Beispiel #1
0
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
POINT press;
HMENU menu;

	switch (message) {
	case WM_KEYDOWN:
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
		return 0;
		break;

	case WM_CHAR:
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
		return 0;
		break;

	case WM_LBUTTONDOWN:
		cursor_stay();
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				SetFocus(hwnd);
				press = MAKEPOINT(lParam);

				All_Done = handle_action(press, wParam,lParam);
				check_game_done();
				}
		return 0;
		break;


	case WM_RBUTTONDOWN:
		cursor_stay();
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
		return 0;
		break;

	case WM_ACTIVATE:
		if (hwnd == mainPtr) {
			if ((LOWORD(wParam) == WA_ACTIVE) ||(LOWORD(wParam) == WA_CLICKACTIVE)) {
				window_in_front = TRUE;
				 }
			if (LOWORD(wParam) == WA_INACTIVE) {
				window_in_front = FALSE;
				}
			}
		return 0;


	case WM_MOUSEMOVE:
		set_cursor(sword_curs);
      return 0;

	case WM_PAINT:
		BeginPaint(hwnd,&ps);
		EndPaint(hwnd,&ps);
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else redraw_screen();
		return 0;


	case WM_COMMAND:
		if (hwnd == mainPtr) {

			menu = GetMenu(mainPtr);
			handle_menu((short) LOWORD(wParam), menu);
			check_game_done();
			}
			else {
				check_cd_event(hwnd,message,wParam,lParam);
				}
		return 0;


	case WM_DESTROY:
	case WM_CLOSE:
		if (hwnd == mainPtr) {
		lose_graphics();
		PostQuitMessage(0);
			}
		return 0;
	case WM_QUIT:
      if (hwnd == mainPtr){
			lose_graphics();
			PostQuitMessage(0);
			}
		break;
	}

return DefWindowProc(hwnd,message,wParam,lParam);
}
Beispiel #2
0
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmdShow)
{
	MSG msg;
	WNDCLASS wndclass,wndclass2;
	short seed;

	if (!hPrevInstance) {
		wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
		wndclass.lpfnWndProc = WndProc;
		wndclass.cbClsExtra = 0;
		wndclass.cbWndExtra = 0;
		wndclass.hInstance = hInstance;
		wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
		wndclass.hCursor = NULL;
		wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
		wndclass.lpszMenuName = MAKEINTRESOURCE(1);
		wndclass.lpszClassName = szAppName;

		RegisterClass(&wndclass);

		wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
		wndclass2.lpfnWndProc = WndProc;
		wndclass2.cbClsExtra = 0;
		wndclass2.cbWndExtra = 0;
		wndclass2.hInstance = hInstance;
		wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
		wndclass2.hCursor = NULL;
		wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
		wndclass2.lpszMenuName = NULL;
		wndclass2.lpszClassName = szWinName;

		RegisterClass(&wndclass2);
		}

		mainPtr = CreateWindow (szAppName,
			"Classic Blades of Exile Character Editor",
			WS_OVERLAPPEDWINDOW,
			0,
			0,
			536,
			478,
			NULL,
			NULL,
			hInstance,
			NULL);

	if (!hPrevInstance) { // initialize
		Get_Path(file_path_name); //store the path to the executable
  		store_hInstance = hInstance;
		accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1));

        get_reg_data();

		load_cursors();
		seed = (short) GetCurrentTime();
		srand(seed);

		max_window(mainPtr);
		Set_up_win ();

		font = CreateFont(-9,0,0,0,0, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		small_bold_font = CreateFont(12,0,0,0,700, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		italic_font = CreateFont(12,0,0,0,0, 1,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		underline_font = CreateFont(12,0,0,0,0, 0,1,0, 0,0,
			0,0,0,"MS Sans Serif");
		bold_font = CreateFont(14,0,0,0,700, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		tiny_font = font;
		load_sounds();

		ShowWindow(mainPtr,nCmdShow);

		init_main_buttons();

		file_initialize();
		check_colors();
		cursor_stay();
		update_item_menu(1);

		cd_init_dialogs();

		FCD(900,0);
		}

		event_handled = FALSE;
		while(GetMessage(&msg,NULL,0,0)) {
			if (event_handled == FALSE) {
				if (!TranslateAccelerator(mainPtr, accel, &msg)) {
					TranslateMessage(&msg);
					DispatchMessage(&msg);
					}
				}
			}
		return msg.wParam;
}
Beispiel #3
0
LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
    PAINTSTRUCT ps;
    POINT press;
    HMENU menu;
    RECT dlg_rect;
    RECT wind_rect;

    short handled = 0;
    short store_ulx;
    short store_uly;
    short sbar_pos;
    short which_sbar;
    short old_setting;
    short smin;
    short smax;

// First, handle window size
    GetWindowRect(mainPtr,&wind_rect);

    switch (display_mode) { //case 0 is center
    case 1:
        store_ulx = 0;
        store_uly = 0;
        break;
    case 2:
        store_ulx = wind_rect.right - 550 - 21;
        store_uly = 0;
        break;
    case 3:
        store_ulx = 0;
        store_uly = wind_rect.bottom - 422 - 24 - 21;
        break;
    case 4:
        store_ulx = wind_rect.right - 550 - 21;
        store_uly = wind_rect.bottom - 422 - 24 - 21;
        break;
    case 5:
        store_ulx = 0;
        store_uly = 0;
        break;
    default:
        store_ulx = ((wind_rect.right - wind_rect.left) - 536) / 2 - 30;
        store_uly = ((wind_rect.bottom - wind_rect.top) - 478) / 2 + 8;
        break;
    }

    store_ulx -= store_ulx % 8;
    store_uly -= store_uly % 8;

    if ((store_ulx != ulx) || (store_uly != uly))
    {
        ulx = store_ulx;
        uly = store_uly;
        adjust_window_mode();
    }

    switch (message) {
    case WM_KEYDOWN:
        if (hwnd != mainPtr)
            check_cd_event(hwnd,message,wParam,lParam);
        else {
            cursor_go();
            All_Done = handle_syskeystroke(wParam,lParam,&handled);
            check_game_done();
        }
        if (handled == 1)
            FlushEvents(0);

        return 0;

    case WM_CHAR:
        if (hwnd != mainPtr)
            check_cd_event(hwnd,message,wParam,lParam);
        else {
            cursor_go();
            All_Done = handle_keystroke(wParam,lParam);
            check_game_done();
        }
        return 0;

    case WM_LBUTTONDOWN:
        cursor_stay();
        if (hwnd != mainPtr) check_cd_event(hwnd,message,wParam,lParam);
        else {
            SetFocus(hwnd);
            press = MAKEPOINT(lParam);
            if (in_startup_mode == false)
                All_Done = handle_action(press, wParam,lParam);
            else 	All_Done = handle_startup_press(press);
            change_cursor(press);
            check_game_done();
        }
        return 0;
        break;

    case WM_RBUTTONDOWN:
        cursor_stay();
        if (hwnd != mainPtr)
            check_cd_event(hwnd,message,wParam,lParam);
        else {
            SetFocus(hwnd);
            press = MAKEPOINT(lParam);
            if (in_startup_mode == false)
                All_Done = handle_action(press, wParam,-2);
            else All_Done = handle_startup_press(press);
            change_cursor(press);
            check_game_done();
        }
        return 0;
        break;

    case WM_ACTIVATE:
        if (hwnd == mainPtr)
        {
            WORD fActive = LOWORD(wParam);

            if ((fActive == WA_ACTIVE) ||(fActive == WA_CLICKACTIVE))
            {
                window_in_front = true;
                GetClientRect(hwnd,&dlg_rect);
                InvalidateRect(hwnd,&dlg_rect,false);
            }

            if (fActive == WA_INACTIVE)
            {
                cursor_stay();
                anim_onscreen = false;
                window_in_front = false;
            }
        }
        return 0;

    case WM_ERASEBKGND:
        if (hwnd != mainPtr) break;
        block_erase = false;
        return 1;

    case WM_MOUSEMOVE:
        if (store_mouse != lParam) cursor_stay();
        store_mouse = lParam;
        press = MAKEPOINT(lParam);
        if (hwnd == mainPtr) {
            change_cursor(press);
            if ((overall_mode > MODE_COMBAT) && (overall_mode < MODE_TALKING))
                draw_targeting_line(press);
        }
        return 0;

    case WM_PAINT:
        if ((block_erase == true) && (hwnd == mainPtr)) {
            block_erase = false;
        }
        BeginPaint(hwnd,&ps);
        EndPaint(hwnd,&ps);

        if (hwnd != mainPtr)
            check_cd_event(hwnd,message,wParam,lParam);
        else {
            string_added = true;
            reset_text_bar();
            if (in_startup_mode == true) draw_startup(0);
            else if (first_update == true)
            {
                first_update = false;
                if (overall_mode == MODE_OUTDOORS) redraw_screen(0);
                if ((overall_mode > MODE_OUTDOORS) & (overall_mode < MODE_COMBAT)) redraw_screen(1);
                // 1st update never combat
            }
            else refresh_screen(overall_mode);
        }
        return 0;

    case WM_TIMER:
        switch(wParam) {
        case 1:
            if ((in_startup_mode == false) && (anim_onscreen == true)
                    && (window_in_front == true) && (give_delays == false)) {
                if(PSD[SDF_NO_TER_ANIM] != 1)
                    anim_ticks++;
                initiate_redraw();
            }
            break;
        case 2:
            if ((overall_mode > MODE_COMBAT) && (overall_mode < MODE_TALKING)) {
                GetCursorPos(&press);
                press.x -= wind_rect.left + 3;
                press.y -= wind_rect.top + 41;
                draw_targeting_line(press);
            }
            if ((in_startup_mode == true) && (window_in_front == true))
                draw_startup_anim();
            break;
        }
        return 0;

    case WM_COMMAND:    // 1006 is dummy event
        // creation events 2000 spend xp 2001 pick graphic 2002 finish up
        if (hwnd == mainPtr) {
            menu = GetMenu(mainPtr);
            All_Done = handle_menu((short) LOWORD(wParam), menu);
            check_game_done();
        }
        else check_cd_event(hwnd,message,wParam,lParam);

        return 0;

    case WM_VSCROLL:
        which_sbar = GetWindowLong((HWND) lParam, GWL_ID);
        switch (which_sbar) {// 1 text  2 items  3 shop
        case 1:
            sbar_pos = GetScrollPos(text_sbar,SB_CTL);
            switch (wParam ) {
            case SB_PAGEDOWN:
                sbar_pos += 11;
                break;
            case SB_LINEDOWN:
                sbar_pos++;
                break;
            case SB_PAGEUP:
                sbar_pos -= 11;
                break;
            case SB_LINEUP:
                sbar_pos--;
                break;
            case SB_TOP:
                sbar_pos = 0;
                break;
            case SB_BOTTOM:
                sbar_pos = 57;
                break;
            case SB_THUMBPOSITION:
            case SB_THUMBTRACK:
                sbar_pos = LOWORD(lParam);
                break;
            }
            if (sbar_pos < 0) sbar_pos = 0;
            if (sbar_pos > 58) sbar_pos = 58;
            {
//				SetScrollPos(text_sbar,SB_CTL,sbar_pos,true);
                lpsi.nPos = sbar_pos;
                lpsi.fMask = SIF_POS;
                SetScrollInfo(text_sbar,SB_CTL,&lpsi,true);
            }
            string_added = true;
            print_buf();
            break;
        case 2:
            old_setting = sbar_pos = GetScrollPos(item_sbar,SB_CTL);
            GetScrollRange(item_sbar,SB_CTL,(int *) &smin,(int *) &smax);
            switch (wParam ) {
            case SB_PAGEDOWN:
                sbar_pos += (stat_window == 7) ? 2 : 8;
                break;
            case SB_LINEDOWN:
                sbar_pos++;
                break;
            case SB_PAGEUP:
                sbar_pos -= (stat_window == 7) ? 2 : 8;
                break;
            case SB_LINEUP:
                sbar_pos--;
                break;
            case SB_TOP:
                sbar_pos = 0;
                break;
            case SB_BOTTOM:
                sbar_pos = smax;
                break;
            case SB_THUMBPOSITION:
            case SB_THUMBTRACK:
                sbar_pos = LOWORD(lParam);
                break;
            }
            if (sbar_pos < 0) sbar_pos = 0;
            if (sbar_pos > smax) sbar_pos = smax;
            {
//				SetScrollPos(item_sbar,SB_CTL,sbar_pos,true);
                lpsi.nPos = sbar_pos;
                lpsi.fMask = SIF_POS;
                SetScrollInfo(item_sbar,SB_CTL,&lpsi,true);
            }
            if (sbar_pos != old_setting)
                put_item_screen(stat_window,1);
            break;
        case 3:
            old_setting = sbar_pos = GetScrollPos(shop_sbar,SB_CTL);
            GetScrollRange(shop_sbar,SB_CTL,(int *) &smin,(int *) &smax);
            switch (wParam ) {
            case SB_PAGEDOWN:
                sbar_pos += 8;
                break;
            case SB_LINEDOWN:
                sbar_pos++;
                break;
            case SB_PAGEUP:
                sbar_pos -= 8;
                break;
            case SB_LINEUP:
                sbar_pos--;
                break;
            case SB_TOP:
                sbar_pos = 0;
                break;
            case SB_BOTTOM:
                sbar_pos = smax;
                break;
            case SB_THUMBPOSITION:
            case SB_THUMBTRACK:
                sbar_pos = LOWORD(lParam);
                break;
            }
            if (sbar_pos < 0) sbar_pos = 0;
            if (sbar_pos > smax) sbar_pos = smax;
            {
//				SetScrollPos(shop_sbar,SB_CTL,sbar_pos,true);
                lpsi.nPos = sbar_pos;
                lpsi.fMask = SIF_POS;
                SetScrollInfo(shop_sbar,SB_CTL,&lpsi,true);
            }
            if (sbar_pos != old_setting)
                draw_shop_graphics(0,shop_sbar_rect);
            break;
        }

        SetFocus(mainPtr);
        return 0;

    case WM_DESTROY:
    case WM_CLOSE:
        if (hwnd == mainPtr)
        {
            lose_graphics();
            PostQuitMessage(0);
        }
        return 0;
    case WM_QUIT:
        if (hwnd == mainPtr)
            lose_graphics();
        break;
    }

    return DefWindowProc(hwnd,message,wParam,lParam);
}
Beispiel #4
0
int WINAPI WinMain(HINSTANCE hInstance,	HINSTANCE hPrevInstance, LPSTR, int	nCmdShow)
{
    MSG msg;
    WNDCLASS wndclass, wndclass2;
    RECT windRECT;
    HINSTANCE boeSoundsDLL;

    wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
    wndclass.lpfnWndProc = WndProc;
    wndclass.cbClsExtra = 0;
    wndclass.cbWndExtra = 0;
    wndclass.hInstance = hInstance;
    wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
    wndclass.hCursor = NULL;
    wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
    wndclass.lpszMenuName = MAKEINTRESOURCE(1);
    wndclass.lpszClassName = szAppName;

    RegisterClass(&wndclass);

    wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
    wndclass2.lpfnWndProc = WndProc;
    wndclass2.cbClsExtra = 0;
    wndclass2.cbWndExtra = 0;
    wndclass2.hInstance = hInstance;
    wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
    wndclass2.hCursor = NULL;
    wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
    wndclass2.lpszMenuName = NULL;
    wndclass2.lpszClassName = szWinName;

    RegisterClass(&wndclass2);

    mainPtr = CreateWindow (szAppName, "Classic Blades of Exile",
                            WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
                            0,
                            0,
                            588,
                            478,
                            NULL,
                            NULL,
                            hInstance,
                            NULL);

    if (!hPrevInstance)
    {   // initialize
        Get_Path(file_path_name);

        store_hInstance = hInstance;
        accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1));

        boeSoundsDLL = LoadLibrary("./boesounds.dll");

        if (!boeSoundsDLL)
        {
            MessageBox(mainPtr, "BOESOUNDS.DLL not found", "Error", MB_OK | MB_ICONEXCLAMATION);
            return (-1);
        }

        load_sounds(boeSoundsDLL);
        loadFonts();
        loadCursors();

        SetCursor(sword_curs);
        current_cursor = 124;
        /* cursors loaded */

        data_store = new piles_of_stuff_dumping_type;
        data_store3 = new piles_of_stuff_dumping_type3;
        data_store4 = new piles_of_stuff_dumping_type4;
        data_store5 = new piles_of_stuff_dumping_type5;
        scen_item_list = new scen_item_data_type;

        srand(GetCurrentTime());

        get_reg_data();

        if (display_mode != 5)
            max_window(mainPtr);
        else {
            GetWindowRect(GetDesktopWindow(),&windRECT);
            MoveWindow(mainPtr,(windRECT.right - (588 + 10)) / 2,
                       (windRECT.bottom - (425 + 52)) / 2 ,
                       588 + 10,425 + 52,true);
        }

        shop_sbar = CreateWindow("scrollbar",NULL,
                                 WS_CHILD | WS_TABSTOP | SBS_VERT, shop_sbar_rect.left,shop_sbar_rect.top,shop_sbar_rect.right,shop_sbar_rect.bottom,
                                 mainPtr,(HMENU) 3, store_hInstance,NULL);
        lpsi.fMask = SIF_RANGE;
        lpsi.nMax = 16;
        SetScrollInfo(shop_sbar,SB_CTL,&lpsi,false);
//		SetScrollRange(shop_sbar,SB_CTL,0,16,false);

        ShowWindow(mainPtr, nCmdShow);

        plop_fancy_startup();

        init_screen_locs();

        FlushEvents(2);

        SetTimer(mainPtr,1,620,NULL);
        SetTimer(mainPtr,2,200,NULL);

        file_initialize();

        if (GetDeviceCaps(main_dc,BITSPIXEL) * GetDeviceCaps(main_dc,PLANES) < 8)
        {
            MessageBox(mainPtr,"Blades of Exile is designed for 256 colors. The current graphics device is set for less. Exile 3 is playable with less colors, but will look somewhat odd."	,
                       "Not 256 colors!",MB_OK | MB_ICONEXCLAMATION);
            MessageBox(mainPtr,"For tips on how to get 256 colors, hit F1 for help, and then select 'Getting 256 Colors' from the table of contents."	,
                       "Not 256 colors!",MB_OK | MB_ICONEXCLAMATION);
        }

        menu_activate(0);
        cursor_stay();
        showcursor(true);
        reset_text_bar();

        adjust_window_mode();

        cd_init_dialogs();

        if (game_run_before == false) {
            FCD(986,0);
            WritePrivateProfileString("Blades of Exile", "game_run_before", "1", "./blades.ini");
        }
        else if (give_intro_hint == true) tip_of_day();

    }
    event_handled = false;

    while(GetMessage(&msg,NULL,0,0))
    {
        if (event_handled == false)
        {
            if (!TranslateAccelerator(mainPtr, accel, &msg))
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
        }
    }

    delete scen_item_list;
    delete data_store5;
    delete data_store4;
    delete data_store3;
    if(data_store2 != NULL)
        delete[] data_store2;
    if(scen_headers != NULL)
        delete[] scen_headers;
    delete data_store;

    lose_graphics();

    FreeLibrary((HMODULE) boeSoundsDLL);

    return msg.wParam;
}
Beispiel #5
0
long CALLBACK WndProc (HWND hwnd, UINT message,WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
//RECT s_rect = {0,0,30,30},d_rect = {0,0,30,30},d2 = {0,0,420,216},s2 = {0,0,420,216};
POINT press;
short handled = 0,sbar_pos = 0,old_setting;
long which_sbar;
int min = 0, max = 0;
HMENU menu;
POINT p;
RECT r;

	switch (message) {
	case WM_KEYDOWN:
		 if (hwnd != mainPtr) {
			check_cd_event(hwnd,message,wParam,lParam);
			}
			else {
				All_Done = handle_syskeystroke(wParam,lParam,&handled);
				}
		return 0;
		break;

	case WM_CHAR:
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				All_Done = handle_keystroke(wParam,lParam);
				}
		return 0;
		break;

	case WM_LBUTTONDOWN:
		cursor_stay();
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				SetFocus(hwnd);
				press = MAKEPOINT(lParam);

				All_Done = handle_action(press, wParam,lParam);
				check_game_done();
				}
		return 0;
		break;

	case WM_LBUTTONUP:
		mouse_button_held = FALSE;
		break;

	case WM_RBUTTONDOWN:
		mouse_button_held = FALSE;
		cursor_stay();
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else {
				SetFocus(hwnd);
				press = MAKEPOINT(lParam);

				All_Done = handle_action(press, wParam,-2);
				check_game_done();
				}
		return 0;
		break;

	case WM_TIMER:
		// first, mouse held?
		if ((wParam == 1) && (mouse_button_held == TRUE)) {
			GetCursorPos(&p);
			ScreenToClient(mainPtr,&p);
			All_Done = handle_action(p, 0,0);
			}
		// second, refresh cursor?
		if ((wParam == 1) && (overall_mode < 60) && (GetFocus() == mainPtr)) {
			GetCursorPos(&p);
			ScreenToClient(mainPtr,&p);
			GetClientRect(mainPtr,&r);
			if (PtInRect(&r,p))
				restore_cursor();
			}

        if(play_anim == TRUE){
            anim_ticks++;
		    if(overall_mode < 60){
        	    draw_terrain();
                }
            if(overall_mode == 62){
            if(store_ter.picture >= 2000)
                csp(813,14,store_ter.picture - 2000, 5);
       	    else if (store_ter.picture >= 400 && store_ter.picture < 1000)
			    csp(813,14,store_ter.picture - 100, 0);

            if(do_choose_anim == TRUE){
                put_choice_pics();
			    }
            }
        }
		break;

	case WM_PALETTECHANGED:
		 palette_suspect = TRUE;
		 return 0;

	case WM_ACTIVATE:
		if (hwnd == mainPtr) {
			if (((wParam == WA_ACTIVE) ||(wParam == WA_CLICKACTIVE)) &&
				(palette_suspect == TRUE)) {
				palette_suspect = FALSE;
				}
			if ((wParam == WA_ACTIVE) ||(wParam == WA_CLICKACTIVE)) {
				window_in_front = TRUE;
				 }
			if (wParam == WA_INACTIVE) {
				window_in_front = FALSE;
				}
			}
		return 0;


	case WM_MOUSEMOVE:
		if ((mouse_button_held == TRUE) && (hwnd == mainPtr)) {
			press = MAKEPOINT(lParam);
			All_Done = handle_action(press, wParam,lParam);
			}
      	restore_cursor();
		return 0;

	case WM_PAINT:
		hdc = BeginPaint(hwnd,&ps);
		EndPaint(hwnd,&ps);
		if (hwnd != mainPtr)
			check_cd_event(hwnd,message,wParam,lParam);
			else redraw_screen();
		return 0;

	case WM_VSCROLL:
		which_sbar = GetWindowLong((HWND) lParam, GWL_ID);
		switch (which_sbar) {
			case 1:
				sbar_pos = GetScrollPos(right_sbar,SB_CTL);
				old_setting = sbar_pos;
				GetScrollRange(right_sbar,SB_CTL,&min,&max);
				switch (LOWORD(wParam)) {
					case SB_PAGEDOWN: sbar_pos += NRSONPAGE - 1; break;
					case SB_LINEDOWN: sbar_pos++; break;
					case SB_PAGEUP: sbar_pos -= NRSONPAGE - 1; break;
					case SB_LINEUP: sbar_pos--; break;
					case SB_TOP: sbar_pos = 0; break;
					case SB_BOTTOM: sbar_pos = max; break;
					case SB_THUMBPOSITION:
					case SB_THUMBTRACK:
						sbar_pos = HIWORD(wParam);
						break;
					}
				if (sbar_pos < 0)
					sbar_pos = 0;
				if (sbar_pos > max)
					sbar_pos = max;

                lpsi.fMask = SIF_POS;
                lpsi.nPos = sbar_pos;
                SetScrollInfo(right_sbar,SB_CTL,&lpsi,TRUE);
//				SetScrollPos(right_sbar,SB_CTL,sbar_pos,TRUE);

				if (sbar_pos != old_setting)
					draw_rb();
				break;
			}
	    SetFocus(mainPtr);
		return 0;

	case WM_COMMAND:
		if (hwnd == mainPtr) {

			menu = GetMenu(mainPtr);
			handle_menu((short) wParam, menu);
			check_game_done();
			}
			else {
				check_cd_event(hwnd,message,wParam,lParam);
				}
		return 0;


	case WM_DESTROY:
	case WM_CLOSE:
		if (hwnd == mainPtr) {
		discard_graphics();
		PostQuitMessage(0);
			}
		return 0;
	case WM_QUIT:
      if (hwnd == mainPtr)
		discard_graphics();
		break;


	}

return DefWindowProc(hwnd,message,wParam,lParam);
}
Beispiel #6
0
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance,LPSTR, int nCmdShow)
{

	MSG msg;
	WNDCLASS wndclass,wndclass2;
	short seed;

	if (!hPrevInstance) {
		wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
		wndclass.lpfnWndProc = WndProc;
		wndclass.cbClsExtra = 0;
		wndclass.cbWndExtra = 0;
		wndclass.hInstance = hInstance;
		wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
		wndclass.hCursor = NULL;
		wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
		wndclass.lpszMenuName = MAKEINTRESOURCE(1);
		wndclass.lpszClassName = szAppName;

		RegisterClass(&wndclass);

		wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW;
		wndclass2.lpfnWndProc = WndProc;
		wndclass2.cbClsExtra = 0;
		wndclass2.cbWndExtra = 0;
		wndclass2.hInstance = hInstance;
		wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10));
		wndclass2.hCursor = NULL;
		wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
		wndclass2.lpszMenuName = NULL;
		wndclass2.lpszClassName = szWinName;

		RegisterClass(&wndclass2);
		}

		mainPtr = CreateWindow (szAppName,
			"Classic Blades of Exile Scenario Editor",
			WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN,
			0,
			0,
			536,
			478,
			NULL,
			NULL,
			hInstance,
			NULL);


	if (!hPrevInstance) { // initialize
		//center_window(mainPtr);
 		Get_Path(file_path_name);
		store_hInstance = hInstance;
		accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1));
		loadSettingsFromFile();

		seed = (short) GetCurrentTime();
		srand(seed);

		data_store = new piles_of_stuff_dumping_type;

		max_window(mainPtr);
		GetWindowRect(mainPtr,&windRect);
		SetTimer(mainPtr,1,20,NULL);

		ShowWindow(mainPtr,nCmdShow);
		Set_up_win ();
		init_lb();
		init_rb();
		init_town(1);
		init_out();

		init_scenario();

		font = CreateFont(12,0,0,0,0, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		small_bold_font = CreateFont(12,0,0,0,700, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		italic_font = CreateFont(12,0,0,0,0, 1,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		underline_font = CreateFont(12,0,0,0,0, 0,1,0, 0,0,
			0,0,0,"MS Sans Serif");
		bold_font = CreateFont(14,0,0,0,700, 0,0,0, 0,0,
			0,0,0,"MS Sans Serif");
		tiny_font = font;
		load_sounds();

		right_sbar_rect.top = RIGHT_AREA_UL_Y;
		right_sbar_rect.left = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH - 16 ;
		right_sbar_rect.bottom = RIGHT_AREA_UL_Y + RIGHT_AREA_HEIGHT;
		right_sbar_rect.right = RIGHT_AREA_UL_X + RIGHT_AREA_WIDTH ;
		right_sbar = CreateWindow("scrollbar",NULL,
			WS_CHILD | WS_TABSTOP | SBS_VERT, right_sbar_rect.left + ulx,right_sbar_rect.top + uly,
			right_sbar_rect.right - right_sbar_rect.left,
			right_sbar_rect.bottom - right_sbar_rect.top,
			mainPtr,(HMENU) 1,store_hInstance,NULL);

		init_screen_locs();
		set_up_start_screen();

		file_initialize();
		check_colors();
		cursor_stay();
		update_item_menu();
		shut_down_menus(0);

		cd_init_dialogs();

 		}

		event_handled = FALSE;
		while(GetMessage(&msg,NULL,0,0)) {
			if (event_handled == FALSE) {
				if (!TranslateAccelerator(mainPtr, accel, &msg)) {
					TranslateMessage(&msg);
					DispatchMessage(&msg);
					}
				}
			}

		delete data_store;
		saveSettingsToFile();

		return msg.wParam;
}