Beispiel #1
0
bool CCLayerImpl::hasDebugBorders() const
{
    return debugBorderColor().alpha() && debugBorderWidth() > 0;
}
Beispiel #2
0
void CCLayerImpl::appendDebugBorderQuad(CCQuadCuller& quadList, const CCSharedQuadState* sharedQuadState) const
{
    if (!hasDebugBorders())
        return;

    IntRect layerRect(IntPoint(), contentBounds());
    quadList.append(CCDebugBorderDrawQuad::create(sharedQuadState, layerRect, debugBorderColor(), debugBorderWidth()));
}
Beispiel #3
0
bool CCLayerImpl::hasDebugBorders() const
{
    return SkColorGetA(m_debugBorderColor) && debugBorderWidth() > 0;
}
void GraphicsLayerTextureMapper::commitLayerChanges()
{
    if (m_changeMask == NoChanges)
        return;

    if (m_changeMask & ChildrenChange) {
        Vector<TextureMapperLayer*> textureMapperLayerChildren;
        toTextureMapperLayerVector(children(), textureMapperLayerChildren);
        m_layer->setChildren(textureMapperLayerChildren);
    }

    if (m_changeMask & MaskLayerChange)
        m_layer->setMaskLayer(toTextureMapperLayer(maskLayer()));

    if (m_changeMask & ReplicaLayerChange)
        m_layer->setReplicaLayer(toTextureMapperLayer(replicaLayer()));

    if (m_changeMask & PositionChange)
        m_layer->setPosition(position());

    if (m_changeMask & AnchorPointChange)
        m_layer->setAnchorPoint(anchorPoint());

    if (m_changeMask & SizeChange)
        m_layer->setSize(size());

    if (m_changeMask & TransformChange)
        m_layer->setTransform(transform());

    if (m_changeMask & ChildrenTransformChange)
        m_layer->setChildrenTransform(childrenTransform());

    if (m_changeMask & Preserves3DChange)
        m_layer->setPreserves3D(preserves3D());

    if (m_changeMask & ContentsRectChange)
        m_layer->setContentsRect(contentsRect());

    if (m_changeMask & MasksToBoundsChange)
        m_layer->setMasksToBounds(masksToBounds());

    if (m_changeMask & DrawsContentChange)
        m_layer->setDrawsContent(drawsContent());

    if (m_changeMask & ContentsVisibleChange)
        m_layer->setContentsVisible(contentsAreVisible());

    if (m_changeMask & ContentsOpaqueChange)
        m_layer->setContentsOpaque(contentsOpaque());

    if (m_changeMask & BackfaceVisibilityChange)
        m_layer->setBackfaceVisibility(backfaceVisibility());

    if (m_changeMask & OpacityChange)
        m_layer->setOpacity(opacity());

    if (m_changeMask & BackgroundColorChange)
        m_layer->setSolidColor(solidColor());

#if ENABLE(CSS_FILTERS)
    if (m_changeMask & FilterChange)
        m_layer->setFilters(filters());
#endif

    if (m_changeMask & BackingStoreChange)
        m_layer->setBackingStore(m_backingStore);

    if (m_changeMask & DebugVisualsChange)
        m_layer->setDebugVisuals(isShowingDebugBorder(), debugBorderColor(), debugBorderWidth(), isShowingRepaintCounter());

    if (m_changeMask & RepaintCountChange)
        m_layer->setRepaintCount(repaintCount());

    if (m_changeMask & ContentChange)
        m_layer->setContentsLayer(platformLayer());

    if (m_changeMask & AnimationChange)
        m_layer->setAnimations(m_animations);

    if (m_changeMask & AnimationStarted)
        client()->notifyAnimationStarted(this, m_animationStartTime);

    if (m_changeMask & FixedToViewporChange)
        m_layer->setFixedToViewport(fixedToViewport());

    if (m_changeMask & IsScrollableChange)
        m_layer->setIsScrollable(isScrollable());

    if (m_changeMask & CommittedScrollOffsetChange)
        m_layer->didCommitScrollOffset(m_committedScrollOffset);

    m_changeMask = NoChanges;
}
Beispiel #5
0
void CCLayerImpl::appendDebugBorderQuad(CCQuadSink& quadList, const CCSharedQuadState* sharedQuadState, CCAppendQuadsData& appendQuadsData) const
{
    if (!hasDebugBorders())
        return;

    IntRect contentRect(IntPoint(), contentBounds());
    quadList.append(CCDebugBorderDrawQuad::create(sharedQuadState, contentRect, debugBorderColor(), debugBorderWidth()).PassAs<CCDrawQuad>(), appendQuadsData);
}