Beispiel #1
0
///*****************************************************************
///
///                            DRAW
///
///******************************************************************
void testApp::draw(){
   ofBackground(128);
   if (!bAnalisysAllSetup) return;
   ofSetFullscreen(bFullScreen);
   if (!bFullScreen) drawMainScreen();
   else drawFullScreen();
   if (bShowGui) gui.draw();
}
void TCompFadeScreen::render()
{
	if (t_curr_fade > 0) {
		shader_ctes_globals.fade_black_screen = t_curr_fade / t_max_fade;
		shader_ctes_globals.uploadToGPU();
		tech->activate();
		drawFullScreen(all_black, tech);	//wont use texture all_black
	}
}
void TRenderDream::ApplyFX() {
	if (enabled) {
		activateBlend(BLENDCFG_COMBINATIVE);

		tech->activate();

		drawFullScreen(render_deferred->GetFinalTexture(), tech);
	}
}