Beispiel #1
0
extern void*
dllplugin(const char* lib, const char* name, const char* ver, unsigned long rel, unsigned long* cur, int flags, char* path, size_t size)
{
	void*		dll;
	int		err;
	int		hit;
	Dllscan_t*	dls;
	Dllent_t*	dle;

	err = hit = 0;
	for (;;)
	{
		if (dls = dllsopen(lib, name, ver))
		{
			while (dle = dllsread(dls))
			{
				hit = 1;
#if 0
			again:
#endif
				if (dll = dllopen(dle->path, flags|RTLD_GLOBAL|RTLD_PARENT))
				{
					if (!dllcheck(dll, dle->path, rel, cur))
					{
						err = state.error;
						dlclose(dll);
						dll = 0;
						continue;
					}
					if (path && size)
						strlcpy(path, dle->path, size);
					break;
				}
				else
				{
#if 0
					/*
					 * dlopen() should load implicit libraries
					 * this code does that
					 * but it doesn't help on galadriel
					 */

					char*	s;
					char*	e;

					if ((s = dllerror(1)) && (e = strchr(s, ':')))
					{
						*e = 0;
						error(1, "AHA %s implicit", s);
						dll = dllplugin(lib, s, 0, 0, 0, flags, path, size);
						*e = ':';
						if (dll)
						{
							error(1, "AHA implicit %s => %s", s, path);
							goto again;
						}
					}
#endif
					errorf("dll", NiL, 1, "dllplugin: %s dlopen failed: %s", dle->path, dllerror(1));
					err = state.error;
				}
			}
			dllsclose(dls);
		}
		if (hit)
		{
			if (!dll)
				state.error = err;
			return dll;
		}
		if (!lib)
			break;
		lib = 0;
	}
	if (dll = dllopen(name, flags))
	{
		if (!dllcheck(dll, name, rel, cur))
		{
			dlclose(dll);
			dll = 0;
		}
		else if (path && size)
			strlcpy(path, name, size);
	}
	return dll;
}
Beispiel #2
0
char *
module_load(const char *filename, const char *symbname,
            int (*shouldload)(void *symb, void *misc, char **err), void *misc,
            void **dll, void **symb)
{
    dlltype intdll = NULL;
    void *  intsym = NULL;
    char *  interr = NULL;

    if (dll)
        *dll = NULL;
    if (symb)
        *symb = NULL;

    /* Open the module library */
#ifdef WIN32
    /* NOTE: DONT_RESOLVE_DLL_REFERENCES is evil. Don't use this in your own
     * code. However, our design pattern avoids all the issues surrounding a
     * more general use of this evil flag. */
    intdll = LoadLibraryEx(filename, NULL, DONT_RESOLVE_DLL_REFERENCES);
#else  /* WIN32 */
    intdll = dlopen(filename, RTLD_LAZY | RTLD_LOCAL);
#endif /* WIN32 */
    if (!intdll)
        return dllerror();

    /* Get the module symbol */
#ifdef WIN32
    intsym = (void *) GetProcAddress(intdll, symbname);
#else /* WIN32 */
    intsym = dlsym(intdll, symbname);
#endif /* WIN32 */
    if (!intsym) {
        module_close(intdll);
        return dllerror();
    }

    /* Figure out whether or not to load this module */
    if (!shouldload(intsym, misc, &interr)) {
        module_close(intdll);
        return interr;
    }

    /* Re-open the module */
    module_close(intdll);
#ifdef WIN32
    intdll = LoadLibrary(filename);
#else  /* WIN32 */
    intdll = dlopen(filename, RTLD_NOW | RTLD_LOCAL);
#endif /* WIN32 */
    if (!intdll) {
        return dllerror();
    }

    /* Get the symbol again */
#ifdef WIN32
    intsym = (void *) GetProcAddress(intdll, symbname);
#else /* WIN32 */
    intsym = dlsym(intdll, symbname);
#endif /* WIN32 */
    if (!intsym) {
        module_close(intdll);
        return dllerror();
    }

    if (dll)
        *dll = intdll;
    if (symb)
        *symb = intsym;
    return NULL;
}