Beispiel #1
0
//------ Begin of function CampaignEastWest::stage_1_disp_end_game_msg ------//
//
void CampaignEastWest::stage_1_disp_end_game_msg()
{
    if( game.result_win_condition_id >= 0 )
    {
        disp_in_game_msg( res_stage.read("1WIN"), (int) (~nation_array)->kill_monster_score );
    }
    else
    {
        disp_in_game_msg( res_stage.read("1LOSE") );
    }
}
Beispiel #2
0
//------ Begin of function CampaignEastWest::stage_4_disp_end_game_msg ------//
//
void CampaignEastWest::stage_4_disp_end_game_msg()
{
	if( game.result_win_condition_id >= 0 )
	{
		disp_in_game_msg( res_stage.read("4WIN") );
	}
	else
	{
		disp_in_game_msg( res_stage.read("4LOSE") );
	}
}
Beispiel #3
0
//------ Begin of function CampaignEastWest::stage_12_disp_end_game_msg ------//
//
void CampaignEastWest::stage_12_disp_end_game_msg()
{
	if( game.result_win_condition_id >= 0 )
	{
		Nation* playerNation = (~nation_array);

		if( game.result_win_condition_id == E_DEFEAT_ALL_OTHER_KINGDOMS )
		{
			disp_in_game_msg( res_stage.read("12WIN") );
		}
		else
			err_here();
	}
	else
	{
		disp_in_game_msg( res_stage.read("12LOSE") );
	}
}