Beispiel #1
0
MTex *add_mtex(void)
{
	MTex *mtex;
	
	mtex = MEM_callocN(sizeof(MTex), "add_mtex");
	
	default_mtex(mtex);
	
	return mtex;
}
Beispiel #2
0
static void brush_defaults(Brush *brush)
{
    brush->blend = 0;
    brush->flag = 0;

    brush->ob_mode = OB_MODE_ALL_PAINT;

    /* BRUSH SCULPT TOOL SETTINGS */
    brush->weight = 1.0f; /* weight of brush 0 - 1.0 */
    brush->size = 35; /* radius of the brush in pixels */
    brush->alpha = 0.5f; /* brush strength/intensity probably variable should be renamed? */
    brush->autosmooth_factor = 0.0f;
    brush->crease_pinch_factor = 0.5f;
    brush->sculpt_plane = SCULPT_DISP_DIR_AREA;
    brush->plane_offset = 0.0f; /* how far above or below the plane that is found by averaging the faces */
    brush->plane_trim = 0.5f;
    brush->clone.alpha = 0.5f;
    brush->normal_weight = 0.0f;
    brush->flag |= BRUSH_ALPHA_PRESSURE;

    /* BRUSH PAINT TOOL SETTINGS */
    brush->rgb[0] = 1.0f; /* default rgb color of the brush when painting - white */
    brush->rgb[1] = 1.0f;
    brush->rgb[2] = 1.0f;

    /* BRUSH STROKE SETTINGS */
    brush->flag |= (BRUSH_SPACE | BRUSH_SPACE_ATTEN);
    brush->spacing = 10; /* how far each brush dot should be spaced as a percentage of brush diameter */

    brush->smooth_stroke_radius = 75;
    brush->smooth_stroke_factor = 0.9f;

    brush->rate = 0.1f; /* time delay between dots of paint or sculpting when doing airbrush mode */

    brush->jitter = 0.0f;

    /* BRUSH TEXTURE SETTINGS */
    default_mtex(&brush->mtex);

    brush->texture_sample_bias = 0; /* value to added to texture samples */
    brush->texture_overlay_alpha = 33;

    /* brush appearance  */

    brush->add_col[0] = 1.00; /* add mode color is light red */
    brush->add_col[1] = 0.39;
    brush->add_col[2] = 0.39;

    brush->sub_col[0] = 0.39; /* subtract mode color is light blue */
    brush->sub_col[1] = 0.39;
    brush->sub_col[2] = 1.00;
}