After 20 seconds have passed */
local int TimeUp(void *p)
{
    Player *host = p;
    Arena *arena = host->arena;

    Adata *adata = P_ARENA_DATA(arena, arenaKey);
    if (adata->started == 0)
        return 0;

    /* Open the Doors and prize the players */
    Player *g;
    Link *link;

    cs->ArenaOverride(arena, ok_Doors, 0);

    pd->Lock();
    FOR_EACH_PLAYER(g)
    {
        if (g->arena == arena)
        {
            cs->SendClientSettings(g);

            if (g->p_ship != SHIP_SPEC)
            {
                Target target;
                target.type = T_PLAYER;
                target.u.p = g;
                
                game->ShipReset(&target); 
                game->GivePrize(&target, PRIZE_ROCKET, 1);

                if (adata->mystery)
                {
                    game->GivePrize(&target, PRIZE_CLOAK, 1);
                    game->GivePrize(&target, PRIZE_STEALTH, 1);
                }

                Pdata *pdata = PPDATA(g, playerKey);
                pdata->won = 0;
            }
        }
    }
    pd->Unlock();


    CheckLegalShip(arena);

    chat->SendArenaSoundMessage(arena, 104, "Race started.");
    adata->starttime = current_millis();

    adata->started = 2;

    mm->RegCallback(CB_PLAYERACTION, PlayerAction, arena);
    mm->RegCallback(CB_SHIPFREQCHANGE, ShipFreqChange, arena);
    mm->RegCallback(CB_REGION, EnterRegion, arena);
    
    ml->SetTimer(RocketArea, 200, 200, host, arena);

    return 0;
}
/* Get the current time. */
local void GetWintime(Arena *arena, int action)
{
    if ((action == AA_CREATE) && (wintime == 0)) //Make sure we don't redeclare wintime when arena is recreated.
    {
        wintime = current_millis();
    }
}
/* List stats. */
local void FlagReset(Arena *arena, int freq, int points, int stat, int interval, Player *p, Target *target)
{
    gametime = current_millis();
    
    if ((gametime - wintime) < 0)
        wintime = gametime;
    
    int ctsecs = (gametime - wintime) / 1000;
    int ctmins = ctsecs / 60;
    int chours = ctmins / 60;
    int csecs = ctsecs - (ctmins * 60);
    int cmins = ctmins - (chours * 60);
    
    Link *link;
    Player *g;
    int kills = 0, deaths = 0, tks = 0, fkills = 0, fdeaths = 0, goals = 0, flagdrops = 0, flagtime = 0, shipchanges = 0, killpoints = 0;
    int reward = jp->GetJP(arena) + 10;
    
    chat->SendArenaMessage(arena,"|-------------------------------------------------------------------------------|");
    chat->SendArenaMessage(arena,"| Reward: %-12d                                     Game Time: %03i:%02i:%02i |", reward, chours, cmins, csecs);
    chat->SendArenaMessage(arena,"|-------------------------------------------------------------------------------|");
    chat->SendArenaMessage(arena,"| Player                   W    L    TK   FW   FL   G   FD  FT   SC  KP         |");
    chat->SendArenaMessage(arena,"|-------------------------------------------------------------------------------|");
    
    pd->Lock();
    FOR_EACH_PLAYER(g)
    {
        Pdata *data = PPDATA(g, playerKey);
        /* Only list players who've played. */
        if ((data->played == 1 && g->arena == arena) || (g->p_ship != SHIP_SPEC && g->arena == arena))
        {
            kills = stats->GetStat(g, STAT_KILLS, INTERVAL_GAME);
            deaths = stats->GetStat(g, STAT_DEATHS, INTERVAL_GAME);
            tks = stats->GetStat(g, STAT_TEAM_KILLS, INTERVAL_GAME);
            fkills = stats->GetStat(g, STAT_FLAG_KILLS, INTERVAL_GAME);
            fdeaths = stats->GetStat(g, STAT_FLAG_DEATHS, INTERVAL_GAME);
            goals = stats->GetStat(g, STAT_BALL_GOALS, INTERVAL_GAME);
            flagdrops = stats->GetStat(g, STAT_FLAG_DROPS, INTERVAL_GAME);
            flagtime = stats->GetStat(g, STAT_FLAG_CARRY_TIME, INTERVAL_GAME);
      
            shipchanges = data->shipchanges;
      
            killpoints = stats->GetStat(g, STAT_KILL_POINTS, INTERVAL_GAME);
              chat->SendArenaMessage(arena,"| %-24s %-4d %-4d %-4d %-4d %-4d %-3d %-3d %-4d %-3d %-10d |",
                  g->name, kills, deaths, tks, fkills, fdeaths, goals, flagdrops, flagtime, shipchanges, killpoints);
          }
    }
    pd->Unlock();
    chat->SendArenaMessage(arena,"|-------------------------------------------------------------------------------|");
    wintime = current_millis();
    
    /* Reset Shipchanges and check if they've played (i.e. unspecced) */
    pd->Lock();
    FOR_EACH_PLAYER(g)
    {
        Pdata *data = PPDATA(g, playerKey);
        data->shipchanges = 0;
        data->played = 0;
    }
    pd->Unlock();
}
Beispiel #4
0
int transmit(void) {
	// Hide the cursor, and make sure it comes back before exiting.
	set_cursor(false);
	signal(SIGINT, sigint_handler);

	// Set up the keyboard listener.
	long time_unit = calibrate_listener();
	if (time_unit == EOF) {
		return 0;
	}
	if (!spawn_listener()) {
		print_error("error creating thread");
		return 1;
	}

	// Set up the circular buffers.
	int buf_size = number_of_columns();
	char code_buf[buf_size];
	char text_buf[buf_size];
	struct Circle code_circ, text_circ;
	init_empty(&code_circ, code_buf, buf_size);
	init_empty(&text_circ, text_buf, buf_size);
	append(&code_circ, '*');

	// Begin the main loop.
	Code code = 0;
	int code_size = 0;
	bool done = false;
	long time = current_millis();
	enum { NONE, CHAR, WORD } wait_mode = NONE;
	while (!done) {
		// Check the state of the keyboard listener.
		long time_now = current_millis();
		enum ListenerState state = get_listener_state(time_now);
		switch (state) {
		case LS_EOF:
			done = true;
			continue;
		case LS_NONE:
			break;
		case LS_DOWN:
			insert(&code_circ, '.');
			wait_mode = NONE;
			code <<= 1;
			code_size++;
			break;
		case LS_REPEAT:
			insert(&code_circ, '-');
			code |= 1;
			break;
		case LS_HOLD:
		case LS_HOLD_R:
			break;
		case LS_UP:
			append(&code_circ, '*');
			time = time_now;
			wait_mode = CHAR;
			break;
		}

		// Check if enough time has passed to start a new character or word.
		long elapsed = time_now - time;
		switch (wait_mode) {
		case NONE:
			break;
		case CHAR:
			if (elapsed > TIME_BETWEEN_CHARS) {
				insert(&code_circ, ' ');
				append(&code_circ, '*');
				wait_mode = WORD;

				char ch = INVALID_CODE;
				if (code_size <= MAX_SIZE) {
					code = add_size(code, code_size);
					char decoded = code_to_char(code);
					if (decoded) {
						ch = decoded;
					}
				}
				append(&text_circ, ch);
				code = 0;
				code_size = 0;
			}
			break;
		case WORD:
			if (elapsed > TIME_BETWEEN_WORDS) {
				insert(&code_circ, '/');
				append(&code_circ, ' ');
				append(&code_circ, '*');
				wait_mode = NONE;
				append(&text_circ, ' ');
			}
			break;
		}

		// Print the contents of both buffers.
		putchar('\r');
		print_circle(&code_circ);
		fputs("   \n", stdout);
		print_circle(&text_circ);
		fputs("   \x1B[F", stdout);
		fflush(stdout);

		usleep(SLEEP_TIME_US);
	}

	cleanup();
	return 0;
}