MINLINE void blend_color_mix_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4])
{
	if (src2[3] != 0) {
		/* straight over operation */
		const int t = src2[3];
		const int mt = 255 - t;
		int tmp[4];

		tmp[0] = (mt * src1[3] * src1[0]) + (t * 255 * src2[0]);
		tmp[1] = (mt * src1[3] * src1[1]) + (t * 255 * src2[1]);
		tmp[2] = (mt * src1[3] * src1[2]) + (t * 255 * src2[2]);
		tmp[3] = (mt * src1[3]) + (t * 255);

		dst[0] = (unsigned char)divide_round_i(tmp[0], tmp[3]);
		dst[1] = (unsigned char)divide_round_i(tmp[1], tmp[3]);
		dst[2] = (unsigned char)divide_round_i(tmp[2], tmp[3]);
		dst[3] = (unsigned char)divide_round_i(tmp[3], 255);
	}
	else {
		/* no op */
		copy_v4_v4_uchar(dst, src1);
	}
}
MINLINE void blend_color_add_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4])
{
	if (src2[3] != 0) {
		/* straight so just modify alpha channel */
		const int t = src2[3];

		dst[0] = src1[0];
		dst[1] = src1[1];
		dst[2] = src1[2];
		dst[3] = (unsigned char)min_ii(src1[3] + divide_round_i(t * src2[3], 255), 255);
	}
	else {
		/* no op */
		copy_v4_v4_uchar(dst, src1);
	}
}
MINLINE void blend_color_erase_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4])
{
	if (src2[3] != 0) {
		/* straight so just modify alpha channel */
		const int t = src2[3];

		dst[0] = src1[0];
		dst[1] = src1[1];
		dst[2] = src1[2];
		dst[3] = (unsigned char)max_ii(src1[3] - divide_round_i(t * src2[3], 255), 0);
	}
	else {
		/* no op */
		copy_v4_v4_char((char *)dst, (char *)src1);
	}
}
Beispiel #4
0
void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask, unsigned short *curvemask,
                   unsigned short *texmask, float mask_max,
                   int destx,  int desty, int origx, int origy, int srcx, int srcy, int width, int height,
                   IMB_BlendMode mode, bool accumulate)
{
	unsigned int *drect = NULL, *orect = NULL, *srect = NULL, *dr, *or, *sr;
	float *drectf = NULL, *orectf = NULL, *srectf = NULL, *drf, *orf, *srf;
	unsigned short *cmaskrect = curvemask, *cmr;
	unsigned short *dmaskrect = dmask, *dmr;
	unsigned short *texmaskrect = texmask, *tmr;
	int do_float, do_char, srcskip, destskip, origskip, x;
	IMB_blend_func func = NULL;
	IMB_blend_func_float func_float = NULL;

	if (dbuf == NULL || obuf == NULL) return;

	imb_rectclip3(dbuf, obuf, sbuf, &destx, &desty, &origx, &origy, &srcx, &srcy, &width, &height);

	if (width == 0 || height == 0) return;
	if (sbuf && sbuf->channels != 4) return;
	if (dbuf->channels != 4) return;

	do_char = (sbuf && sbuf->rect && dbuf->rect && obuf->rect);
	do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float);

	if (do_char) {
		drect = dbuf->rect + ((size_t)desty) * dbuf->x + destx;
		orect = obuf->rect + ((size_t)origy) * obuf->x + origx;
	}
	if (do_float) {
		drectf = dbuf->rect_float + (((size_t)desty) * dbuf->x + destx) * 4;
		orectf = obuf->rect_float + (((size_t)origy) * obuf->x + origx) * 4;
	}

	if (dmaskrect)
		dmaskrect += ((size_t)origy) * obuf->x + origx;

	destskip = dbuf->x;
	origskip = obuf->x;

	if (sbuf) {
		if (do_char) srect = sbuf->rect + ((size_t)srcy) * sbuf->x + srcx;
		if (do_float) srectf = sbuf->rect_float + (((size_t)srcy) * sbuf->x + srcx) * 4;
		srcskip = sbuf->x;

		if (cmaskrect)
			cmaskrect += ((size_t)srcy) * sbuf->x + srcx;

		if (texmaskrect)
			texmaskrect += ((size_t)srcy) * sbuf->x + srcx;
	}
	else {
		srect = drect;
		srectf = drectf;
		srcskip = destskip;
	}

	if (mode == IMB_BLEND_COPY) {
		/* copy */
		for (; height > 0; height--) {
			if (do_char) {
				memcpy(drect, srect, width * sizeof(int));
				drect += destskip;
				srect += srcskip;
			}

			if (do_float) {
				memcpy(drectf, srectf, width * sizeof(float) * 4);
				drectf += destskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
	else if (mode == IMB_BLEND_COPY_RGB) {
		/* copy rgb only */
		for (; height > 0; height--) {
			if (do_char) {
				dr = drect;
				sr = srect;
				for (x = width; x > 0; x--, dr++, sr++) {
					((char *)dr)[0] = ((char *)sr)[0];
					((char *)dr)[1] = ((char *)sr)[1];
					((char *)dr)[2] = ((char *)sr)[2];
				}
				drect += destskip;
				srect += srcskip;
			}

			if (do_float) {
				drf = drectf;
				srf = srectf;
				for (x = width; x > 0; x--, drf += 4, srf += 4) {
					float map_alpha = (srf[3] == 0.0f) ? drf[3] : drf[3] / srf[3];

					drf[0] = srf[0] * map_alpha;
					drf[1] = srf[1] * map_alpha;
					drf[2] = srf[2] * map_alpha;
				}
				drectf += destskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
	else if (mode == IMB_BLEND_COPY_ALPHA) {
		/* copy alpha only */
		for (; height > 0; height--) {
			if (do_char) {
				dr = drect;
				sr = srect;
				for (x = width; x > 0; x--, dr++, sr++)
					((char *)dr)[3] = ((char *)sr)[3];
				drect += destskip;
				srect += srcskip;
			}

			if (do_float) {
				drf = drectf;
				srf = srectf;
				for (x = width; x > 0; x--, drf += 4, srf += 4)
					drf[3] = srf[3];
				drectf += destskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
	else {
		switch (mode) {
			case IMB_BLEND_MIX:
			case IMB_BLEND_INTERPOLATE:
				func = blend_color_mix_byte;
				func_float = blend_color_mix_float;
				break;
			case IMB_BLEND_ADD:
				func = blend_color_add_byte;
				func_float = blend_color_add_float;
				break;
			case IMB_BLEND_SUB:
				func = blend_color_sub_byte;
				func_float = blend_color_sub_float;
				break;
			case IMB_BLEND_MUL:
				func = blend_color_mul_byte;
				func_float = blend_color_mul_float;
				break;
			case IMB_BLEND_LIGHTEN:
				func = blend_color_lighten_byte;
				func_float = blend_color_lighten_float;
				break;
			case IMB_BLEND_DARKEN:
				func = blend_color_darken_byte;
				func_float = blend_color_darken_float;
				break;
			case IMB_BLEND_ERASE_ALPHA:
				func = blend_color_erase_alpha_byte;
				func_float = blend_color_erase_alpha_float;
				break;
			case IMB_BLEND_ADD_ALPHA:
				func = blend_color_add_alpha_byte;
				func_float = blend_color_add_alpha_float;
				break;
			case IMB_BLEND_OVERLAY:
				func = blend_color_overlay_byte;
				func_float = blend_color_overlay_float;
				break;
			case IMB_BLEND_HARDLIGHT:
				func = blend_color_hardlight_byte;
				func_float = blend_color_hardlight_float;
				break;
			case IMB_BLEND_COLORBURN:
				func = blend_color_burn_byte;
				func_float = blend_color_burn_float;
				break;
			case IMB_BLEND_LINEARBURN:
				func = blend_color_linearburn_byte;
				func_float = blend_color_linearburn_float;
				break;
			case IMB_BLEND_COLORDODGE:
				func = blend_color_dodge_byte;
				func_float = blend_color_dodge_float;
				break;
			case IMB_BLEND_SCREEN:
				func = blend_color_screen_byte;
				func_float = blend_color_screen_float;
				break;
			case IMB_BLEND_SOFTLIGHT:
				func = blend_color_softlight_byte;
				func_float = blend_color_softlight_float;
				break;
			case IMB_BLEND_PINLIGHT:
				func = blend_color_pinlight_byte;
				func_float = blend_color_pinlight_float;
				break;
			case IMB_BLEND_LINEARLIGHT:
				func = blend_color_linearlight_byte;
				func_float = blend_color_linearlight_float;
				break;
			case IMB_BLEND_VIVIDLIGHT:
				func = blend_color_vividlight_byte;
				func_float = blend_color_vividlight_float;
				break;
			case IMB_BLEND_DIFFERENCE:
				func = blend_color_difference_byte;
				func_float = blend_color_difference_float;
				break;
			case IMB_BLEND_EXCLUSION:
				func = blend_color_exclusion_byte;
				func_float = blend_color_exclusion_float;
				break;
			case IMB_BLEND_COLOR:
				func = blend_color_color_byte;
				func_float = blend_color_color_float;
				break;
			case IMB_BLEND_HUE:
				func = blend_color_hue_byte;
				func_float = blend_color_hue_float;
				break;
			case IMB_BLEND_SATURATION:
				func = blend_color_saturation_byte;
				func_float = blend_color_saturation_float;
				break;
			case IMB_BLEND_LUMINOSITY:
				func = blend_color_luminosity_byte;
				func_float = blend_color_luminosity_float;
				break;
			default:
				break;
		}

		/* blend */
		for (; height > 0; height--) {
			if (do_char) {
				dr = drect;
				or = orect;
				sr = srect;

				if (cmaskrect) {
					/* mask accumulation for painting */
					cmr = cmaskrect;
					tmr = texmaskrect;

					/* destination mask present, do max alpha masking */
					if (dmaskrect) {
						dmr = dmaskrect;
						for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, cmr++) {
							unsigned char *src = (unsigned char *)sr;
							float mask_lim = mask_max * (*cmr);

							if (texmaskrect)
								mask_lim *= ((*tmr++) / 65535.0f);

							if (src[3] && mask_lim) {
								float mask;

								if (accumulate)
									mask = *dmr + mask_lim;
								else
									mask = *dmr + mask_lim - (*dmr  * (*cmr / 65535.0f));

								mask = min_ff(mask, 65535.0);

								if (mask > *dmr) {
									unsigned char mask_src[4];

									*dmr = mask;

									mask_src[0] = src[0];
									mask_src[1] = src[1];
									mask_src[2] = src[2];

									if (mode == IMB_BLEND_INTERPOLATE) {
										mask_src[3] = src[3];
										blend_color_interpolate_byte((unsigned char *)dr, (unsigned char *)or, mask_src, mask / 65535.0f);
									}
									else {
										mask_src[3] = divide_round_i(src[3] * mask, 65535);
										func((unsigned char *)dr, (unsigned char *)or, mask_src);
									}
								}
							}
						}
						dmaskrect += origskip;
					}
					/* no destination mask buffer, do regular blend with masktexture if present */
					else {
						for (x = width; x > 0; x--, dr++, or++, sr++, cmr++) {
							unsigned char *src = (unsigned char *)sr;
							float mask = (float)mask_max * ((float)(*cmr));

							if (texmaskrect)
								mask *= ((float)(*tmr++) / 65535.0f);

							mask = min_ff(mask, 65535.0);

							if (src[3] && (mask > 0.0f)) {
								unsigned char mask_src[4];

								mask_src[0] = src[0];
								mask_src[1] = src[1];
								mask_src[2] = src[2];

								if (mode == IMB_BLEND_INTERPOLATE) {
									mask_src[3] = src[3];
									blend_color_interpolate_byte((unsigned char *)dr, (unsigned char *)or, mask_src, mask / 65535.0f);
								}
								else {
									mask_src[3] = divide_round_i(src[3] * mask, 65535);
									func((unsigned char *)dr, (unsigned char *)or, mask_src);
								}
							}
						}
					}

					cmaskrect += srcskip;
					if (texmaskrect)
						texmaskrect += srcskip;
				}
				else {
					/* regular blending */
					for (x = width; x > 0; x--, dr++, or++, sr++) {
						if (((unsigned char *)sr)[3])
							func((unsigned char *)dr, (unsigned char *)or, (unsigned char *)sr);
					}
				}

				drect += destskip;
				orect += origskip;
				srect += srcskip;
			}

			if (do_float) {
				drf = drectf;
				orf = orectf;
				srf = srectf;

				if (cmaskrect) {
					/* mask accumulation for painting */
					cmr = cmaskrect;
					tmr = texmaskrect;

					/* destination mask present, do max alpha masking */
					if (dmaskrect) {
						dmr = dmaskrect;
						for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, cmr++) {
							float mask_lim = mask_max * (*cmr);

							if (texmaskrect)
								mask_lim *= ((*tmr++) / 65535.0f);

							if (srf[3] && mask_lim) {
								float mask;

								if (accumulate)
									mask = min_ff(*dmr + mask_lim, 65535.0);
								else
									mask = *dmr + mask_lim - (*dmr  * (*cmr / 65535.0f));

								mask = min_ff(mask, 65535.0);

								if (mask > *dmr) {
									*dmr = mask;

									if (mode == IMB_BLEND_INTERPOLATE) {
										blend_color_interpolate_float(drf, orf, srf, mask / 65535.0f);
									}
									else {
										float mask_srf[4];
										mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
										func_float(drf, orf, mask_srf);
									}
								}
							}
						}
						dmaskrect += origskip;
					}
					/* no destination mask buffer, do regular blend with masktexture if present */
					else {
						for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, cmr++) {
							float mask = (float)mask_max * ((float)(*cmr));

							if (texmaskrect)
								mask *= ((float)(*tmr++) / 65535.0f);

							mask = min_ff(mask, 65535.0);

							if (srf[3] && (mask > 0.0f)) {
								if (mode == IMB_BLEND_INTERPOLATE) {
									blend_color_interpolate_float(drf, orf, srf, mask / 65535.0f);
								}
								else {
									float mask_srf[4];
									mul_v4_v4fl(mask_srf, srf, mask / 65535.0f);
									func_float(drf, orf, mask_srf);
								}

							}
						}
					}

					cmaskrect += srcskip;
					if (texmaskrect)
						texmaskrect += srcskip;
				}
				else {
					/* regular blending */
					for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4) {
						if (srf[3] != 0)
							func_float(drf, orf, srf);
					}
				}

				drectf += destskip * 4;
				orectf += origskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
}
Beispiel #5
0
void IMB_rectblend(ImBuf *dbuf, ImBuf *obuf, ImBuf *sbuf, unsigned short *dmask,
                   unsigned short *smask, unsigned short mask_max,
                   int destx,  int desty, int origx, int origy, int srcx, int srcy, int width, int height,
                   IMB_BlendMode mode, short lock_alpha)
{
	unsigned int *drect = NULL, *orect, *srect = NULL, *dr, *or, *sr;
	float *drectf = NULL, *orectf, *srectf = NULL, *drf, *orf, *srf;
	unsigned short *smaskrect = smask, *smr;
	unsigned short *dmaskrect = dmask, *dmr;
	int do_float, do_char, srcskip, destskip, origskip, x;
	IMB_blend_func func = NULL;
	IMB_blend_func_float func_float = NULL;

	if (dbuf == NULL || obuf == NULL) return;

	imb_rectclip3(dbuf, obuf, sbuf, &destx, &desty, &origx, &origy, &srcx, &srcy, &width, &height);

	if (width == 0 || height == 0) return;
	if (sbuf && sbuf->channels != 4) return;
	if (dbuf->channels != 4) return;

	do_char = (sbuf && sbuf->rect && dbuf->rect && obuf->rect);
	do_float = (sbuf && sbuf->rect_float && dbuf->rect_float && obuf->rect_float);

	if (do_char) {
		drect = dbuf->rect + desty * dbuf->x + destx;
		orect = obuf->rect + origy * obuf->x + origx;
	}
	if (do_float) {
		drectf = dbuf->rect_float + (desty * dbuf->x + destx) * 4;
		orectf = obuf->rect_float + (origy * obuf->x + origx) * 4;
	}

	if (dmaskrect)
		dmaskrect += origy * obuf->x + origx;

	destskip = dbuf->x;
	origskip = obuf->x;

	if (sbuf) {
		if (do_char) srect = sbuf->rect + srcy * sbuf->x + srcx;
		if (do_float) srectf = sbuf->rect_float + (srcy * sbuf->x + srcx) * 4;
		srcskip = sbuf->x;

		if (smaskrect)
			smaskrect += srcy * sbuf->x + srcx;
	}
	else {
		srect = drect;
		srectf = drectf;
		srcskip = destskip;
	}

	if (mode == IMB_BLEND_COPY) {
		/* copy */
		for (; height > 0; height--) {
			if (do_char) {
				memcpy(drect, srect, width * sizeof(int));
				drect += destskip;
				srect += srcskip;
			}

			if (do_float) {
				memcpy(drectf, srectf, width * sizeof(float) * 4);
				drectf += destskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
	else if (mode == IMB_BLEND_COPY_RGB) {
		/* copy rgb only */
		for (; height > 0; height--) {
			if (do_char) {
				dr = drect;
				sr = srect;
				for (x = width; x > 0; x--, dr++, sr++) {
					((char *)dr)[0] = ((char *)sr)[0];
					((char *)dr)[1] = ((char *)sr)[1];
					((char *)dr)[2] = ((char *)sr)[2];
				}
				drect += destskip;
				srect += srcskip;
			}

			if (do_float) {
				drf = drectf;
				srf = srectf;
				for (x = width; x > 0; x--, drf += 4, srf += 4) {
					float map_alpha = (srf[3] == 0.0f)? drf[3] : drf[3] / srf[3];

					drf[0] = srf[0] * map_alpha;
					drf[1] = srf[1] * map_alpha;
					drf[2] = srf[2] * map_alpha;
				}
				drectf += destskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
	else if (mode == IMB_BLEND_COPY_ALPHA) {
		/* copy alpha only */
		for (; height > 0; height--) {
			if (do_char) {
				dr = drect;
				sr = srect;
				for (x = width; x > 0; x--, dr++, sr++)
					((char *)dr)[3] = ((char *)sr)[3];
				drect += destskip;
				srect += srcskip;
			}

			if (do_float) {
				drf = drectf;
				srf = srectf;
				for (x = width; x > 0; x--, drf += 4, srf += 4)
					drf[3] = srf[3];
				drectf += destskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
	else {
		switch (mode) {
			case IMB_BLEND_MIX:
				func = blend_color_mix_byte;
				func_float = blend_color_mix_float;
				break;
			case IMB_BLEND_ADD:
				func = blend_color_add_byte;
				func_float = blend_color_add_float;
				break;
			case IMB_BLEND_SUB:
				func = blend_color_sub_byte;
				func_float = blend_color_sub_float;
				break;
			case IMB_BLEND_MUL:
				func = blend_color_mul_byte;
				func_float = blend_color_mul_float;
				break;
			case IMB_BLEND_LIGHTEN:
				func = blend_color_lighten_byte;
				func_float = blend_color_lighten_float;
				break;
			case IMB_BLEND_DARKEN:
				func = blend_color_darken_byte;
				func_float = blend_color_darken_float;
				break;
			case IMB_BLEND_ERASE_ALPHA:
				func = blend_color_erase_alpha_byte;
				func_float = blend_color_erase_alpha_float;
				break;
			case IMB_BLEND_ADD_ALPHA:
				func = blend_color_add_alpha_byte;
				func_float = blend_color_add_alpha_float;
				break;
			default:
				break;
		}

		/* blend */
		for (; height > 0; height--) {
			if (do_char) {
				dr = drect;
				or = orect;
				sr = srect;

				if (dmaskrect && smaskrect) {
					/* mask accumulation for painting */
					dmr = dmaskrect;
					smr = smaskrect;

					for (x = width; x > 0; x--, dr++, or++, sr++, dmr++, smr++) {
						unsigned char *src = (unsigned char *)sr;
						
						if (!((lock_alpha & IMA_LAYER_LOCK_ALPHA) && (pixel_is_transparent((unsigned char *)or)))) {
							if (src[3] && *smr) {
								unsigned short mask = *dmr + (((mask_max - *dmr) * (*smr)) / 65535);
							
								if (mask > *dmr) {
									unsigned char mask_src[4];

									*dmr = mask;

									mask_src[0] = src[0];
									mask_src[1] = src[1];
									mask_src[2] = src[2];
									mask_src[3] = divide_round_i(src[3] * mask, 65535);

									func((unsigned char *)dr, (unsigned char *)or, mask_src);
								}
							}
						}
					}
					dmaskrect += origskip;
					smaskrect += srcskip;
				}
				else {
					/* regular blending */
					for (x = width; x > 0; x--, dr++, or++, sr++) {
						if (((unsigned char *)sr)[3])
							func((unsigned char *)dr, (unsigned char *)or, (unsigned char *)sr);
					}
				}

				drect += destskip;
				orect += origskip;
				srect += srcskip;
			}

			if (do_float) {
				drf = drectf;
				orf = orectf;
				srf = srectf;

				if (dmaskrect && smaskrect) {
					/* mask accumulation for painting */
					dmr = dmaskrect;
					smr = smaskrect;

					for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4, dmr++, smr++) {
						if (srf[3] != 0 && *smr) {
							unsigned short mask = *dmr + (((mask_max - *dmr) * (*smr)) / 65535);

							if (mask > *dmr) {
								float mask_srf[4];

								*dmr = mask;
								mul_v4_v4fl(mask_srf, srf, mask * (1.0f / 65535.0f));

								func_float(drf, orf, mask_srf);
							}
						}
					}

					dmaskrect += origskip;
					smaskrect += srcskip;
				}
				else {
					/* regular blending */
					for (x = width; x > 0; x--, drf += 4, orf += 4, srf += 4) {
						if (srf[3] != 0)
							func_float(drf, orf, srf);
					}
				}

				drectf += destskip * 4;
				orectf += origskip * 4;
				srectf += srcskip * 4;
			}
		}
	}
}