void step(float dt){
   // update glove pinch detection based on current marker positions
   left.step(dt);
   right.step(dt);
   
   // do glove interaction
   doInteraction(dt);
 }
void Interaction::interact(Mover* actor, Mover* acted)
{
    bool actorOK = evaluateActorCondition(actor);
    bool actedOK = evaluateActedCondition(acted);
    bool distanceOK = evaluateDistanceCondition(acted);
    if(actorOK && actedOK && distanceOK)
    {
        doInteraction(actor, acted);
    }
}
Beispiel #3
0
int main( int argc, char **argv ) {
  if( argc < 2 ) {
    printf( "usage: %s <keyfile>\n", argv[0] );
    exit( 1 );
  }
  
  if( initKeys(argv[1]) ) {
    printf( "Error in reading in key file, aborting.\n" );
    exit(1);
  }

  //printkeys();

  doInteraction();

  return 0;
}
Beispiel #4
0
void coNavInteraction::update()
{

    vruiButtons *button = vruiRendererInterface::the()->getButtons();

    runningState = StateNotRunning;

    if (state == Idle)
    {
        if (button->wasPressed(1<<type))
        {
            if (activate())
            {
                runningState = StateStarted;
                startInteraction();
            }
        }
    }
    else if (state == Active || state == Paused || state == ActiveNotify)
    //else if (state == Active)
    {
        if (button->getStatus() & (1<<type))
        {
            if (state == Paused)
            {
                runningState = StateStopped;
            }
            else
            {
                runningState = StateRunning;
                doInteraction();
            }
        }
        else
        {
            runningState = StateStopped;
            stopInteraction();
            state = Idle;
        }
    }
}