Beispiel #1
0
static void interception_process(int fd)
{
    int                    diff, new_fd, i, pass_through_flag = 0;
    time_t                 now;
    unsigned long          packet_id;
    struct iphdr           *ip_header;
    struct msg_client_s    *c_msg;

    if(fd == msg_listen_sock){
        new_fd = accept(msg_listen_sock, NULL, NULL);   
        set_sock_no_delay(new_fd);
        if(new_fd != -1){
            select_server_add(new_fd);
        }
    }else if(fd == firewall_sock){
        packet_id = 0;
        ip_header = nl_firewall_recv(firewall_sock, &packet_id);
        if(ip_header != NULL){
            /* Check if it is the valid user to pass through firewall */
            for(i = 0; i < srv_settings.passed_ips.num; i++){
                if(srv_settings.passed_ips.ips[i] == ip_header->daddr){
                    pass_through_flag = 1;
                    break;
                }
            }
            if(pass_through_flag){
                /* Pass through the firewall */
                dispose_netlink_packet(NF_ACCEPT, packet_id);   
            }else{
                router_update(ip_header);
                now  = time(0);
                diff = now - last_clean_time;
                if(diff > CHECK_INTERVAL){
                    route_delete_obsolete(now);
                    delay_table_delete_obsolete(now);
                    last_clean_time = now;
                }
                 /* Drop the packet */
                dispose_netlink_packet(NF_DROP, packet_id);     
            }
        }
    }else{
        c_msg = msg_server_recv(fd);
        if(c_msg){
            if(c_msg->type == CLIENT_ADD){
                tc_log_debug1(LOG_NOTICE, "add client router:%u", 
                        ntohs(c_msg->client_port));
                router_add(c_msg->client_ip, c_msg->client_port, fd);
            }else if(c_msg->type == CLIENT_DEL){
                tc_log_debug1(LOG_NOTICE, "del client router:%u", 
                        ntohs(c_msg->client_port));
                router_del(c_msg->client_ip, c_msg->client_port);
            }
        }else{
            close(fd);
            select_server_del(fd);
            log_info(LOG_NOTICE, "close sock:%d", fd);
        }
    }
}
Beispiel #2
0
void
interception_output_stat(tc_event_timer_t *evt)
{
    tc_log_info(LOG_NOTICE, 0, "total resp packets:%llu, all:%llu",
                tot_copy_resp_packs, tot_resp_packs);
#if (!TCPCOPY_SINGLE)
    router_stat();
    delay_table_delete_obsolete(tc_time());
#endif
    evt->msec = tc_current_time_msec + OUTPUT_INTERVAL;
}
Beispiel #3
0
void 
route_delete_obsolete(time_t cur_time)
{   
    int          i, count = 0, timeout;
    hash_node   *hn;
    link_list   *l;
    p_link_node  ln;

    tc_log_info(LOG_NOTICE, 0, "router size:%u", table->total);
#if (INTERCEPT_THREAD)
    pthread_mutex_lock(&mutex);
#endif

    for (i = 0; i < table->size; i++) {

        l  = table->lists[i];
        if (l->size > 0) {
            while (true) {
                ln = link_list_tail(l); 
                if (NULL == ln) {
                    break;
                }       
                hn = (hash_node *)ln->data;
                timeout = table->timeout;
                if (0 == hn->visit_cnt) {
                    /* 
                     * If we have not received the second handshake packet 
                     * for more than 3 seconds,then we clear out router info 
                     */
                    timeout = 3;
                }
                if ((hn->access_time + timeout) < cur_time) {
                    link_list_pop_tail(l);
                    free(hn);
                    ln->data = NULL;
                    free(ln);
                    table->total--;
                    count++;
                } else {
                    break;
                }   
            }
        }
    } 

    tc_log_info(LOG_NOTICE, 0, "router delete obsolete:%d", count);

    delay_table_delete_obsolete(cur_time);

#if (INTERCEPT_THREAD)
    pthread_mutex_unlock(&mutex);
#endif

}
Beispiel #4
0
/* 
 * ===  FUNCTION  ======================================================================
 *         Name:  delay_table_add
 *  Description:  add msg to delay table
 * =====================================================================================
 */
void delay_table_add(uint64_t key,struct receiver_msg_st *msg){
	linklist *msg_list=NULL;
	struct receiver_msg_st *cmsg = NULL;
	lnodeptr pnode=NULL;

	delay_table_delete_obsolete(key);	
	msg_list =(linklist *)hash_find(table,key);
	cmsg = copy_message(msg);
	pnode = lnode_malloc((void *)cmsg);
	if(NULL == msg_list){
		lCount++;
		msg_list = linklist_create();
		hash_add(table,key,msg_list);
	}
	mCount++;
	linklist_append(msg_list,pnode);
	return;
}
Beispiel #5
0
/* 
 * ===  FUNCTION  ======================================================================
 *         Name:  delay_table_send
 *  Description:  send delayed message according key
 * =====================================================================================
 */
void delay_table_send(uint64_t key,int fd){
	linklist *msg_list=NULL;
	struct receiver_msg_st *msg=NULL;
	lnodeptr first=NULL;

	delay_table_delete_obsolete(key);	
	msg_list =(linklist *)hash_find(table,key);
	if(NULL == msg_list){
		return;	
	}
	while(! linklist_is_empty(msg_list)){
		first = linklist_pop_first(msg_list);
		msg = (first->data);
		(void)msg_receiver_send(fd,msg);
		if(msg != NULL)
		{
			free(msg);
		}
		fCount++;
		lnode_free(first);
	}
}