void destory(link t) { if (!t) return ; destory(t->l); destory(t->r); free(t); }
void gList::destory(GL *p){ if(p->child!=NULL) { destory(p->child); } if(p->next!=NULL){ destory(p->next); } delete p; }
void destory(RBTree *rbTree){ RBTreeNode *currentNode=*rbTree; if(currentNode != NULL){ destory(&(currentNode->left)); destory(&(currentNode->right)); free(currentNode->data); free(currentNode); } }
polynomial &polynomial::operator=(const polynomial &p) { if (&p == this) return *this; destory(beg); destory(spare); spare = newspace(); end = beg = getunit(0, -INF); for (unit *p1 = p.beg; p1 != NULL; p1 = p1->next) if (p1->exp != -INF) append(p1->coe, p1->exp); }
bool xGL2RenderTarget::create(ID3D10Resource* pTexture , xGL2TexInfo& TexInfo, int iSlice , int mipLevel ) { if(m_pRenderTargetView && m_arraySlice == iSlice && m_mipLevel == mipLevel ) return true; destory(); m_arraySlice = iSlice; m_mipLevel = mipLevel; XSAFE_RELEASE(m_pRenderTargetView); m_pRenderTargetView = NULL; GL2_RENDER_TARGET_VIEW_DESC rtDesc; rtDesc.Format = TexInfo.m_RTViewFmt; if(TexInfo.m_ArraySize > 1) { rtDesc.Texture2DArray.MipSlice = 0; rtDesc.Texture2DArray.FirstArraySlice = 0; rtDesc.Texture2DArray.ArraySize = (UINT)TexInfo.m_ArraySize; rtDesc.ViewDimension = GL2_RTV_DIMENSION_TEXTURE2DARRAY; } else if(TexInfo.m_ArraySize == 1) { rtDesc.ViewDimension = GL2_RTV_DIMENSION_TEXTURE2D; rtDesc.Texture2D.MipSlice = 0; } m_pGL2Api->d10Device()->CreateRenderTargetView( pTexture, &rtDesc, &m_pRenderTargetView ); return m_pRenderTargetView != NULL; }
virtual void join() { _done = true; destory(); __super::join(); }
void RemoveAll() { for(int i = 0; i < m_Size; i++) destory(&m_mem.Get()[i]); m_mem.Release(); m_Size = 0; m_SizeAlloc = 0; }
void cd_user_md::kick_user(long long uid) { std::lock_guard<std::mutex> lock(m); auto user_ptr = get_user(uid); if(user_ptr) { server_->send_close(user_ptr->connection_, 2); user_ptr->destory(); } }
void lua_ref_base::dec_ref() { if (m_pRef) { if (--(*m_pRef) == 0) destory(); } }
int main() { system("color f0"); shuoming(); short cuo=0; node *tou1=NULL,*tou2=NULL,* result=NULL; while(1) { do { cout<<"请选择功能:"<<endl; cin>>yunsuan; if(!cin) { cout<<"您输入的不是数字,请重新运行程序"<<endl; exit(0); }//if switch(yunsuan) { case 1:cuo=0;jia(tou1,tou2,result);break; case 2:cuo=0;jian(tou1,tou2,result);break; case 3:cuo=0;cheng(tou1,tou2,result);break; case 4:cuo=0;jifen(tou1,result);break; case 5:cuo=0;weifen(tou1,result);break; case 6:cuo=0;qiuzhi(tou1,result);break; case 7:cuo=0;init(tou1);cout<<"输入各项:"<<endl;cout<<"y="<<endl;fuzhi(tou1);outxu(tou1,result);break; default:cuo=1;cout<<"超出功能选择范围,请重新选择:"<<endl; }//switch } while(cuo==1);//do out(result); destory(tou1);destory(tou2);destory(result); short i=0; cout<<"是否清屏(1:是)(0:否):"; cin>>i; if(i==1) {system("cls");shuoming();} else cout<<"*********************"<<endl; }//while return 0; }
void Bullet::move() { this->setPositionY(this->getPositionY() + vy); Size size = Director::getInstance()->getVisibleSize(); if (this->getPositionY() >= size.height + this->getContentSize().height / 2) { destory();//移除飞出屏幕的子弹 } }
int main(void) { search_bfs(a[0]); head = 0; while(qc > 0) putchar(outqueue()); putchar('\n'); destory(); return 0; }
int LUA::run() { while(1) { SPNode ptr = q.getele(); lock(); ptr->DO(L); unlock(); } destory(); }
int main(void) { int i; for (i=0; i<100; i++) if (insert(i) == -1) exit(1); print(); destory(); return 0; }
TL_Mysql::TL_MysqlRes & TL_Mysql::TL_MysqlRes::operator=( const TL_Mysql::TL_MysqlRes & res) { destory(); _result = res._result; ++res._counter; _counter = 1; _fields_num = res._fields_num; _rows_num = res._rows_num; _field_no = res._field_no; return *this; }
void GQuakePointManager::recreate ( CXIndex cnt , float angVelocity ) { destory(); for ( CXIndex i = 0; i < cnt; ++i ) { QuakePoint* quake = new QuakePoint; quake->init ( gRandom.randF ( mMinX, mMaxX ), gRandom.randF ( mMinZ, mMaxZ ), 30, angVelocity, timeGetTime() ); addPoint ( quake ); } }
void rb_destory_subtree(rb_node__t *node, void destory(void * item)) { if (node == NULL) return; rb_destory_subtree(node->left, destory); rb_destory_subtree(node->right, destory); destory(node->item); free(node); }
bool xGL2DepthBuffer::create(ID3D10Resource* pTexture , xGL2TexInfo& TexInfo) { destory(); ID3D10Device* pDevice = m_pGL2Api->d10Device(); //创建深度缓冲 GL2_DEPTH_STENCIL_VIEW_DESC descDSV; descDSV.Format = TexInfo.m_RTViewFmt; descDSV.ViewDimension = GL2_DSV_DIMENSION_TEXTURE2D; descDSV.Texture2D.MipSlice = 0; HRESULT hr = pDevice->CreateDepthStencilView( pTexture, &descDSV, &m_pDepthView ); return !FAILED(hr); }
int main (){ while (FCGI_Accept() >= 0) { printf("Content-type: text/html;charset=utf-8\r\n"); cgiInit(); run(); destory(); } return 0; }
int main() { list_t a = make_ascending_list(5); insert('z', header(a)); list_t b = make_ascending_list(12); traversal(print_node, a); sep; traversal(print_node, b); sep; list_t u = list_union(a, b); traversal(print_node, u); sep; list_t i = list_intersection(a, b); traversal(print_node, i); destory(a); destory(b); destory(u); destory(i); return 0; }
int main() { fd = initSocket(); if(fd == -1) printf("socket err:%m\n"), exit(-1); printf("网络初始化成功!\n"); initUI(); signal(SIGCHLD, handle); if(fork()) { //父进程 //输入,发送 char buf[256]; while(1) { mvwgetstr(wmsg, 1, 1, buf); r = send(fd, buf, strlen(buf), 0); // wclear(wmsg); // box(wmsg, 0, 0); refresh(); wrefresh(wmsg); wrefresh(winfo); } } else { //接收显示 char buf[256]; int line = 1; while(1) { r = recv(fd, buf, 255, 0); if(r==-1) break; if(r==0) break; buf[r] = 0; mvwaddstr(winfo, line, 1, buf); line++; if(line >= (LINES - 3)) { wclear(winfo); line = 1; box(winfo, 0, 0); } wmove(wmsg, 1, 1); touchwin(wmsg); refresh(); wrefresh(winfo); wrefresh(wmsg); } exit(-1); } destory(); return 0; }
~queue() { while (true) { auto e = pri_pop(); if (e != nullptr) { e->destory(); } else { break; } } }
bool RemoveAt(int nIndex) { if (nIndex < 0 || nIndex >= m_Size) return false; destory(&(m_mem.Get()[nIndex])); if (nIndex != m_Size - 1 && m_Size != 1) { ::memcpy( &(m_mem.Get()[nIndex]), &(m_mem.Get()[nIndex + 1]), (m_Size - nIndex) * sizeof(T)); } m_Size--; return true; }
int main(void) { char buf[1024] = ""; char *p = NULL; fgets(buf,sizeof(buf),stdin); p = strtok(buf," \n"); push2(atoi(p)); while((p = strtok(NULL, " \n")) != NULL) { char op; int b, a; switch(*p) { case '+': case '-': //if(!is_empty()) { while (top1 != 0) { op = pop1(); //if(*op == ' ') // break; b = pop2(); a = pop2(); if(op == '+') push2(a + b); else push2(a - b); }; } push1(*p); break; case '*': case '/': push1(*p); break; default: push2(atoi(p)); } } switch(pop1()){ case '+': printf("%d\n",pop2() + pop2());break; case '-': printf("%d\n",pop2() - pop2());break; case '*': printf("%d\n",pop2() * pop2());break; case '/': printf("%d\n",pop2() / pop2());break; } //printf("%d\n",pop2()); destory(); return 0; }
int main() { struct Node **p; int i=0; for(i=0;i<100;i++) { p=find(i); if(!(*p)) { (*p)=malloc(sizeof(struct Node)); (*p)->next=NULL; (*p)->num=i; } } destory(); return 0; }
void init(const char * path) { if (this->path != path) { destory(); this->path = path; image tmp; tmp.SetResource(path); tmp.LoadResource(); SetBuffer(tmp.GetWidth(), tmp.GetHeight() * 3); pos1 = tmp.GetHeight() * 1; pos2 = tmp.GetHeight() * 2; AreaCopy(&tmp, 0, 0, tmp.GetWidth(), tmp.GetHeight(), 0, 0); AreaCopy(&tmp, 0, 0, tmp.GetWidth(), tmp.GetHeight(), 0, pos1); AreaCopy(&tmp, 0, 0, tmp.GetWidth(), tmp.GetHeight(), 0, pos2); } }
void test_string() { printf("%s start.\n", __func__); char* arr = {"one", "two", "three", "four"}; create(); insert(0, &arr[0]); insert_first(&arr[1]); insert_last(&arr[2]); insert(1, &arr[3]); printf("string is_empty=%d\n", is_empty()); printf("string size=%d\n", size()); // "two", "four", "one", "three" int i; char *p; int len = size(); for(i=0; i<len; i++) { p = (char*)get(i); printf("string get(%d)=%s\n", i, p); } destory(); printf("%s finish.\n", __func__); }
void test_object() { printf("%s start.\n", __func__); create(); insert(0, &arr_user[0]); insert_first(&arr_user[1]); insert_last(&arr_user[2]); insert(1, &arr_user[3]); printf("object is_empty=%d\n", is_empty()); printf("object size=%d\n", size()); int i; user *p; int len = size(); for(i=0; i<len; i++) { p = (user*)get(i); printf("string get(%d)=[%d, %s]\n", i, p->id, p->name); } destory(); printf("%s finish.\n", __func__); }
int main() { Stack *ps = creat(5); printf("%s\n", full(ps) ? "栈满" : "栈没有"); printf("%s\n", empty(ps) ? "栈空" : "栈没有"); push(ps, 20); push(ps, 30); push(ps, 40); push(ps, 50); push(ps, 60); travel(ps); pop(ps); printf("栈顶元素的值: %d \n", peek(ps)); printf("栈中元素的个数 %d \n", size(ps)); destory(ps); ps = NULL; return 0; }
void test_int() { printf("%s start.\n", __func__); int arr[4] = {1, 2, 3, 4}; create(); insert(0, &arr[0]); insert_first(&arr[1]); insert_last(&arr[2]); insert(1, &arr[3]); printf("int is_empty=%d\n", is_empty()); printf("int size=%d\n", size()); // 2, 4, 1, 3 int i; int *p; int len = size(); for(i=0; i<len; i++) { p = (int*)get(i); printf("int get(%d)=%d\n", i, *p); } destory(); printf("%s finish.\n", __func__); }