virtual bool ShouldHitEntity(CBaseEntity* E, int) { if (E == hTarget || E == hSelf) return 0; if (ClientClass* cl = E->GetClientClass()) { const char* cclass = cl->m_pNetworkName; if (tf2() && ( !strcmp(cclass, "CTFReviveMarker") || !strcmp(cclass, "CTFMedigunShield") || !strcmp(cclass, "CFuncRespawnRoomVisualizer") ) ) return 0; if (dod() && !strcmp(cclass, "CFuncNewTeamWall")) return 0; if (MENU_AIMGLASS && !strcmp(cclass, "CBreakableSurface")) return 0; } return 1; }
int main(){ // double r=2.0; // double i=3.0; Zespolone a=zes(20.0,32.0); Zespolone b=zes(4.0,4.0); dod2(&a,&b); printz(b); b=zes(4.0,4.0); a=zes(20.0,32.0); printz(*dod(a,b)); od2(&a,&b); printz(b); b=zes(4.0,4.0); a=zes(20.0,32.0); printz(*od(a,b)); mn2(&a,&b); printz(b); b=zes(4.0,4.0); a=zes(20.0,32.0); printz(*mn(a,b)); dziel2(&a,&b); printz(b); b=zes(4.0,4.0); a=zes(20.0,32.0); printz(*dziel(a,b)); return 0;}
void aimbot::Update() { lp = LocalPlayer(); dummy = 1; if (ragebot && (!ents->GetClientEntity(ragebot) || ragebot > globals->max_clients)) ragebot = 0; if (dod() && !lp->IsOnGround()) return; CBaseEntity* w = lp->GetActiveWeapon(); if (!w || !w->GetClip1() || w->IsReloading() || w->IsMelee()) return; bullet = !(w->GetNextPrimaryFire() > globals->cur_time); dummy = 0; }