Beispiel #1
0
int main()
{
	cout << "==" << endl;

	string a = "10000";
	string b = "789";
	int powerFig = 3;
	string c;

	/*c = dataAdd(a, b);

	cout << a.c_str() << " + " << b.c_str() << " = " << endl;
	cout << c.c_str() << endl << "==" << endl;*/

	/*c = dataMul(a, b);

	cout << a.c_str() << " * " << b.c_str() << " = " << endl;
	cout << c.c_str() << endl << "==" << endl;*/

	c = dataPower(a, powerFig);

	cout << a.c_str() << "^" << powerFig << " = " << endl;
	cout << c.c_str() << endl << "==" << endl;


	return 1;
}
void BitHartigan(unsigned char**& data, int rows, int cols, int k, int*& lables, int round, double**& dataMap){
	// centers cols is 8 size of data
	int* random = new int[k];
	int* randIndex = new int[k];
	int* cCount = new int[k];
	double** centers = new double*[k];

	set<int> randomSet;

	// init centers
	for (int i = 0; i < k; i++){
		centers[i] = new double[cols];
	}


	for (int i = 0; i < k; i++){
		cCount[i] = 0;
		//random[i] = i;
		randIndex[i] = i;

		int tmp = rand() % rows;

		if (randomSet.find(tmp) == randomSet.end()){
			random[i] = tmp;

			
			//for (int a = 0; a < cols; a++){
			//	int block = a / 8;
			//	int ind = a % 8;
			//	centers[i][a] = dataMap[data[tmp][block]][ind];
			//	//centers[i][a] = getDataAt(data, tmp, a);
			//}

			for (int a = 0; a < cols/8; a++){
				memcpy(&centers[i][a * 8], dataMap[data[tmp][a]], 8);
			}

		}
		else{
			i--;
		}

	}

	//compute distatnce between centers and data

	double* xpower = dataPower(data, rows, cols, dataMap);
	double* ypower = centersPower(centers, k, cols);

	double** distances = BitDistance(data, rows, cols, centers, k, cols,dataMap,xpower,ypower);

	int* index = new int[rows];
	double* dist = new double[rows];

	for (int i = 0; i < rows; i++){
		double minDist = distances[i][0];
		double minIndex = 0;

		for (int j = 1; j < k; j++){
			if (distances[i][j] < minDist){
				minDist = distances[i][j];
				minIndex = j;
			}
		}

		dist[i] = minDist;
		index[i] = minIndex;
	}

	//for (int i = 0; i < rows; i++)
	//	cout << index[i] << "\t";

	//cout << endl;
	//update centers
	for (int i = 0; i < k; i++){
		cCount[i] = 0;
		for (int j = 0; j < cols; j++){
			centers[i][j] = 0;
		}
	}

	for (int j = 0; j < rows; j++){
		int a = index[j];
		cCount[a] ++;

		for (int x = 0; x < cols; x++){
			int block = x / 8;
			int ind = x % 8;
			centers[a][x] += dataMap[data[j][block]][ind];
			//centers[a][x] += getDataAt(data, j, x);
		}

		//for (int x = 0; x < cols / 8; x++){
		//	memcpy(&centers[a][x * 8], dataMap[data[j][x]], 8);
		//}
	}

	//for (int i = 0; i < cols; i++)
	//	cout << centers[0][i] << "\t";

	//cout << endl;
	for (int i = 0; i < k; i++){

		for (int j = 0; j < cols; j++){
			centers[i][j] = centers[i][j]/cCount[i];
		}
	}


	//begin iteration

	for (int cnt = 0; cnt < round; cnt++){
		for (int id = 0; id < rows; id++){
			int newid = id;
			int cluster1 = index[id];

			if (cCount[cluster1]>1){
				unsigned char* vx = data[id];
				//double* vc1 = centers[cluster1];
				double* vc1 = new double[cols];
				for (int a = 0; a < cols; a++){
					vc1[a] = centers[cluster1][a];
				}

				for (int a = 0; a < cols; a++){
					int block = a / 8;
					int ind = a % 8;

					int tmp = dataMap[data[id][block]][ind];
					centers[cluster1][a] = (vc1[a] * cCount[cluster1] - tmp) / (cCount[cluster1] - 1.0);
					//centers[cluster1][a] = (vc1[a]*cCount[cluster1] - getDataAt(data,id,a)) / (cCount[cluster1] - 1.0);
				}

				cCount[cluster1] = cCount[cluster1] - 1;

				double* dis = VectorBitDistance(vx, cols, centers, k, cols,dataMap);
				double* deltaCost = new double[k];

				for (int i = 0; i < k; i++){
					deltaCost[i] = (cCount[i] / (cCount[i] + 1.0))*dis[i];
				}

				int cluster2 = 0;
				double minValue = deltaCost[0];
				for (int i = 1; i < k; i++){
					double tmpValue = deltaCost[i];
					if (minValue >= tmpValue){
						cluster2 = i;
						minValue = tmpValue;
					}
				}

				if (cluster1 == cluster2){
					for (int a = 0; a < cols; a++){
						centers[cluster1][a] = vc1[a];
					}
					cCount[cluster1] = cCount[cluster1] + 1;
				}
				else{
					for (int a = 0; a < cols; a++){
						int block = a / 8;
						int ind = a % 8;

						int tmp = dataMap[data[id][block]][ind];
						centers[cluster2][a] = (centers[cluster2][a] * cCount[cluster2] + tmp) / (cCount[cluster2] + 1.0);
						//centers[cluster2][a] = (centers[cluster2][a] * cCount[cluster2] + getDataAt(data, id, a)) / (cCount[cluster2] + 1.0);
					}

					cCount[cluster2] = cCount[cluster2] + 1;
					index[id] = cluster2;
				}
			}
		}

		//update centers
		for (int i = 0; i < k; i++){
			cCount[i] = 0;
			for (int j = 0; j < cols; j++){
				centers[i][j] = 0;
			}
		}

		for (int j = 0; j < rows; j++){
			int a = index[j];
			cCount[a] ++;

			for (int x = 0; x < cols; x++){
				int block = x / 8;
				int ind = x % 8;
				centers[a][x] += dataMap[data[j][block]][ind];
				//centers[a][x] += getDataAt(data, j, x);
			}
		}

		for (int i = 0; i < k; i++){

			for (int j = 0; j < cols; j++){
				if (cCount[i] != 0)
					centers[i][j] = centers[i][j] / cCount[i];
				else
					centers[i][j] = 0;
				//centers[i][j] = centers[i][j] / cCount[i];
			}
		}
	}

	for (int i = 0; i < rows; i++){
		lables[i] = index[i];
	}

}