/* display a message about the winner */ void finalize_round( void ) { if ( (char)game->winner == -1 ) display_text( font, "DRAW" ); else { game->paddles[game->winner]->player->stats.wins++; if ( game->winner == cur_player->paddle_id ) display_text( font, "You have won this round!" ); else display_text( font, "You have lost this round." ); } finalize_level(); set_state( CS_ROUND_RESULT ); }
// <- FUNCTIONS -> // void display(void) { clear_bitmap(buffer); //clear the buffer display_grid(); //displays the blue check box display_text(); //displays the text display_marks(); //displays the X's and O's if(game_win == true) draw_sprite(buffer, WIN, mouse_x - ABOVE_MOUSE, mouse_y - ABOVE_MOUSE); else if(player == 0) //draws the pointer X or O as the mouse moves draw_sprite(buffer, O_MARK, mouse_x - ABOVE_MOUSE, mouse_y - ABOVE_MOUSE); //masked_blit(CIRCLE, buffer, 0, 0, mouse_x - ABOVE_MOUSE, mouse_y - ABOVE_MOUSE, SCREEN_W, SCREEN_H); else if(player == 1) //draws the pointer X or O as the mouse moves draw_sprite(buffer, X_MARK, mouse_x - ABOVE_MOUSE, mouse_y - ABOVE_MOUSE); blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H); }
t_bunny_response mainloop(void *_data) { t_data *data; data = (t_data *)_data; display_pos(data); dtraverse(data->tool, display_button, data); start(data); set_color_tool(data); set_bg(data->sup->pixarray, WHITE); dtraverse(data->sup->calc, add_calc, data); display_it(data, data->pixback, 78, 2); display_it(data, data->sup->pixarray, data->sup->pos.x, data->sup->pos.y); display_it(data, data->swatch.pix, WIN_WIDTH - 260, 5); display_it(data, data->swatch.pix2, WIN_WIDTH - 260, 112); display_it(data, data->pixinfo, 0, WIN_HEIGHT - 20); set_bg(data->pixinfocolor, data->tools.color.full); display_it(data, data->pixinfocolor, 7, WIN_HEIGHT - 87); display_it(data, data->square.pix_square, data->square.init_pos.x, data->square.init_pos.y); display_text(data, data->crs.tool, 10, WIN_HEIGHT - 18); display_pos(data); bunny_display(data->window); dtraverse(data->sup->calc, check_button_calc, data); draw(data); return (GO_ON); }
static bool rockblox_help(void) { static char *help_text[] = { "Rockblox", "", "Aim", "", "Make", "the", "falling", "blocks", "of", "different", "shapes", "form", "full", "rows.", "Whenever", "a", "row", "is", "completed,", "it", "will", "be", "cleared", "away", "and", "you", "gain", "points." }; static struct style_text formation[]={ { 0, TEXT_CENTER|TEXT_UNDERLINE }, { 2, C_RED }, LAST_STYLE_ITEM }; #ifdef HAVE_LCD_BITMAP rb->lcd_setfont(FONT_UI); #endif #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_BLACK); rb->lcd_set_foreground(LCD_WHITE); #endif if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true)) return true; #ifdef HAVE_LCD_BITMAP rb->lcd_setfont(FONT_SYSFIXED); #endif return false; }
int client_game_init_network( char *opponent_name, int diff ) { /* create an empty one level levelset. the server will send * the data into the level everytime we play. */ game_set = levelset_create_empty( 1, "empty", "empty" ); /* create client game context */ game = game_create( GT_NETWORK, diff, 100 ); game_set_current( game ); game_round = 0; /* will be increased by init_next_round() */ game_over = 0; /* a network game communicates every 25 ms by default */ client_comm_delay = 25; no_comm_since = 0; /* initiate players */ players_clear(); player_add( client_name, game->diff->lives, levelset_get_first( game_set ) ); player_add( opponent_name, game->diff->lives, levelset_get_first( game_set ) ); cur_player = players_get_first(); display_text( font, "Receiving level data..." ); set_state( CS_RECV_LEVEL ); return 1; }
/* display formatted info + score table if multiple players */ static void display_score_table( char *format, ... ) { va_list args; int i; char info[256], buf[32]; va_start( args, format ); vsnprintf( info, 64, format, args ); va_end( args ); if ( player_count > 1 ) { strcat( info, "##" ); for ( i = 0; i < player_count; i++ ) { /* add player and score */ sprintf( buf, "#%12s %10i", " ", players[i].stats.total_score ); strcpy( buf + 1, players[i].name ); buf[strlen(players[i].name)+1] = 32; strcat( info, buf ); } } display_text( font, info ); stk_display_update( STK_UPDATE_ALL ); }
static bool sys_do_help(void) { #ifdef HAVE_LCD_COLOR rb->lcd_set_foreground(LCD_WHITE); rb->lcd_set_background(LCD_BLACK); #endif rb->lcd_setfont(FONT_UI); char *help_text[] = { "XWorld", "", "XWorld", "is", "a", "port", "of", "a", "bytecode", "interpreter", "for", "`Another", "World',", "a", "cinematic", "adventure", "game", "by", "Eric", "Chahi.", "", "", "Level", "Codes:", "", "Level", "1:", "LDKD", "", "Level", "2:", "HTDC", "", "Level", "3:", "CLLD", "", "Level", "4:", "LBKG", "", "Level", "5:", "XDDJ", "", "Level", "6:", "FXLC", "", "Level", "7:", "KRFK", "", "Level", "8:", "KFLB", "", "Level", "9:", "DDRX", "", "Level", "10:", "BFLX", "", "Level", "11:", "BRTD", "", "Level", "12:", "TFBB", "", "Level", "13:", "TXHF", "", "Level", "14:", "CKJL", "", "Level", "15:", "LFCK", "", }; struct style_text style[] = { { 0, TEXT_CENTER | TEXT_UNDERLINE }, }; return display_text(ARRAYLEN(help_text), help_text, style, NULL, true); }
int repeater() { /*static int i=15; i--; charge=i; charger_status=0; remaining_time.hour=1; remaining_time.minute=1; remaining_time.second=1; display_text(); display_gtk();*/ static int i=0; char text[10]; //while(1) { int j; system("clear"); //sleep(2); printf("\n"); read_status(); display_text(); display_gtk(); for(j=i;j>=0;j--) { printf("="); } i++; //sleep(2); gtk_main_iteration(); } // sleep(2); return 1; }
/* * Output menu to display port one line at a time, scroll right or left to see more text. * Also displays value of the variables to be changed in editiing mode */ static void menu_help_testrun_when_idle(void) { while(true) { display_text(); joystick_wait_change_update_pos_variables(); } }
void opdracht2() { DDRD = 0x00; TCNT2 = -1; TIMSK |= 0x40; TCCR2= 0x07; //Turning on counter on button PD7; sei(); init(); display_text(1,"Count: 0"); }
uint8_t write_to_TwiFIFO(char msg[]) { if(FifoWrite(gTwiFIFO, (unsigned char)strlen(msg))) { display_text("FIFO ERROR 3"); return 1; } for(int i = 0; i < strlen(msg); ++i) { if(FifoWrite(gTwiFIFO, msg[i])) { display_text("FIFO ERROR 4"); return 1; } } return 0; }
int main(void) { //Run the functions as a test. init(); set_cursor(2); display_text("Paul4Preside"); while (1) { } }
int main(void) { DDRD = 0b10000000; OCR2 = 250; TIMSK |= BIT(7); TCCR2 = 0b00001011; init(); display_text(1,"Count: 0"); sei(); while (1) {} return(1); }
static void color_link(LINK far *link, int color) { textcbase = SCREEN_INDENT; textrbase = TEXT_START_ROW; if (text_type == 1) /* if 640x200x2 mode */ display_text(link->r, link->c, color, buffer+link->offset, link->width); else setattr(link->r, link->c, color, link->width); textcbase = 0; textrbase = 0; }
/* init next network game round by displaying a message and switching * to GET_READY. */ void init_next_round( void ) { game_round++; set_state( CS_GET_READY ); init_level( cur_player, cur_player->paddle_id ); display_text( font, "***** Round %i *****###You control the %s paddle in this level!#" "To fire a ball keep the mouse button PRESSED.#Don't just click.###" "Press any key when you are ready...###(You can pause the game with 'p' any time.)" "###NOTE: Due to latency, bonuses on the server are closer than they " "appear! I'll try to work on that.", game_round, cur_player->paddle_id==0?"BOTTOM":"TOP" ); }
// send/receive uart - dB-meter int main( void ) { char buffer[16]; // declare string buffer init_Lcd_4_bit_mode(); // initialize LCD-display usart0_init(); // initialize USART0 usart0_start(); display_text("Hallo"); set_cursor(0); while (1) { wait(150); // every 50 ms (busy waiting) //PORTB ^= BIT(7); // toggle bit 7 for testing uart0_receiveString( buffer ); // receive string from uart // write string to LCD display display_text(buffer); set_cursor(0); } }
/* Function to test SPI device. * This sample used a sparkfun LED matrix connected to SPI1 * http://www.sparkfun.com/products/760 */ void test_spi() { uint8_t pic[64]; /* The led matrix spi can be clock at maximum 125Khz, calc the needed dividers */ int spi_peripheral_clock = rflpc_clock_get_system_clock() / 8; int needed_divider = spi_peripheral_clock / 125000; int serial_clock_rate_divider = 1; int i = 1; int c = 0; while (needed_divider / serial_clock_rate_divider > 254) { serial_clock_rate_divider++; } needed_divider /= serial_clock_rate_divider; printf("Computed clock: %d (%d %d) \r\n", spi_peripheral_clock / (needed_divider * serial_clock_rate_divider), needed_divider, serial_clock_rate_divider); rflpc_spi_init(SPI_PORT, RFLPC_SPI_MASTER, RFLPC_CCLK_8, 8, needed_divider, serial_clock_rate_divider, 0); for (i = 0 ; i < 64 ; ++i) pic[i] = 7 << 5; led_matrix_display_buffer(pic); wait(500000); for (i = 0 ; i < 64 ; ++i) pic[i] = 7 << 2; led_matrix_display_buffer(pic); wait(500000); for (i = 0 ; i < 64 ; ++i) pic[i] = 3; led_matrix_display_buffer(pic); wait(500000); c = 0; while (1) { for (i = 0 ; i < 64 ; ++i) pic[i] = 0; display_text(pic, "Hello World!", c++, 0xFF); if (c == 96) c = -8; led_matrix_display_buffer(pic); wait(200000); } }
int main(void) { DDRC = 0b11111111; char sampleString[] = "This is a sample string"; lcd_init(); display_text(sampleString,0); while (1) { lcd_scrollRight(); _delay_ms(3000); } }
static void encrypt_received (GtkClipboard *board, const gchar *text, SeahorseApplet *sapplet) { gchar *signer = NULL; gchar *enctext = NULL; gchar **keys = NULL; gboolean ret; GError *err = NULL; /* No text on clipboard */ if (!text) return; /* Get the recipient list */ if (cryptui_keyset_get_count (dbus_keyset) == 0) cryptui_need_to_get_keys (); else keys = cryptui_prompt_recipients (dbus_keyset, _("Choose Recipient Keys"), &signer); /* User may have cancelled */ if (keys && *keys) { ret = dbus_g_proxy_call (dbus_crypto_proxy, "EncryptText", &err, G_TYPE_STRV, keys, G_TYPE_STRING, signer, G_TYPE_INT, 0, G_TYPE_STRING, text, G_TYPE_INVALID, G_TYPE_STRING, &enctext, G_TYPE_INVALID); if (ret) { /* And finish up */ gtk_clipboard_set_text (board, enctext, strlen (enctext)); detect_received (board, enctext, sapplet); if (seahorse_gconf_get_boolean (DISPLAY_CLIPBOARD_ENC_KEY) == TRUE) display_text (_("Encrypted Text"), enctext, FALSE); } else { notification_error (_("Encryption Failed"), _("The clipboard could not be encrypted."), sapplet, err); g_clear_error (&err); } g_strfreev(keys); g_free (signer); g_free (enctext); } }
static void sign_received (GtkClipboard *board, const gchar *text, SeahorseApplet *sapplet) { gchar *signer = NULL; gchar *enctext = NULL; gboolean ret; GError *err = NULL; /* No text on clipboard */ if (!text) return; if (cryptui_keyset_get_count (dbus_keyset) == 0) cryptui_need_to_get_keys (dbus_keyset); else signer = cryptui_prompt_signer (dbus_keyset, _("Choose Key to Sign with")); if (signer == NULL) return; /* Perform the signing */ ret = dbus_g_proxy_call (dbus_crypto_proxy, "SignText", &err, G_TYPE_STRING, signer, G_TYPE_INT, 0, G_TYPE_STRING, text, G_TYPE_INVALID, G_TYPE_STRING, &enctext, G_TYPE_INVALID); if (ret) { /* And finish up */ gtk_clipboard_set_text (board, enctext, strlen (enctext)); detect_received (board, enctext, sapplet); if (seahorse_gconf_get_boolean (DISPLAY_CLIPBOARD_ENC_KEY) == TRUE) display_text (_("Signed Text"), enctext, FALSE); } else { notification_error (_("Signing Failed"), _("The clipboard could not be Signed."), sapplet, err); g_clear_error (&err); } g_free (signer); g_free (enctext); }
int tty_write(struct file *fp, struct uio *uio) { int unit = fp->f_devunit; char *buf = uio->uio_iov->iov_base; #if USE_DISPLAY char dbuf[2]; dbuf[1] = '\0'; #endif if (tty_mutex != PTHREAD_MUTEX_INITIALIZER) { pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); pthread_mutex_init(&tty_mutex, &attr); } pthread_mutex_lock(&tty_mutex); while (uio->uio_iov->iov_len) { if (*buf == '\n') { uart_write(unit, '\r'); } uart_write(unit, *buf); #if USE_DISPLAY if (redirect_to_display) { dbuf[0] = *buf; display_text(-1,-1, NULL, -1, -1, dbuf); } #endif uio->uio_iov->iov_len--; uio->uio_resid--; buf++; } pthread_mutex_unlock(&tty_mutex); return 0; }
void ClipboardHistorySelector::SetupClipboardHistoryTable() { ui.clipboardItemsTable->setRowCount(0); ui.clipboardItemsTable->setRowCount(m_ClipboardHistoryItems->count()); for (int row = 0; row < m_ClipboardHistoryItems->count(); row++) { QTableWidgetItem *selector = new QTableWidgetItem(); // Keyboard shortcuts are 1-9 then 0 then a-j selector->setText(KEY_SELECTORS.at(row)); selector->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEnabled); ui.clipboardItemsTable->setItem(row, 0, selector); QString text = m_ClipboardHistoryItems->at(row); QString display_text(text); // Replace certain non-printable characters with spaces (to avoid // drawing boxes when using fonts that don't have glyphs for such // characters) QChar *uc = display_text.data(); for (int i = 0; i < (int)text.length(); ++i) { if ((uc[i] < 0x20 && uc[i] != 0x09) || uc[i] == QChar::LineSeparator || uc[i] == QChar::ParagraphSeparator || uc[i] == QChar::ObjectReplacementCharacter) uc[i] = QChar(0x0020); } // Also replace any tab characters with an arrow glyph display_text = display_text.replace(QChar('\t'), QChar(0x2192)); QTableWidgetItem *clip = new QTableWidgetItem(); clip->setText(display_text); clip->setFlags(Qt::ItemIsSelectable|Qt::ItemIsEnabled); clip->setData(Qt::UserRole, QVariant(text)); clip->setToolTip(text); ui.clipboardItemsTable->setItem(row, 1, clip); } ui.clipboardItemsTable->setColumnWidth(0, 20); ui.clipboardItemsTable->resizeRowsToContents(); if ( m_ClipboardHistoryItems->count() > 0 ) ui.clipboardItemsTable->selectRow(0); }
int main(void) { DDRC = 0xFF; DDRD = 0b00000000 ; TCCR2 = 0b00000111; TIMSK |= 0b00000010; char buf[3]; int cijfer; int ind; sei(); while (1) { if (cijfer != TCNT2){ cijfer = TCNT2; if(cijfer < 10){ ind = 0; } else{ if(cijfer >= 10 && cijfer < 100){ ind = 1; } else{ ind = 2; } } itoa(cijfer, buf, 10); char* s = buf; clear(); init(); //setcursor(5); display_text(s, ind); _delay_ms(100); } else{ } } return 1; }
/* Pause/unpause a local/network game. */ static void client_set_pause( int pause ) { if (game_set==0) return; /* test level */ if (pause&&client_state==CS_PLAY) { /* in local game simply darken the screen, in * network game enter the pausechatroom */ if ( game->game_type == GT_LOCAL ) { set_state(CS_PAUSE); display_text( font, "Pause" ); } else { open_pause_chat( "You have paused the game." ); comm_send_short( MSG_PAUSE ); } } else if (!pause&&client_state==CS_PAUSE) { /* unpause (local game only)*/ if ( game->game_type == GT_LOCAL ) set_state(CS_PLAY); } }
/* display the final statistics. the first player is always this client * and the second is the remote. */ void display_final_stats( void ) { int win; /* won this match? */ if ( game_stats[0][0] > game_stats[1][0] ) win = 1; else if ( game_stats[0][0] == game_stats[1][0] ) win = -1; else win = 0; /* build stats string */ display_text( font, " Result: %s ##" \ " %12s %12s##" \ "Wins: %12i %12i#" \ "Losses: %12i %12i#" \ "Draws: %12i %12i#" \ "#" \ "Total Score: %12i %12i#" \ "#" \ "Balls Kept: %11i%% %11i%%#" \ "Bricks Cleared: %11i%% %11i%%#" \ "Extras Collected: %11i%% %11i%%##" \ "(Press SPACE to continue)", win==1?"VICTORY":win==0?" DEFEAT":" DRAW", players[0].name, players[1].name, game_stats[0][0], game_stats[1][0], game_stats[0][1], game_stats[1][1], game_stats[0][2], game_stats[1][2], game_stats[0][3], game_stats[1][3], game_stats[0][4], game_stats[1][4], game_stats[0][5], game_stats[1][5], game_stats[0][6], game_stats[1][6] ); }
uint8_t decode_message_TwiFIFO() { uint8_t *len = 0; uint8_t *character = 0; if(FifoRead(gTwiFIFO, len)) { //No new messages return 1; // error } int length = *len; // I don't know why I can't use *len directly... but it took me 4h to figure out that you can't do it.... //NOTE: there has to be a better way of doing this... int ifzero = 0; if(length == 0) ifzero = 1; char msg[length-1+ifzero]; for(int i = 0; i < length; ++i) { if(FifoRead(gTwiFIFO, character)) { display_text("FIFO ERROR 2!"); return 1; // error } msg[i] = *character; } // TODO: send to relevant party... the display for now display_text_fixed_length(msg, length); return 0; }
static void display_bonus_level_score() { double avgRatio = 0; char info[256]; info[0] = 0; if (local_game->blNumCompletedRuns==0) avgRatio = 0; else avgRatio = local_game->blRatioSum/local_game->blNumCompletedRuns; switch (local_game->level_type) { case LT_JUMPING_JACK: display_text( font, "%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: %6d", cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_OUTBREAK: display_text( font, "%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: %6d", cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_BARRIER: display_text( font, "%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your score: %6d", cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_SITTING_DUCKS: display_text( font, "%s, you shot %d Sitting Ducks!##Your score: %6d", cur_player->name,local_game->blNumCompletedRuns, local_game->totalBonusLevelScore); break; case LT_HUNTER: display_text( font, "%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your score: %6d", cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_DEFENDER: display_text( font, "%s, you stopped %d waves#killing a total of %d invaders!##Your average ratio: %5d%%# Your score: %6d", cur_player->name,local_game->blNumCompletedRuns,local_game->blTotalNumKilledInvaders, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; } stk_display_update( STK_UPDATE_ALL ); }
static bool clix_help(void) { static char *help_text[] = { "Clix", "", "Aim", "", "Remove", "all", "blocks", "from", "the", "board", "to", "achieve", "the", "next", "level.", "You", "can", "only", "remove", "blocks,", "if", "at", "least", "two", "blocks", "with", "the", "same", "color", "have", "a", "direct", "connection.", "The", "more", "blocks", "you", "remove", "per", "turn,", "the", "more", "points", "you", "get." }; static struct style_text formation[]={ { 0, TEXT_CENTER|TEXT_UNDERLINE }, { 2, C_RED }, LAST_STYLE_ITEM }; rb->lcd_setfont(FONT_UI); rb->lcd_set_foreground(LCD_WHITE); if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true)) return true; rb->lcd_setfont(FONT_SYSFIXED); return false; }
void BalanceSheetReport::display_body() { // Assume m_balance_map is up-to-date. Use its contents to display // the report contents. // TODO MEDIUM PRIORITY Can we just ignore equity Accounts here? increment_row(); display_text(wxString("Opening balance "), 2, wxALIGN_RIGHT); display_text(wxString(" Movement "), 3, wxALIGN_RIGHT); display_text(wxString(" Closing balance "), 4, wxALIGN_RIGHT); increment_row(); list<wxString> asset_names; list<wxString> equity_names; list<wxString> liability_names; for (auto const& elem: m_balance_map) { Handle<Account> const account(database_connection(), elem.first); wxString const name = account->name(); switch (account->account_type()) { case AccountType::asset: asset_names.push_back(name); break; case AccountType::liability: liability_names.push_back(name); break; case AccountType::equity: equity_names.push_back(name); break; default: JEWEL_HARD_ASSERT (false); } } asset_names.sort(); equity_names.sort(); liability_names.sort(); vector<wxString> section_titles; section_titles.push_back(wxString("ASSETS")); // TODO LOW PRIORITY Assuming no Equity Account. Do an assertion // to this effect. section_titles.push_back(wxString("LIABILITIES")); vector<AccountType> section_account_types; section_account_types.push_back(AccountType::asset); section_account_types.push_back(AccountType::liability); JEWEL_ASSERT (section_titles.size() == section_account_types.size()); Decimal const zero ( 0, database_connection().default_commodity()->precision() ); Decimal net_assets_opening = zero; Decimal net_assets_closing = zero; for (vector<wxString>::size_type i = 0 ; i != section_titles.size(); ++i) { // TODO LOW PRIORITY This relies on every Account having the same // Commodity. Do an assertion to this effect. Decimal opening_balance_total = zero; Decimal closing_balance_total = zero; list<wxString>* names = 0; switch(section_account_types.at(i)) { case AccountType::asset: names = &asset_names; break; case AccountType::liability: names = &liability_names; break; default: JEWEL_HARD_ASSERT (false); } display_text(section_titles.at(i), 1); increment_row(); JEWEL_ASSERT (names); for (wxString const& name: *names) { Handle<Account> const account ( database_connection(), Account::id_for_name(database_connection(), name) ); BalanceMap::const_iterator const jt = m_balance_map.find(account->id()); JEWEL_ASSERT (jt != m_balance_map.end()); BalanceDatum const& datum = jt->second; Decimal const& ob = datum.opening_balance; Decimal const& cb = datum.closing_balance; // Only show Accounts with non-zero balances if ((ob != zero) || (cb != zero)) { display_text(name, 1); display_decimal(ob, 2); display_decimal(cb - ob, 3); display_decimal(cb, 4); opening_balance_total += ob; closing_balance_total += cb; increment_row(); } } display_text(wxString(" Total"), 1); display_decimal(opening_balance_total, 2); display_decimal(closing_balance_total - opening_balance_total, 3); display_decimal(closing_balance_total, 4); net_assets_opening += opening_balance_total; net_assets_closing += closing_balance_total; increment_row(); increment_row(); } display_text(wxString(" Net assets"), 1); display_decimal(net_assets_opening, 2); display_decimal(net_assets_closing - net_assets_opening, 3); display_decimal(net_assets_closing, 4); increment_row(); return; }
void opdracht1() { init(); display_text(1,"feest"); display_text(2," boef12345678"); set_cursor(18); }