Beispiel #1
0
static void
output_plain_fields (MuMsg *msg, const char *fields,
		     gboolean color, gboolean threads)
{
	const char*	myfields;
	int		nonempty;

	g_return_if_fail (fields);

	for (myfields = fields, nonempty = 0; *myfields; ++myfields) {

		MuMsgFieldId mfid;
		mfid =	mu_msg_field_id_from_shortcut (*myfields, FALSE);

		if (mfid == MU_MSG_FIELD_ID_NONE ||
		    (!mu_msg_field_xapian_value (mfid) &&
		     !mu_msg_field_xapian_contact (mfid)))
		  nonempty += printf ("%c", *myfields);

		else {
			ansi_color_maybe (mfid, color);
			nonempty += mu_util_fputs_encoded
			  (display_field (msg, mfid), stdout);
			ansi_reset_maybe (mfid, color);
		}
	}

	if (nonempty)
		fputs ("\n", stdout);
}
Beispiel #2
0
  void GLScalarFieldScene::display(DisplayInfo &info) {
    require_initialization();

    if (particles == NULL) return;

    render_field(info);
    display_field(info);

    legend->set_range(field_range.min[0], field_range.max[0]);
    legend->set_title(Glib::ustring(""));

    legend->display(info);
  }
Beispiel #3
0
static void
output_plain_fields (MuMsg *msg, const char *fields,
		     gboolean color, gboolean threads)
{
	const char*	myfields;
	int		nonempty, backslash = 0;
	MuMsgFieldId	mfid;

	g_return_if_fail (fields);
	
	for (myfields = fields, nonempty = 0; *myfields; ++myfields) {

		if (backslash) {
			/* Just saw a backslash, interpret special char */
			switch (*myfields) {
			case 'n':
				printf("\n");
				break;
			case 't':
				printf("\t");
				break;
			default:
				printf("\\%c", *myfields);
				break;
			};
			backslash = 0;
		} else if (*myfields == '\\') {
			/* Looks like we are about to see a special char */
			backslash = 1;
			continue;
		} else {
			mfid = mu_msg_field_id_from_shortcut (*myfields, FALSE);

			if (mfid == MU_MSG_FIELD_ID_NONE ||
			    (!mu_msg_field_xapian_value (mfid) &&
			     !mu_msg_field_xapian_contact (mfid)))
			  nonempty += printf ("%c", *myfields);

			else {
				ansi_color_maybe (mfid, color);
				nonempty += mu_util_fputs_encoded
				  (display_field (msg, mfid), stdout);
				ansi_reset_maybe (mfid, color);
			}
		}
	}

	if (nonempty)
		fputs ("\n", stdout);
}
Beispiel #4
0
void play( void )
{
	ende=0;
	display_field();
	new_stone();
	display_stone();
	while (!ende)
	{
		move_stone();
		display_stone();
		fall_stone();
		clear_line();
		display_score();
		check_ende();
		delay(zeit);
	}
}