void ARDrawingContext::draw()
{
  glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); // Clear entire screen:
  drawCameraFrame();                                  // Render background
  drawAugmentedScene();                               // Draw AR
  glFlush();
}
Beispiel #2
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void Visualization::drawFrame() {
  drawCameraFrame();
  drawInterface();

  glfwSwapBuffers();
}