void displayObject() { setMaterial(); setLighting(); setViewport(); setCamera(); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); kubus(); prisma(); teko(); bola(); cone(); donat(); glFlush(); }
void renderScene(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); alas(); glPopMatrix(); //bianglala glPushMatrix(); glTranslatef(-20,16,-20); glScalef(3,3,3); glRotatef(135,0,1,0); ada(); ass(); kaki(); glPushMatrix(); glRotatef(qwe,0,0,1); duduk(); glPopMatrix(); glColor3f(1.0,1.0,1.0); glPopMatrix(); /////////////////bianglala//////////////////////// //rajawali glPushMatrix(); glTranslatef(20,17,-20); glScalef(3,3,3); glRotatef(0,1,0,0); glPushMatrix(); if(asd<70){ glTranslatef( 0, asd/10, 0);} else {glTranslatef(0, fgh/10, 0);} donat(); glPopMatrix(); tiang(); glColor3f(1.0,1.0,1.0); glPopMatrix(); /////////////rajawali////////////// //hysteria glPushMatrix(); glTranslatef(20,13.5,20); glScalef(3,3,3); glPushMatrix(); if(ert<60){ glTranslatef( 0, ert/10, 0);} else {glTranslatef(0, yui/10, 0);} yangbiru(); glPopMatrix(); top(); glPopMatrix(); //////////hysteria//////////// //Menggambar Halaman glColor3f(0, 3, 0); glBegin(GL_QUADS); glVertex3f(-40.0, 0.1, -40.0); glVertex3f(-40.0, 0.1, 40.0); glVertex3f( 40.0, 0.1, 40.0); glVertex3f( 40.0, 0.1, -40.0); glEnd(); glutSwapBuffers(); }