Beispiel #1
0
void* NSGLGetProcAddress (const GLubyte *name)
{
  static const struct mach_header* image = NULL;
  NSSymbol symbol;
  char* symbolName;
  if (NULL == image)
  {
#ifdef GLEW_REGAL
    image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
#else
    image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
#endif
  }
  /* prepend a '_' for the Unix C symbol mangling convention */
  symbolName = malloc(strlen((const char*)name) + 2);
  strcpy(symbolName+1, (const char*)name);
  symbolName[0] = '_';
  symbol = NULL;
  /* if (NSIsSymbolNameDefined(symbolName))
     symbol = NSLookupAndBindSymbol(symbolName); */
  symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
  free(symbolName);
  if( symbol ) return NSAddressOfSymbol(symbol);
#ifdef GLEW_APPLE_GLX
  return dlGetProcAddress( name ); // try next for glx symbols
#else
  return NULL;
#endif
}
Beispiel #2
0
void* NSGLGetProcAddress (const GLubyte *name)
{
  static void* image = NULL;
  void* addr;
  if (NULL == image) 
  {
    image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
  }
  if( !image ) return NULL;
  addr = dlsym(image, (const char*)name);
  if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
  return dlGetProcAddress( name ); // try next for glx symbols
#else
  return NULL;
#endif
}