Beispiel #1
0
 void      del(CGELptr &g)              { map<CGELptr,void *>::iterator it;
                                          it = _dhash.find(g);
                                          if (it != _dhash.end()) {
                                             del_item(it->second);
                                             _dhash.erase(it);
                                          }
                                        }
Beispiel #2
0
void *tc_list_pop(TCList *L, int pos)
{
    TCListItem *IT = find_position(L, pos);
    void *data = NULL;
    if (IT) {
        data = IT->data;
        if (L->head == IT) {
            if (IT->next) {
                IT->next->prev = NULL;
            }
            L->head = IT->next;
        } else if (L->tail == IT) {
            if (IT->prev) {
                IT->prev->next = NULL;
            }
            L->tail = IT->prev;
        } else {
            IT->next->prev = IT->prev;
            IT->prev->next = IT->next;
        }
        
        del_item(L, IT);
        L->nelems--;
    }
    return data;
}
Beispiel #3
0
int main()
{
	int a;
	do{
		printf("Press 1 for Adding Item to list\n");
		printf("Press 2 for Deleting Item from list\n");
		printf("Press 3 to Display list\n");
		printf("press 4 to Exit \n");
		scanf("%d",&a);
		switch(a){
			case 1:{add_item();
                   break;}
			case 2:{del_item();
                   break;}
			case 3:{display();
                   break;}
			case 4:{exit_end();
                   break;}
			default:{printf("Sorry I Can't Understand you !\n");
                    break;}

		}
		printf("\n");

	}while(a!=4);
    return 0;

}
Beispiel #4
0
static void parser_reset(Parser *parser)
{
    if (parser->currItem) {
        del_item(&parser->currItem->head);
        parser->currItem = 0;
    }
    parser->lineState = STATE_PREFIX;
}
Beispiel #5
0
int main()
{
		int usrip;
		struct lnlst *head;

		head = (struct lnlst *)malloc(sizeof(struct lnlst));
		head->data = 0;
		head->next = NULL;

		while (1) {
				printf("1. Add\n");
				printf("2. Delete\n");
				printf("3. Traverse\n");
				printf("4. Show All\n");
				printf("5. Delete All\n");
				printf("6. Exit\n");
				printf("Please enter an option\n");
				scanf("%d", &usrip);
				switch (usrip)
				{
						case 1:
								add_item(head);
								break;

						case 2:
								del_item(head);
								break;

						case 3:
								traverse(head);
								break;

						case 4:
								show_all(head);
								break;

						case 5:
								del_all(head);
								break;

						case 6:
								del_all(head);
								printf ("\nExiting...\n");
								return 0;

						default:
								del_all(head);
								printf ("Hey Ass****! can you not see a list of options provided\n");
								printf ("Get lost... Exiting...\n");
								return 0;
				}
		}
		return 0;
}
/**
* Maneja los semáforos y obtiene un item del buffer
* cuando el proceso entra en la sección crítica
**/
void consume(int id_proc, int times, tpBuffer pBuffer, int semId){
	int i;
	for (i = 0; i < times; ++i)	{
		P(semId, SEM_LLENO);
		P(semId, SEM_MUTEX);
		
		del_item(id_proc, pBuffer); // Sección crítica

		V(semId, SEM_MUTEX);
		V(semId, SEM_VACIO);
	}
}
void ClearFolder(Folder *pFolder)
{
    Item *item = pFolder->items;
    while (item) {
        Item* next = item->next;
        del_item(item, MODE_FOLDER == pFolder->mode);
        item = next;
    }
    pFolder->items = NULL;

    if (pFolder->id_notify) {
        remove_change_notify_entry(pFolder->id_notify);
        pFolder->id_notify = 0;
    }

    delete_pidl_list(&pFolder->pidl_list);
}
Beispiel #8
0
struct item *main_menu(struct item *ptr) { /* Menu for user`s choice */
	int choice = 0;
	for(;;) {
		printf("1.Initialize list of items\n");
		printf("2.Add item in existing list\n");
		printf("3.Delete item with specified name\n");
		printf("4.Output list on monitor\n");
		printf("5.Exit\n");
		choice = getchar();
		clear_buffer();
		if(choice >= '1' && choice <= '4') {
			switch(choice) {
				case '1' :
					ptr = add_item(ptr, 0);
					break;
				case '2' :
					ptr = add_item(ptr, 1);
					break;
				case '3' :
					ptr = del_item(ptr);
					break;
				case '4' :
					out_list(ptr);
					break;
			}
		}
		else if(choice == '5') {
			break;
		}
		else {
			printf("Wrong choice. Please input again\n");
		}
	}
	if(ptr != NULL) {
		while(ptr->prev != NULL) {
			ptr = ptr->prev;
		}
	}
	return ptr;
}
// ----------------------------------------------
Item *join_folders(Item *items)
{
    items = Sort(items);
    Item *mi = items, *mn;
    if (mi) while (NULL != (mn = mi->next))
    {
        // compare first with second
        if (mi->m_pszTitle[0] && 0 == _stricmp(mi->m_pszTitle, mn->m_pszTitle)) 
        {
            // set list ptr to the 3rd item, which becomes the second now
            mi->next = mn->next;

            // delete the second menu item
            del_item(mn, true);
        } 
        else 
        {
            // the second is now the first
            mi = mn;
        }
    }
    return items;
}
Beispiel #10
0
void _delvec(QSP_ARG_DECL  Data_Obj *dp)
{

	assert(dp!=NULL);
	assert(OBJ_NAME(dp)!=NULL);

#ifdef ZOMBIE_SUPPORT
	// This should go back in eventually!
	if( OBJ_FLAGS(dp) & DT_STATIC && OWNS_DATA(dp) ){
sprintf(ERROR_STRING,"delvec:  static object %s will be made a zombie",OBJ_NAME(dp));
advise(ERROR_STRING);
		make_zombie(dp);
		return;
	}


	if( OBJ_REFCOUNT(dp) > 0 ){
		/* This zombie business was introduced at a time
		 * when a displayed image had to be kept around
		 * to refresh its window...  with the current
		 * X windows implementation of viewers that is
		 * no longer the case, so this may be unecessary...
		 *
		 * But another case arises when we have a static
		 * object in the expression language, that gets
		 * deleted outside of the expression language.
		 * This shouldn't be done, but we don't want to
		 * be able to crash the program either...
		 */

sprintf(ERROR_STRING,"delvec:  object %s (refcount = %d) will be made a zombie",OBJ_NAME(dp),dp->dt_refcount);
advise(ERROR_STRING);
		make_zombie(dp);
		return;
	}
#endif /* ZOMBIE_SUPPORT */

	// If the object has been exported, we need to delete
	// the associated identifier...
	//
	// BUT if it was exported, then it may be referenced!?
	// So it should be static...
	//
	// If we have references, and are therefore keeping the
	// object as a zombie, then we don't want to delete the
	// identifier, and we probably don't want to change the
	// object's name...

	if( IS_EXPORTED(dp) ){
		Identifier *idp;

		idp = id_of(OBJ_NAME(dp));
		assert( idp != NULL );
		delete_id((Item *)idp);
	}

	if( OBJ_CHILDREN( dp ) != NULL ){
		delete_subobjects(dp);
	}
	if( OBJ_PARENT(dp) != NULL ){
		disown_child(dp);
	}

	if( IS_TEMP(dp) ){

if( OBJ_DECLFILE(dp) != NULL ){
sprintf(ERROR_STRING,"delvec %s:  temp object has declfile %s!?\n",
OBJ_NAME(dp),OBJ_DECLFILE(dp));
advise(ERROR_STRING);
}
		release_tmp_obj(dp);
		/*
		 * Most likely called when parent is deleted.
		 * Temp objects are not hashed, and are not dynamically
		 * allocated.
		 *
		 * Simply mark as free by clearing name field.
		 */
		return;
	}

	// We might clean this up by making the release
	// function a platform member...

	if( OWNS_DATA(dp) ){
		if( ! UNKNOWN_SHAPE(OBJ_SHAPE(dp)) ){
			release_data(dp);
		}
	}
	// In the first OpenCL implementation, we used subbuffers, which had
	// to be released here even for subimages.  But now we handle subobjects
	// ourselves, managing offsets, so non-data-owners don't need to release.

	rls_shape( OBJ_SHAPE(dp) );

	// We don't need to do this if we have garbage collection?
	/* The name might be null if we had an error creating the object... */
	if( OBJ_DECLFILE(dp) != NULL ){
		rls_str( OBJ_DECLFILE(dp) );
	}

#ifdef ZOMBIE_SUPPORT
	/* BUG context code assumes that this is really deleted... */
	// not sure I understand the above comment?
	if( IS_ZOMBIE(dp) ){
		// The object is a zombie that is no longer referenced...

		/* NOTE:  we used to release the struct here with givbuf,
		 * but in the current implementation of the item package,
		 * objects aren't allocated with getbuf!
		 */

		// The object has already been removed from the dictionary,
		// so we don't need to call del_item...

		/* put this back on the free list... */
		recycle_item(dobj_itp,dp);
	} else {
		del_item(dobj_itp, dp );
	}
#else /* ! ZOMBIE_SUPPORT */

	DELETE_OBJ_ITEM(dp);	// del_dobj - item function

#endif /* ! ZOMBIE_SUPPORT */

	// used to release the name here
	// and set to null, but that is done in del_item
}
Beispiel #11
0
 void  del_hash_items()          { map<CGELptr,void *>::iterator it;
                                   for (it = _dhash.begin(); it != _dhash.end(); ++it)
                                      del_item(it->second);
                                   _dhash.clear();
                                 }
Beispiel #12
0
void basic_sim::drop_item(basic_item& toDrop)
{
    toDrop.on_drop(*this);
    //and remove the item
    del_item(toDrop);
}