Beispiel #1
0
void FxMixerView::deleteUnusedChannels()
{
	TrackContainer::TrackList tracks;
	tracks += Engine::getSong()->tracks();
	tracks += Engine::getBBTrackContainer()->tracks();

	// go through all FX Channels
	for(int i = m_fxChannelViews.size()-1; i > 0; --i)
	{
		// check if an instrument references to the current channel
		bool empty=true;
		for( Track* t : tracks )
		{
			if( t->type() == Track::InstrumentTrack )
			{
				InstrumentTrack* inst = dynamic_cast<InstrumentTrack *>( t );
				if( i == inst->effectChannelModel()->value(0) )
				{
					empty=false;
					break;
				}
			}
		}
		FxChannel * ch = Engine::fxMixer()->effectChannel( i );
		// delete channel if no references found
		if( empty && ch->m_receives.isEmpty() )
		{
			deleteChannel( i );
		}
	}
}
Beispiel #2
0
void FxMixerView::keyPressEvent(QKeyEvent * e)
{
	switch(e->key())
	{
		case Qt::Key_Delete:
			deleteChannel(m_currentFxLine->channelIndex());
			break;
		case Qt::Key_Left:
			if( e->modifiers() & Qt::AltModifier )
			{
				moveChannelLeft( m_currentFxLine->channelIndex() );
			}
			else
			{
				// select channel to the left
				setCurrentFxLine( m_currentFxLine->channelIndex()-1 );
			}
			break;
		case Qt::Key_Right:
			if( e->modifiers() & Qt::AltModifier )
			{
				moveChannelRight( m_currentFxLine->channelIndex() );
			}
			else
			{
				// select channel to the right
				setCurrentFxLine( m_currentFxLine->channelIndex()+1 );
			}
			break;
	}
}
Beispiel #3
0
void FxMixer::clear()
{
	while( m_fxChannels.size() > 1 )
	{
		deleteChannel(1);
	}

	clearChannel(0);
}
Beispiel #4
0
bool Chat::removeUserFromChannel(Player* player, uint16_t channelId)
{
	ChatChannel* channel = getChannel(player, channelId);
	if(!channel || !channel->removeUser(player))
		return false;

	if(channel->getOwner() == player->getGUID())
		deleteChannel(player, channelId);

	return true;
}
Beispiel #5
0
bool Chat::removeUserFromChannel(const Player& player, uint16_t channelId)
{
	ChatChannel* channel = getChannel(player, channelId);
	if (!channel || !channel->removeUser(player)) {
		return false;
	}

	if (channel->getOwner() == player.getGUID()) {
		deleteChannel(player, channelId);
	}
	return true;
}
Beispiel #6
0
    ServerGroupDialog::ServerGroupDialog(const QString& title, QWidget *parent)
        : KDialog(parent)
    {
        setCaption(title);
        setButtons(Ok|Cancel);

        m_id = -1;
        m_identitiesNeedsUpdate = false;
        m_editedServer = false;

        m_mainWidget = new Ui::ServerGroupDialogUI();
        m_mainWidget->setupUi(mainWidget());
        mainWidget()->layout()->setMargin(0);
        m_mainWidget->serverWidget->layout()->setMargin(0);
        m_mainWidget->channelWidget->layout()->setMargin(0);

        connect(m_mainWidget->m_editIdentityButton, SIGNAL(clicked()), this, SLOT(editIdentity()));

        IdentityList identities = Preferences::identityList();

        for (IdentityList::ConstIterator it = identities.constBegin(); it != identities.constEnd(); ++it)
            m_mainWidget->m_identityCBox->addItem((*it)->getName());

        m_mainWidget->m_removeServerButton->setIcon(KIcon("list-remove"));
        m_mainWidget->m_upServerBtn->setIcon(KIcon("arrow-up"));
        m_mainWidget->m_downServerBtn->setIcon(KIcon("arrow-down"));

        connect(m_mainWidget->m_addServerButton, SIGNAL(clicked()), this, SLOT(addServer()));
        connect(m_mainWidget->m_changeServerButton, SIGNAL(clicked()), this, SLOT(editServer()));
        connect(m_mainWidget->m_removeServerButton, SIGNAL(clicked()), this, SLOT(deleteServer()));
        connect(m_mainWidget->m_serverLBox, SIGNAL(itemSelectionChanged()), this, SLOT(updateServerArrows()));
        connect(m_mainWidget->m_upServerBtn, SIGNAL(clicked()), this, SLOT(moveServerUp()));
        connect(m_mainWidget->m_downServerBtn, SIGNAL(clicked()), this, SLOT(moveServerDown()));

        m_mainWidget->m_removeChannelButton->setIcon(KIcon("list-remove"));
        m_mainWidget->m_upChannelBtn->setIcon(KIcon("arrow-up"));
        m_mainWidget->m_downChannelBtn->setIcon(KIcon("arrow-down"));

        connect(m_mainWidget->m_addChannelButton, SIGNAL(clicked()), this, SLOT(addChannel()));
        connect(m_mainWidget->m_changeChannelButton, SIGNAL(clicked()), this, SLOT(editChannel()));
        connect(m_mainWidget->m_removeChannelButton, SIGNAL(clicked()), this, SLOT(deleteChannel()));
        connect(m_mainWidget->m_channelLBox, SIGNAL(itemSelectionChanged()), this, SLOT(updateChannelArrows()));
        connect(m_mainWidget->m_upChannelBtn, SIGNAL(clicked()), this, SLOT(moveChannelUp()));
        connect(m_mainWidget->m_downChannelBtn, SIGNAL(clicked()), this, SLOT(moveChannelDown()));

        setButtonGuiItem(Ok, KGuiItem(i18n("&OK"), "dialog-ok", i18n("Change network information")));
        setButtonGuiItem(Cancel, KGuiItem(i18n("&Cancel"), "dialog-cancel", i18n("Discards all changes made")));

        m_mainWidget->m_nameEdit->setFocus();

        setInitialSize(QSize(320, 400));
    }
Beispiel #7
0
void Chat::removeUserFromAllChannels(Player* player)
{
	ChannelList list = getChannelList(player);
	while(list.size()){
		ChatChannel *channel = list.front();
		list.pop_front();
			
		channel->removeUser(player);
		
		if(channel->getOwner() == player->getGUID())
			deleteChannel(player, channel->getId());
	}
}
Beispiel #8
0
void Channel::resetChannel(bool deleteatend, bool removed) {
	chanClient *user;
	char *nick;
	std::list<chanClient *>::iterator it = user_list.begin();
	while(it != user_list.end()) {
		user = *it;
		user->client->getUserInfo(&nick,NULL,NULL,NULL);
		if(user->invisible) {
			invisibleSend(":SERVER!SERVER@* KICK %s %s :Channel %s",getName(),nick,removed==true?"Removed":"Reset");
		} else {
			sendToChan(":SERVER!SERVER@* KICK %s %s :Channel %s",getName(),nick,removed==true?"Removed":"Reset");
		}
		this->removeUser(user->client,false,NULL,false);
		it = user_list.begin();
	}
	if(deleteatend) {
		deleteChannel(this);
	}
}
Beispiel #9
0
void Channel::removeUser(Client *user, bool sendpart, char *reason, bool closeChan) {
	std::list<chanClient *>::iterator it = user_list.begin();
	char *nullreason = "\0";
	if(reason == NULL) {
		reason = nullreason;
	}
	char *unick;
	user->getUserInfo(&unick,NULL,NULL,NULL);
	sendToAllWithMode((int)EUserMode_ShowJoins,":SERVER!SERVER@* NOTICE :%s has parted %s",unick,getName());
	while(it != user_list.end()) {
		chanClient *c=(chanClient *)*it;
		if(c->client == user) {
			if(sendpart) {
				if(this->auditorium != 2) {
					if(this->auditorium == 1) {
						if(c->voice || c->halfop || c->op || c->owner)
							sendMessage(c->invisible,false,user,"PART %s :%s",getName(),reason);
					} else {
						sendMessage(c->invisible,false,user,"PART %s :%s",getName(),reason);
					}
				} else {
					user->messageSend(user,"PART %s :%s",getName(),reason);
				}
			}
			customKey *key;
			std::list<customKey *>::iterator it2 = c->userKeys->begin();
			while(it2 != c->userKeys->end()) {
				key = *it2;
				free((void *)key);
				it2++;
			}
			delete c->userKeys;
			free(c);
			user_list.erase(it);
			break;
		}
		it++;
	}
	if(getNumUsers(true) < 1 && !stayopen && closeChan) {
		deleteChannel(this);
	}
}
Beispiel #10
0
void Chat::removeUserFromAllChannels(Player* player)
{
	if(!player || player->isRemoved())
		return;

	for(NormalChannelMap::iterator it = m_normalChannels.begin(); it != m_normalChannels.end(); ++it)
		it->second->removeUser(player);

	for(PartyChannelMap::iterator it = m_partyChannels.begin(); it != m_partyChannels.end(); ++it)
		it->second->removeUser(player);

	for(GuildChannelMap::iterator it = m_guildChannels.begin(); it != m_guildChannels.end(); ++it)
		it->second->removeUser(player);

	for(PrivateChannelMap::iterator it = m_privateChannels.begin(); it != m_privateChannels.end(); ++it)
	{
		it->second->removeUser(player);
		if(it->second->getOwner() == player->getGUID())
			deleteChannel(player, it->second->getId());
	}
}
Beispiel #11
0
void Chat::removeUserFromAllChannels(const Player& player)
{
	for (auto& it : normalChannels) {
		it.second.removeUser(player);
	}

	for (const auto& it : partyChannels) {
		it.second->removeUser(player);
	}

	for (const auto& it : guildChannels) {
		it.second->removeUser(player);
	}

	for (const auto& it : privateChannels) {
		PrivateChatChannel* channel = it.second;
		channel->removeUser(player);
		if (channel->getOwner() == player.getGUID()) {
			deleteChannel(player, channel->getId());
		}
	}
}
Beispiel #12
0
void Chat::removeUserFromAllChannels(Player* player)
{
  ChannelList list = getChannelList(player);
  while(!list.empty()){
    ChatChannel *channel = list.front();
    list.pop_front();

    channel->removeUser(player);

    g_gameOnLeaveChannel(player, channel);

    if(channel->getOwner() == player->getGUID())
      deleteChannel(player, channel->getId());
  }

  for(NormalChannelMap::iterator it = m_normalChannels.begin(); it != m_normalChannels.end(); ++it){
    it->second->removeUser(player);
  }

  for(GuildChannelMap::iterator it = m_guildChannels.begin(); it != m_guildChannels.end(); ++it){
    it->second->removeUser(player);
  }
}
Beispiel #13
0
void Chat::removeUserFromAllChannels(Player* player)
{
	for (NormalChannelMap::iterator it = m_normalChannels.begin(), end = m_normalChannels.end(); it != end; ++it) {
		it->second->removeUser(player);
	}

	for (PartyChannelMap::iterator it = m_partyChannels.begin(), end = m_partyChannels.end(); it != end; ++it) {
		it->second->removeUser(player);
	}

	for (GuildChannelMap::iterator it = m_guildChannels.begin(), end = m_guildChannels.end(); it != end; ++it) {
		it->second->removeUser(player);
	}

	for (PrivateChannelMap::iterator it = m_privateChannels.begin(), end = m_privateChannels.end(); it != end; ++it) {
		PrivateChatChannel* channel = it->second;
		channel->removeUser(player);

		if (channel->getOwner() == player->getGUID()) {
			deleteChannel(player, channel->getId());
		}
	}
}
Beispiel #14
0
bool Chat::removeUserFromChannel(Player* player, const uint16_t& channelId)
{
	ChatChannel* channel = getChannel(player, channelId);

	if (!channel)
	{
		return false;
	}

	if (channel->removeUser(player))
	{
		if (channel->getOwner() == player->getGUID())
		{
			deleteChannel(player, channelId);
		}

		return true;
	}
	else
	{
		return false;
	}
}
Beispiel #15
0
             SIGNAL(storeSettings(PortSettingsPointer,int)),
             channel_factory,
             SLOT(storeSettings(PortSettingsPointer,int))
             );

    connect( ui->channelList,
             SIGNAL(currentTextChanged(QString)),
             this,
             SLOT(channelPortChanged(QString))
             );

    connect( ui->horizontalScrollBar, SIGNAL(valueChanged(int)), this, SLOT(scrollData(int)));
    connect( ui->label,               SIGNAL(newSize(QSize)),    this, SLOT(labelResized()) );

    connect( ui->addChannel,          SIGNAL(clicked()),         this, SLOT(addChannel())   );
    connect( ui->deleteChannel,       SIGNAL(clicked()),         this, SLOT(deleteChannel()));

    connect( ui->channelEnable,       SIGNAL(toggled(bool)),     this, SLOT(toggleChannel()));
    connect( ui->channelSetColor,     SIGNAL(clicked()),         this, SLOT(setChannelColor()) );

    connect( ui->snifferStart,        SIGNAL(clicked()),         this, SLOT(startSniffingButt()) );
    connect( ui->retrStart,           SIGNAL(clicked()),         this, SLOT(startRetranslatingButt()) );

    connect( ui->parserEditDummy,     SIGNAL(gotFocus()),        this, SLOT(dummyParseLineEditClicked()) );
    connect( ui->showPreprocessedButt,SIGNAL(clicked()),         this, SLOT(showPreprocessed()) );
    connect( ui->parserSetButt,       SIGNAL(clicked()),         this, SLOT(setParser()) );
    connect( ui->parserSetReparseButt,SIGNAL(clicked()),         this, SLOT(setParserAndReparse()) );
    connect( ui->hideParseEditButt,   SIGNAL(clicked()),         this, SLOT(parseEditorClosed()) );

    connect( &sorter, SIGNAL(gotByte(timestamped_data)), &data_holder, SLOT(receiveByte(timestamped_data)) );
Beispiel #16
0
int processChannelControlMessage( INOUT SESSION_INFO *sessionInfoPtr,
								  INOUT STREAM *stream )
	{
	SSH_INFO *sshInfo = sessionInfoPtr->sessionSSH;
	const long prevChannelNo = \
				getCurrentChannelNo( sessionInfoPtr, CHANNEL_READ );
	long channelNo;
	int status;

	assert( isWritePtr( sessionInfoPtr, sizeof( SESSION_INFO ) ) );
	assert( isWritePtr( stream, sizeof( STREAM ) ) );

	/* See what we've got.  SSH has a whole pile of no-op equivalents that 
	   we have to handle as well as the obvious no-ops.  We can also get 
	   global and channel requests for assorted reasons and a constant 
	   stream of window adjusts to implement the SSH performance handbrake */
	switch( sshInfo->packetType )
		{
		case SSH2_MSG_GLOBAL_REQUEST:
			status = processChannelRequest( sessionInfoPtr, stream,
											CRYPT_UNUSED );
			if( cryptStatusError( status ) && status != OK_SPECIAL )
				return( status );
			return( OK_SPECIAL );

		case SSH2_MSG_CHANNEL_OPEN:
			/* Process the channel-open request.  In theory we could 
			   immediately reject any attempts by the server to open a
			   channel to the client at this point, but unfortunately we
			   have to process a considerable portion of the channel-open
			   request in order to use the information in it to send a
			   request-denied response back to the server */
			status = processChannelOpen( sessionInfoPtr, stream );
			if( cryptStatusError( status ) )
				return( status );

			/* Tell the caller that they have to process the new channel
			   information before they can continue */
			return( CRYPT_ENVELOPE_RESOURCE );

		case SSH2_MSG_IGNORE:
		case SSH2_MSG_DEBUG:
			/* Nothing to see here, move along, move along:

				byte	SSH2_MSG_IGNORE
				string	data

				byte	SSH2_MSG_DEBUG
				boolean	always_display
				string	message
				string	language_tag */
			return( OK_SPECIAL );

		case SSH2_MSG_DISCONNECT:
			/* This only really seems to be used during the handshake phase,
			   once a channel is open it (and the session as a whole) is
			   disconnected with a channel EOF/close, but we handle it here
			   anyway just in case */
			return( getDisconnectInfo( sessionInfoPtr, stream ) );

#ifdef KPYM_HACK
		case SSH2_MSG_KEXDH_INIT/*SSH2_MSG_KEXDH_GEX_REQUEST_OLD*/:
		case SSH2_MSG_KEXDH_GEX_INIT:
		case SSH2_MSG_KEXDH_GEX_REQUEST_NEW:
		case SSH2_MSG_KEXINIT:
		case SSH2_MSG_NEWKEYS:
			{
				int status = ke_DH_ROUTER(sessionInfoPtr, stream, sshInfo->packetType);
				if( status == CRYPT_OK )return( OK_SPECIAL );
				else return status;
			}
#else
		case SSH2_MSG_KEXINIT:
#endif
			/* The SSH spec is extremely vague about the sequencing of
			   operations during a rehandshake.  Unlike SSL there's no real 
			   indication of what happens to the connection-layer transfers 
			   while a transport-layer rehandshake is in progress.  Also 
			   unlike SSL we can't refuse a rehandshake by ignoring the 
			   request, so once we've fallen we can't get up any more.  This 
			   is most obvious with ssh.com's server, which starting with 
			   version 2.3.0 would do a rehandshake every hour (for a basic 
			   encrypted telnet session, while a high-volume IPsec link can 
			   run for hours before it feels the need to do this).  To make 
			   things even messier, neither side can block for too long 
			   waiting for the rehandshake to complete before sending new 
			   data because the lack of WINDOW_ADJUSTs (in an implementation 
			   that sends these with almost every packet, as most do) will 
			   screw up flow control and lead to deadlock.  This problem got 
			   so bad that as of 2.4.0 the ssh.com implementation would 
			   detect OpenSSH (the other main implementation at the time) 
			   and disable the rehandshake when it was talking to it, but it 
			   may not do this for other implementations.

			   To avoid falling into this hole, or at least to fail
			   obviously when the two sides can't agree on how to handle the
			   layering mismatch problem, we report a rehandshake request as
			   an error.  Trying to handle it properly results in hard-to-
			   diagnose errors (it depends on what the layers are doing at
			   the time of the problem), typically some bad-packet error
			   when the other side tries to interpret a connection-layer
			   packet as part of the rehandshake, or when the two sides
			   disagree on when to switch keys and one of the two decrypts 
			   with the wrong keys and gets a garbled packet type */
			retExt( CRYPT_ERROR_BADDATA,
					( CRYPT_ERROR_BADDATA, SESSION_ERRINFO, 
					  "Unexpected KEXINIT request received" ) );

		case SSH2_MSG_CHANNEL_DATA:
		case SSH2_MSG_CHANNEL_EXTENDED_DATA:
		case SSH2_MSG_CHANNEL_REQUEST:
		case SSH2_MSG_CHANNEL_WINDOW_ADJUST:
		case SSH2_MSG_CHANNEL_EOF:
		case SSH2_MSG_CHANNEL_CLOSE:
			/* All channel-specific messages end up here */
			channelNo = readUint32( stream );
			if( cryptStatusError( channelNo ) )
				{
				/* We can't send an error response to a channel request at
				   this point both because we haven't got to the response-
				   required flag yet and because SSH doesn't provide a
				   mechanism for returning an error response without an
				   accompanying channel number.  The best that we can do is
				   to quietly ignore the packet */
				retExt( CRYPT_ERROR_BADDATA,
						( CRYPT_ERROR_BADDATA, SESSION_ERRINFO, 
						  "Invalid channel number in channel-specific packet "
						  "type %d", sshInfo->packetType ) );
				}
			if( channelNo != getCurrentChannelNo( sessionInfoPtr, \
												  CHANNEL_READ ) )
				{
				/* It's a request on something other than the current
				   channel, try and select the new channel */
				status = selectChannel( sessionInfoPtr, channelNo,
										CHANNEL_READ );
				if( cryptStatusError( status ) )
					{
					/* As before for error handling */
					retExt( CRYPT_ERROR_BADDATA,
							( CRYPT_ERROR_BADDATA, SESSION_ERRINFO, 
							  "Invalid channel number %lX in "
							  "channel-specific packet type %d, current "
							  "channel is %lX", channelNo,
							  sshInfo->packetType, prevChannelNo ) );
					}
				}
			break;

		default:
			{
			BYTE buffer[ 16 + 8 ];
			int length;

			/* We got something unexpected, throw an exception in the debug
			   version and let the caller know the details */
			DEBUG_DIAG(( "Unexpected control packet %d", 
						 sshInfo->packetType ));
			assert( DEBUG_WARN );
			status = length = sread( stream, buffer, 8 );
			if( cryptStatusError( status ) || length < 8 )
				{
				/* There's not enough data present to dump the start of the
				   packet, provide a more generic response */
				retExt( CRYPT_ERROR_BADDATA,
						( CRYPT_ERROR_BADDATA, SESSION_ERRINFO, 
						  "Unexpected control packet type %d received",
						  sshInfo->packetType ) );
				}
			retExt( CRYPT_ERROR_BADDATA,
					( CRYPT_ERROR_BADDATA, SESSION_ERRINFO, 
					  "Unexpected control packet type %d received, "
					  "beginning %02X %02X %02X %02X %02X %02X %02X %02X",
					  sshInfo->packetType,
					  buffer[ 0 ], buffer[ 1 ], buffer[ 2 ], buffer[ 3 ],
					  buffer[ 4 ], buffer[ 5 ], buffer[ 6 ], buffer[ 7 ] ) );
			}
		}

	/* From here on we're processing a channel-specific message that applies
	   to the currently selected channel */
	switch( sshInfo->packetType )
		{
		case SSH2_MSG_CHANNEL_DATA:
		case SSH2_MSG_CHANNEL_EXTENDED_DATA:
			{
			int length;

			/* Get the payload length and make sure that it's
			   (approximately) valid, more exact checking has already been
			   done by the caller so we don't need to return extended error
			   information as this is just a backup check */
			status = length = readUint32( stream );
			if( cryptStatusError( status ) || \
				length < 0 || length > sessionInfoPtr->receiveBufSize )
				return( CRYPT_ERROR_BADDATA );

			/* These are messages that consume window space, adjust the data 
			   window and communicate changes to the other side if 
			   necessary */
			status = handleWindowAdjust( sessionInfoPtr, channelNo, length );
			if( cryptStatusError( status ) )
				return( status );

			/* If it's a standard data packet, we're done */
			if( sshInfo->packetType == SSH2_MSG_CHANNEL_DATA )
				return( CRYPT_OK );

			/* The extended data message is used for out-of-band data sent
			   over a channel, specifically output sent to stderr from a
			   shell command.  What to do with this is somewhat uncertain,
			   the only possible action that we could take apart from just
			   ignoring it is to convert it back to in-band data.  However,
			   something running a shell command may not expect to get
			   anything returned in this manner (see the comment for the
			   port-forwarding channel open in the client-side channel-open
			   code for more on this) so for now we just ignore it and 
			   assume that the user will rely on results sent as in-band
			   data.  This should be fairly safe since this message type
			   seems to be rarely (if ever) used, so apps will function
			   without it */
			return( OK_SPECIAL );
			}

		case SSH2_MSG_CHANNEL_REQUEST:
			status = processChannelRequest( sessionInfoPtr, stream,
											prevChannelNo );
			if( cryptStatusError( status ) && status != OK_SPECIAL )
				return( status );
			return( OK_SPECIAL );

		case SSH2_MSG_CHANNEL_WINDOW_ADJUST:
			/* Another noop-equivalent (but a very performance-affecting
			   one) */
			return( OK_SPECIAL );

		case SSH2_MSG_CHANNEL_EOF:
			/* According to the SSH docs the EOF packet is mostly a courtesy
			   notification, however many implementations seem to use a
			   channel EOF in place of a close before sending a disconnect
			   message */
#ifdef KPYM_HACK
#else
			return( OK_SPECIAL );
#endif
		case SSH2_MSG_CHANNEL_CLOSE:
			/* The peer has closed their side of the channel, if our side
			   isn't already closed (in other words if this message isn't
			   a response to a close that we sent), close our side as well */
			if( getChannelStatusByChannelNo( sessionInfoPtr, 
											 channelNo ) == CHANNEL_BOTH )
				{
#ifdef KPYM_HACK
				status = sendChannelClose( sessionInfoPtr, channelNo,
										   CHANNEL_BOTH, TRUE );

				/* We've already closed our side of the channel, delete it */
				status = deleteChannel( sessionInfoPtr, channelNo,
										CHANNEL_BOTH, TRUE );
#else
				status = sendChannelClose( sessionInfoPtr, channelNo,
										   CHANNEL_BOTH, TRUE );
#endif
				}
			else
				{
				/* We've already closed our side of the channel, delete it */
				status = deleteChannel( sessionInfoPtr, channelNo,
										CHANNEL_BOTH, TRUE );
				}

			/* If this wasn't the last channel, we're done */
			if( status != OK_SPECIAL )
				return( OK_SPECIAL );

			/* We've closed the last channel, indicate that the overall
			   connection is now closed.  This behaviour isn't mentioned in
			   the spec but it seems to be the standard way of handling 
			   things, particularly for the most common case where
			   channel == session */
			sessionInfoPtr->flags |= SESSION_SENDCLOSED;
			retExt( CRYPT_ERROR_COMPLETE,
					( CRYPT_ERROR_COMPLETE, SESSION_ERRINFO, 
					  "Remote system closed last remaining SSH channel" ) );
		}

	retIntError();
	}
Beispiel #17
0
							 IN const long channelNo,
							 IN_ENUM( CHANNEL ) const CHANNEL_TYPE channelType,
							 const BOOLEAN closeLastChannel )
	{
	BOOLEAN lastChannel = FALSE;
	int status;

	assert( isWritePtr( sessionInfoPtr, sizeof( SESSION_INFO ) ) );

	REQUIRES( channelNo >= 0 && channelNo <= LONG_MAX );
	REQUIRES( channelType > CHANNEL_NONE && channelType < CHANNEL_LAST );

	/* Delete the channel.  If we've deleted the last active channel
	   deleteChannel() will return OK_SPECIAL to let us know that there are
	   no more channels left to close */
	status = deleteChannel( sessionInfoPtr, channelNo, channelType,
							closeLastChannel  );
	if( cryptStatusError( status ) )
		{
		if( status != OK_SPECIAL )
			return( status );
		
		/* We're closing the last remaining channel */
		lastChannel = TRUE;
		}

	/* Prepare the channel-close notification:

		byte		SSH2_MSG_CHANNEL_CLOSE
		uint32		channel_no */
	status = enqueueResponse( sessionInfoPtr, SSH2_MSG_CHANNEL_CLOSE, 1,
							  channelNo, CRYPT_UNUSED, CRYPT_UNUSED,
int CBEChannelWidget::exec(CMenuTarget* parent, const std::string &/*actionKey*/)
{
	neutrino_msg_t      msg;
	neutrino_msg_data_t data;

	int res = menu_return::RETURN_REPAINT;

	if (parent)
		parent->hide();

	width = w_max ( (frameBuffer->getScreenWidth() / 20 * 17), (frameBuffer->getScreenWidth() / 20 ));
	height = h_max ( (frameBuffer->getScreenHeight() / 20 * 16), (frameBuffer->getScreenHeight() / 20));
	
	listmaxshow = (height - theight)/fheight;
	height = theight + listmaxshow*fheight; // recalc height
	
	// info height
	info_height = g_Font[SNeutrinoSettings::FONT_TYPE_CHANNELLIST_DESCR]->getHeight() + 10;
	
	// coordinate
	x = frameBuffer->getScreenX() + (frameBuffer->getScreenWidth() - (width + ConnectLineBox_Width)) / 2 + ConnectLineBox_Width;
	y = frameBuffer->getScreenY() + (frameBuffer->getScreenHeight() - height -ButtonHeight - 2 - info_height) / 2;

	Channels = mode == CZapitClient::MODE_TV ? &(g_bouquetManager->Bouquets[bouquet]->tvChannels) : &(g_bouquetManager->Bouquets[bouquet]->radioChannels);
	
	paintHead();
	paint();
	paintFoot();
	
	frameBuffer->blit();	

	channelsChanged = false;

	unsigned long long timeoutEnd = CRCInput::calcTimeoutEnd(g_settings.timing[SNeutrinoSettings::TIMING_EPG]);

	bool loop = true;
	while (loop)
	{
		g_RCInput->getMsgAbsoluteTimeout( &msg, &data, &timeoutEnd );

		if ( msg <= CRCInput::RC_MaxRC )
			timeoutEnd = CRCInput::calcTimeoutEnd(g_settings.timing[SNeutrinoSettings::TIMING_EPG]);

		if ((msg == CRCInput::RC_timeout) || (msg == (neutrino_msg_t)g_settings.key_channelList_cancel))
		{
			if (state == beDefault)
			{
				loop = false;
			}
			else if (state == beMoving)
			{
				cancelMoveChannel();
			}
		}
		else if (msg==CRCInput::RC_up || msg==(neutrino_msg_t)g_settings.key_channelList_pageup)
		{
			if (!(Channels->empty()))
			{
				int step = 0;
				int prev_selected = selected;

				step = (msg == (neutrino_msg_t)g_settings.key_channelList_pageup) ? listmaxshow : 1;  // browse or step 1
				selected -= step;
				if((prev_selected-step) < 0)		// because of uint
				{
					selected = Channels->size() - 1;
				}

				if (state == beDefault)
				{
					paintItem(prev_selected - liststart);
					unsigned int oldliststart = liststart;
					liststart = (selected/listmaxshow)*listmaxshow;
					
					if(oldliststart!=liststart)
					{
						paint();
					}
					else
					{
						paintItem(selected - liststart);
					}
				}
				else if (state == beMoving)
				{
					internalMoveChannel(prev_selected, selected);
				}
			}
		}
		else if (msg == CRCInput::RC_down || msg == (neutrino_msg_t)g_settings.key_channelList_pagedown)
		{
			unsigned int step = 0;
			int prev_selected = selected;

			step = (msg == (neutrino_msg_t)g_settings.key_channelList_pagedown) ? listmaxshow : 1;  // browse or step 1
			selected += step;

			if(selected >= Channels->size())
			{
				if (((Channels->size() / listmaxshow) + 1)*listmaxshow == Channels->size() + listmaxshow) // last page has full entries
					selected = 0;
				else
					selected = ((step == listmaxshow) && (selected < (((Channels->size() / listmaxshow) + 1)*listmaxshow))) ? (Channels->size() - 1) : 0;
			}

			if (state == beDefault)
			{
				paintItem(prev_selected - liststart);
				unsigned int oldliststart = liststart;
				liststart = (selected/listmaxshow)*listmaxshow;
				
				if(oldliststart!=liststart)
				{
					paint();
				}
				else
				{
					paintItem(selected - liststart);
				}
			}
			else if (state == beMoving)
			{
				internalMoveChannel(prev_selected, selected);
			}
		}
		else if(msg == CRCInput::RC_red)
		{
			if (state == beDefault)
				deleteChannel();
		}
		else if(msg == CRCInput::RC_green)
		{
			if (state == beDefault)
				addChannel();
		}
		else if(msg == CRCInput::RC_blue)
		{
			if (state == beDefault)
			{
				if (mode == CZapitClient::MODE_TV)
					mode = CZapitClient::MODE_RADIO;
				else
					mode = CZapitClient::MODE_TV;

				Channels = mode == CZapitClient::MODE_TV ? &(g_bouquetManager->Bouquets[bouquet]->tvChannels) : &(g_bouquetManager->Bouquets[bouquet]->radioChannels);

				selected = 0;
				paint();
			}
		}
		else if(msg == CRCInput::RC_yellow)
		{
			liststart = (selected/listmaxshow)*listmaxshow;
			if (state == beDefault)
				beginMoveChannel();
			paintItem(selected - liststart);
		}
		else if(msg == CRCInput::RC_ok)
		{
			if (state == beDefault)
			{
				if (selected < Channels->size()) /* Channels.size() might be 0 */
					g_Zapit->zapTo_serviceID((*Channels)[selected]->channel_id);

			} 
			else if (state == beMoving) 
			{
				finishMoveChannel();
			}
		}
		else if( CRCInput::isNumeric(msg) )
		{
			if (state == beDefault)
			{
				//kein pushback - wenn man versehentlich wo draufkommt is die edit-arbeit umsonst
				//selected = oldselected;
				//g_RCInput->postMsg( msg, data );
				//loop=false;
			}
			else if (state == beMoving)
			{
				cancelMoveChannel();
			}
		}
		else
		{
			CNeutrinoApp::getInstance()->handleMsg( msg, data );
		}

		frameBuffer->blit();	
	}
	
	hide();
	
	return res;
}