Beispiel #1
0
void really_look_at_it(void) {
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  gluPerspective(FOV_ANGLE, 
		 (double)disp_window_width()/(double)disp_window_height(),
		 0.1, 1000.0);
  look_at_it();
}
Beispiel #2
0
void disp_really_reshape(int w, int h) {
  /* set new viewing projections */
  assert(glutGetWindow() == disp_win);
  disp_width = w;
  disp_height = h;
  glViewport(0, 0, disp_window_width(), disp_window_height());
  glutPostRedisplay();
}
Beispiel #3
0
void idle(void) {
  long newtime = get_time();
  long dt = newtime - oldtime;
  oldtime = newtime;

  if(fsim_mode) {
	elevation += ELEV_RATE*dt*trunc(5*(mousey - disp_window_height()));
	azimuth += AZI_RATE*dt*trunc(5*(mousex - disp_window_width()));
	if(action & ROLL)
		roll += ROLL_RATE*dt*trunc(5*(mousex - disp_window_width()));
  } else {
	  if (action & ROLL)
	    roll_clockwise();
	  if (action & ZOOM_IN)
	    zoom();
	  else if (action & ZOOM_OUT)
	    zoom();
  }
  if (action & SPIN)
    do_spin();
  glutPostRedisplay();
}