Beispiel #1
0
/*
 * FIXME: We shouldn't use a recursive algorithm when we have limited stack
 * space.  Also this only works for single level trees.
 */
static int walk_node(struct dm_btree_info *info, dm_block_t block,
		     int (*fn)(void *context, uint64_t *keys, void *leaf),
		     void *context)
{
	int r;
	unsigned i, nr;
	struct dm_block *node;
	struct btree_node *n;
	uint64_t keys;

	r = bn_read_lock(info, block, &node);
	if (r)
		return r;

	n = dm_block_data(node);

	nr = le32_to_cpu(n->header.nr_entries);
	for (i = 0; i < nr; i++) {
		if (le32_to_cpu(n->header.flags) & INTERNAL_NODE) {
			r = walk_node(info, value64(n, i), fn, context);
			if (r)
				goto out;
		} else {
			keys = le64_to_cpu(*key_ptr(n, i));
			r = fn(context, &keys, value_ptr(n, i));
			if (r)
				goto out;
		}
	}

out:
	dm_tm_unlock(info->tm, node);
	return r;
}
Beispiel #2
0
static void pop_frame(struct del_stack *s)
{
	struct frame *f = s->spine + s->top--;

	dm_tm_dec(s->tm, dm_block_location(f->b));
	dm_tm_unlock(s->tm, f->b);
}
static int rebalance_children(struct shadow_spine *s,
			      struct dm_btree_info *info,
			      struct dm_btree_value_type *vt, uint64_t key)
{
	int i, r, has_left_sibling, has_right_sibling;
	uint32_t child_entries;
	struct btree_node *n;

	n = dm_block_data(shadow_current(s));

	if (le32_to_cpu(n->header.nr_entries) == 1) {
		struct dm_block *child;
		dm_block_t b = value64(n, 0);

		r = dm_tm_read_lock(info->tm, b, &btree_node_validator, &child);
		if (r)
			return r;

		memcpy(n, dm_block_data(child),
		       dm_bm_block_size(dm_tm_get_bm(info->tm)));
		r = dm_tm_unlock(info->tm, child);
		if (r)
			return r;

		dm_tm_dec(info->tm, dm_block_location(child));
		return 0;
	}

	i = lower_bound(n, key);
	if (i < 0)
		return -ENODATA;

	r = get_nr_entries(info->tm, value64(n, i), &child_entries);
	if (r)
		return r;

	has_left_sibling = i > 0;
	has_right_sibling = i < (le32_to_cpu(n->header.nr_entries) - 1);

	if (!has_left_sibling)
		r = rebalance2(s, info, vt, i);

	else if (!has_right_sibling)
		r = rebalance2(s, info, vt, i - 1);

	else
		r = rebalance3(s, info, vt, i - 1);

	return r;
}
static int get_nr_entries(struct dm_transaction_manager *tm,
			  dm_block_t b, uint32_t *result)
{
	int r;
	struct dm_block *block;
	struct btree_node *n;

	r = dm_tm_read_lock(tm, b, &btree_node_validator, &block);
	if (r)
		return r;

	n = dm_block_data(block);
	*result = le32_to_cpu(n->header.nr_entries);

	return dm_tm_unlock(tm, block);
}
Beispiel #5
0
int unlock_block(struct dm_btree_info *info, struct dm_block *b)
{
	return dm_tm_unlock(info->tm, b);
}
Beispiel #6
0
/*
 * Unlocks an array block.
 */
static int unlock_ablock(struct dm_array_info *info, struct dm_block *block)
{
	return dm_tm_unlock(info->btree_info.tm, block);
}
static int exit_child(struct dm_btree_info *info, struct child *c)
{
	return dm_tm_unlock(info->tm, c->block);
}