int main(int argc, char **argv) { DARNIT_KEYS keys; DARNIT_MOUSE mouse; //particle_emitter_new(30, 5000, 8000, 10000, 255, 0, 0, PARTICLE_TYPE_PULSE, 400, 240, 0, -100, 100); //particle_emitter_new(30, 5000, 8000, 10000, 255, 255, 0, PARTICLE_TYPE_PULSE, 400, 240, 0, -100, 100); init(); gamestate(GAMESTATE_MENU); while(_gamestate!=GAMESTATE_QUIT) { keys=d_keys_get(); mouse=d_mouse_get(); if(handle[_gamestate]) handle[_gamestate](&keys, &mouse); d_render_begin(); if(render[_gamestate]) render[_gamestate](); d_render_end(); d_loop(); } d_quit(); return 0; }
int main(int argc, char **argv) { d_init("pong", "Pong!", NULL); if (!init()) { fprintf(stderr, "libDarnit didn't init\n"); return -1; } d_render_clearcolor_set(0, 0, 192); for (;;) { player_loop(); ball_loop(); d_render_begin(); d_render_tile_blit(p.player_ts, 0, p.player.x, p.player.y / 1000); d_render_end(); d_loop(); } d_quit(); return 0; }
int main(int argc, char **argv) { DARNIT_SPRITE *sprite; if (argc <3) { fprintf(stdout, "Usage: %s <sprite> <direction>\n", argv[0]); return -1; } if (d_init("libDarnit spriteview", "spriteview", NULL) == NULL) { fprintf(stderr, "libDarnit failed to init\n"); return -1; } if ((sprite = d_sprite_load(argv[1], atoi(argv[2]), DARNIT_PFORMAT_RGB5A1)) == NULL) { fprintf(stderr, "Unable to open sprite %s\n", argv[1]); d_quit(); return -1; } d_sprite_move(sprite, 0, 0); d_sprite_animate_start(sprite); d_render_blend_enable(); for (;;) { d_render_begin(); d_sprite_draw(sprite); d_render_end(); d_loop(); } return 0; }
int main(int argc, char **argv) { DARNIT_TILESHEET *ts; DARNIT_TILEMAP *tm; int i, t; d_init("orthotest", "orthotest", NULL); ts = d_render_tilesheet_load("grid.png", 24, 24, DARNIT_PFORMAT_RGB5A1); tm = d_tilemap_new(0xFFF, ts, 0xFFF, 10, 18); for (i = 0; i < 180; i++) tm->data[i] = 1; d_tilemap_recalc(tm); d_tilemap_camera_move(tm, -1, 0); t = d_time_get(); for (i = 0;; i++) { fprintf(stderr, "Moving camera %i\n", -i / 30); d_tilemap_camera_move(tm, 0, -i / 30); d_render_begin(); d_tilemap_draw(tm); d_render_end(); d_loop(); } d_quit(); }
int main(int argc, char **argv) { char fps[6]; init(); d_tilemap_camera_move(ppt.tm, -ppt.ui.offset_x, -ppt.ui.offset_y); *fps = 0; for (;;) { d_render_begin(); state_loop(); /* FIXME: Remove */ sprintf(fps, "%i", d_fps()); d_text_surface_reset(ppt.fps); d_text_surface_string_append(ppt.fps, fps); d_render_blend_enable(); d_text_surface_draw(ppt.fps); d_render_blend_disable(); d_render_end(); d_loop(); } return 0; }
int main(int argc, char **argv) { DARNIT_TILEMAP *tm; DARNIT_TILESHEET *ts; int i, j; d_init("isotest", "isotest", NULL); ts = d_render_tilesheet_isom_load("isosheet.png", 64, 64, DARNIT_PFORMAT_RGB5A1); tm = d_tilemap_isom_new(0, ts, 0xFF, 32, 16, 32); d_render_blend_enable(); d_tilemap_recalc(tm); for (i = 0;; i++) { j = i % 1200; if (j > 600) j = j + (2*(j - 600)) * -1; j *= -1; j += 300; d_tilemap_camera_move(tm, 0, 0); d_render_begin(); d_render_blend_enable(); d_tilemap_draw(tm); d_render_end(); d_loop(); } d_quit(); }
int main(int argc, char **argv) { d_init_custom("AutoKorg", WINDOW_WIDTH, WINDOW_HEIGHT, 0, "robot", NULL); //Calling an initiating function. Said function creates a window //with resolution 800x600, that's now full-screen and with the title AutoKorg. DARNIT_FONT *kgfont = d_font_load("KGRayofSunshine.ttf", 60, 256, 256); //We create a font handle. DARNIT_TEXT_SURFACE *papper = d_text_surface_new(kgfont, 100 , 800, 10, 0); //Here we create a handle to a text surface, using the font previously handled. /*pthread_t threads[1]; hello = pthread_create(&threads[0], NULL, musikka, (void *) NULL);*/ d_cursor_show(1); //Call a funciton which shows the cursor in the window. initiate_buttons(); initiate_serial_port(); for(;;) { //Program loop. d_render_begin(); //Call to start rendering. d_render_blend_enable(); //Enable blend, a call to a function apparently needed. if(state < DISCO){ d_render_tint(255,255,255,255); } else { d_render_tint(rand() & 0xF0, rand() & 0xF0, rand() & 0xF0, 255); } //Another call to a needed function. Don't question the libdarnit. //d_text_surface_string_append(papper, svar); do_stuff(papper); //Call to a function which does stuff. draw_interface(); //Draws us some graphics. d_render_end(); //Call to a function which you do at the stop of rendering. d_loop(); //Call to a function that is to be called inbetween frames. d_text_surface_reset(papper); //Lastly we clear the textsurface. } return 0; //End of show. }
int main(int argc, char **argv) { DARNIT_IMAGE_DATA img; DARNIT_TILESHEET *ts; IMG_STRUCT **imgs, **tmp; DARNIT_KEYS keys; int images, image_disp, i; imgs = NULL; images = 0; image_disp = 0; if (argc < 2) { fprintf(stderr, "Usage: %s <image to analyze>\n", argv[0]); return -1; } d_init("algdata", "algdata", NULL); if (!((img = d_img_load_raw(argv[1])).data)) { fprintf(stderr, "Unable to load %s\n", argv[1]); d_quit(); } d_render_clearcolor_set(255, 255, 255); do { i = 0; ts = next_image(img, &i); if (ts) { if (!(tmp = realloc(imgs, sizeof(IMG_STRUCT **) * (images + 1)))) d_quit(); imgs = tmp; imgs[images] = new_image(ts, i); images++; } } while (ts); if (!imgs) d_quit(); sort_image(imgs, images); for (;;) { keys = d_keys_get(); if (keys.start) { image_disp = (image_disp + 1 >= images) ? 0 : image_disp + 1; d_keys_set(keys); } d_render_begin(); d_render_tile_blit(imgs[image_disp]->ts, 0, 0, 0); d_render_end(); d_loop(); } return 0; }
int main(int argc, char **argv) { int i, j; struct GRAPH *g, *tree=NULL; struct VERTEX *v; struct POINT p; DARNIT_KEYS keys; srand(time(NULL)); d_init("Graphs", "uppg8", NULL); for(i=0; i<256; i++) { circle[i]=d_render_circle_new(32, 1); line[i]=d_render_line_new(1, 1); } for(j=0; j<4; j++) for(i=0; i<7; i++) { p.x=i*100+50;//(rand()%80)*10; p.y=j*100+50;//(rand()%48)*10; v=graph_add_vertex(&graph, p); for(g=graph; g; g=g->next) if(!(rand()%6)) graph_add_edge(v, g->vertex, rand()%100, DIRECTION_DOUBLE); } tree=graph_prim(graph); draw_graph(graph); for(g=graph;;) { keys=d_keys_get(); if(keys.start) { g=g==graph?tree:graph; draw_graph(g); } d_keys_set(keys); d_render_begin(); d_render_tint(0xFF, 0xFF, 0xFF, 0xFF); for(i=0; i<vertices; i++) d_render_circle_draw(circle[i]); for(i=0; i<edges; i++) { d_render_tint(length[i], 0x7F, 0x0, 0xFF); d_render_line_draw(line[i], 1); } d_render_end(); d_loop(); } d_quit(); return 0; }
int main(int argc, char **argv) { int i, j, js0_x, js0_y, js1_x, js1_y; void *font, *surface, *text, *mapsheet, *sprite, *textinput, *mtsprite, *fps_text, *tilebuf, *fancy_text; void *music; char test[256], fps[16]; char *test_text; DARNIT_MOUSE mouse; DARNIT_KEYS keys; DARNIT_MAP *map; DARNIT_SPRITE *mapsprite; if (!d_init("TESTAPP - libDarnit", "testapp", NULL)) return -1; compression_test(); /* Sound/music */ music = d_sound_tracked_load("latyl-greasy_duck_v1.mod", DARNIT_AUDIO_STREAM, DARNIT_AUDIO_STEREO); d_sound_play(music, 0, 127, 127, 0); /* Text rendering */ test_text = malloc(64); font = d_font_load("dejavu_sans.ttf", 28, 512, 512); text = d_text_surface_new(font, 80, 800, 0, 460); fancy_text = d_text_surface_color_new(font, 16, 800, 0, 420); colorTest(fancy_text); fps_text = d_text_surface_new(font, 16, 200, 0, 40); /* Menutk test */ surface = d_menu_vertical_new("Hello\nGoodbye\nOther\nNothing\nLess than nothing", 50, 100, font, 200, 10, 3); sprintf(test_text, "Héllo, world. Modify m€! Test of offsets"); textinput = d_menu_textinput_new(0, 0, font, test_text, 64, 200); /* Sprites */ sprite = d_sprite_load("test.spr", 0, DARNIT_PFORMAT_RGB5A1); mapsprite = d_sprite_load("baurn.spr", 0, DARNIT_PFORMAT_RGB5A1); d_sprite_move(sprite, 50, 50); d_sprite_move(mapsprite, 0, 0); d_sprite_animate_start(sprite); d_sprite_animate_start(mapsprite); mtsprite = d_mtsprite_load("testspr.mts"); d_mtsprite_animate_start(mtsprite); /* Maps */ mapsheet = d_render_tilesheet_load("mapsheet.png", 32, 32, DARNIT_PFORMAT_RGBA8); if ((map = d_map_load("testmap_iso.ldmz")) == NULL) fprintf(stderr, "Map load failed\n"); d_tilemap_sprite_add(map->layer[0].tilemap, mapsprite); /* Tile caches */ tilebuf = d_render_tile_new(1, mapsheet); d_render_tile_move(tilebuf, 0, 64, 64); d_render_tile_tilesheet_coord_set(tilebuf, 0, 16, 16, 32, 32); /* Misc */ fprintf(stderr, "String lenght: %i\n", d_font_string_w(font, "ASDFÅÄÖ,,")); for (i = j = 0;;) { d_sprite_move(mapsprite, 64, j * 4); keys = d_keys_get(); d_text_surface_reset(text); d_text_surface_reset(fps_text); mouse = d_mouse_get(); d_joystick_get(&js0_x, &js0_y, &js1_x, &js1_y); sprintf(test, "X: %i, Y: %i, W: %i;; TX: %i, TY: %i;; nub0 (%i,%i) ;; nub1(%i,%i)", mouse.x, mouse.y, mouse.wheel, i*4, j*4, js0_x, js0_y, js1_x, js1_y); sprintf(fps, "%i", d_last_frame_time()); d_text_surface_string_append(text, test); d_text_surface_string_append(fps_text, "ASDFÅÄÖ,,"); if (keys.lmb) d_render_fade_in(1000, 1.0f, 0.0f, 0.0f); if (keys.rmb) d_render_fade_out(1000); d_render_begin(); if (keys.left == 1) i--; if (keys.right == 1) i++; if (keys.up == 1) j--; if (keys.down == 1) j++; if (keys.select) fprintf(stderr, "Blololol\n"); if (keys.r == 1) d_tilemap_camera_move(map->layer->tilemap, i*4, j*4); d_render_blend_enable(); d_tilemap_draw(map->layer->tilemap); if (keys.l == 1) if (d_menu_loop(surface) != -1) return 0; d_menu_loop(textinput); d_sprite_draw(sprite); d_text_surface_draw(text); d_text_surface_draw(fancy_text); d_text_surface_draw(fps_text); d_render_offset(-200, -200); d_mtsprite_draw(mtsprite); d_render_offset(0, 0); d_render_blend_disable(); d_render_tile_draw(tilebuf, 1); d_render_end(); d_loop(); } return 0; }
int main(int argc, char **argv) { char font_path[512]; char *tmp; bool fullscreen = false; if (argc >= 2 && !strcmp(argv[1], "-fs")) fullscreen = true; d_init_custom("Fascister i grönsakslandet ~ //achtung fulkod", DISPLAY_WIDTH, DISPLAY_HEIGHT, fullscreen, "birdie26", NULL); sprintf(font_path, "%s", d_fs_exec_path()); chdir(tmp = dirname(font_path)); sprintf(font_path, "%s/res/font.ttf", tmp); gfx.font.large = d_font_load(font_path, 36, 256, 256); gfx.font.small = d_font_load(font_path, 16, 256, 256); s = malloc(sizeof(*s)); ui_init(4); menu_init(); gameroom_init(); lobby_init(); character_room_init(); game_over_init(); gamestate_pane[GAME_STATE_MENU] = &menu.pane; gamestate_pane[GAME_STATE_SELECT_NAME] = &select_name.pane; gamestate_pane[GAME_STATE_CHARACTERS] = &character_room.pane; gamestate_pane[GAME_STATE_LOBBY] = &lobby.pane; gamestate_pane[GAME_STATE_ENTER_IP] = &enter_ip.pane; gamestate_pane[GAME_STATE_GAMEROOM] = &gameroom.pane; gamestate_pane[GAME_STATE_GAME_OVER] = &game_over.pane; signal(SIGINT, d_quit); //lol network_init(PORT); d_cursor_show(1); d_render_clearcolor_set(0x7F, 0x7F, 0x7F); if(argc > 1) { snprintf(player_name, NAME_LEN_MAX, "%s", argv[1]); game_state(GAME_STATE_MENU); } else game_state(GAME_STATE_SELECT_NAME); while(gamestate!=GAME_STATE_QUIT) { if(state_network_handler[gamestate]) state_network_handler[gamestate](); d_render_begin(); d_render_blend_enable(); d_render_tint(20, 20, 20, 255); if(gamestate_pane[gamestate]) ui_events(gamestate_pane[gamestate], 1); d_render_tint(255, 255, 255, 255); if(state_render[gamestate]) state_render[gamestate](); if(state_network_handler[gamestate]) state_network_handler[gamestate](); d_render_end(); d_loop(); } d_quit(); return 0; }