void SymbolDialog::keyPressEvent (QKeyEvent *key)
{
  if (keyFlag)
    emit signalKeyPressed (type, key->state(), key->key(), key->ascii(), key->text());

  doKeyPress(key);
}
Beispiel #2
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void Navigator::keyPressEvent (QKeyEvent *key)
{
  if (keyFlag)
    emit signalKeyPressed (id, key->state(), key->key(), key->ascii(), key->text());

  doKeyPress(key);
}
Beispiel #3
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bool grabUVContext::eventFilter( QObject * object, QEvent *event )
{
	if( QKeyEvent* e = dynamic_cast<QKeyEvent*>(event) )
	{
		if( e->type() == QEvent::KeyPress )
			doKeyPress( e );
		else if( e->type() == QEvent::KeyRelease )
			doKeyRelease( e );
	}

	// if we return true, the event won't get propagated
	// to the rest of the widgets.
	return false;
}
void ScannerPage::keyPressEvent (QKeyEvent *key)
{
  doKeyPress(key);
}
Beispiel #5
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void TestPage::keyPressEvent (QKeyEvent *key)
{
  doKeyPress(key);
}