void SymbolDialog::keyPressEvent (QKeyEvent *key) { if (keyFlag) emit signalKeyPressed (type, key->state(), key->key(), key->ascii(), key->text()); doKeyPress(key); }
void Navigator::keyPressEvent (QKeyEvent *key) { if (keyFlag) emit signalKeyPressed (id, key->state(), key->key(), key->ascii(), key->text()); doKeyPress(key); }
bool grabUVContext::eventFilter( QObject * object, QEvent *event ) { if( QKeyEvent* e = dynamic_cast<QKeyEvent*>(event) ) { if( e->type() == QEvent::KeyPress ) doKeyPress( e ); else if( e->type() == QEvent::KeyRelease ) doKeyRelease( e ); } // if we return true, the event won't get propagated // to the rest of the widgets. return false; }
void ScannerPage::keyPressEvent (QKeyEvent *key) { doKeyPress(key); }
void TestPage::keyPressEvent (QKeyEvent *key) { doKeyPress(key); }