Beispiel #1
0
static void finish_and_shutdown()
{
  fprintf(stderr, "%s: shutdown\n",exename);
  dp_shutdown();
  /* In the non-automanage case, should really destroy app context here */
  exit(0);
}
Beispiel #2
0
/*
 *  Function: destroy_gsm_thread
 *  Description:  shutdown gsm and kill gsm thread
 *  Parameters:   none
 *  Returns: none
 */
void destroy_gsm_thread()
{
    static const char fname[] = "destroy_gsm_thread";
    DEF_DEBUG(DEB_F_PREFIX"Unloading GSM and destroying GSM thread\n",
        DEB_F_PREFIX_ARGS(SIP_CC_INIT, fname));
    gsm_shutdown();
    dp_shutdown();
    (void) cprDestroyThread(gsm_thread);
}
Beispiel #3
0
main()
{
  /* Initialize renderer */
  ERRCHK( dp_init_ren("myrenderer","p3d","example_3.p3d",
		      "This string will be ignored") );
  
  /* Create my lights and camera */
  ERRCHK( dp_open("mylights") );
  ERRCHK( dp_ambient(&ambcolor) );
  ERRCHK( dp_light(&lightloc, &lightcolor) );
  ERRCHK( dp_close() );
  ERRCHK( dp_camera( "mycamera", &lookfrom, &lookat, &up, fovea,
		    hither, yon ) );

  /* Create the water molecule */
  create_h2o();

  /* Render the model */
  ERRCHK( dp_snap("h2o","mylights","mycamera") );

  /* Shut down renderer */
  ERRCHK( dp_shutdown() );
}