/**
		* This method does the drawing by calling the list of actors to draw themselfs
		*/
		void GLActorCollection::draw(bool picking)const
		{
			if (!isVisible()) return;
			OpenGLError::check("GLActorCollection::draw(0)");
			size_t i = picking ? 1 : 0;
			if (m_useDisplayList[i])
			{
				glCallList(m_displayListId[i]);
			}
			else if (m_displayListId[i] == 0)
			{
				m_displayListId[i] = glGenLists(1);
				// child actors can also create display lists, so delay
				// until all the children have finished making theirs
				drawGL(picking);
			}
			else
			{
				m_useDisplayList[i] = true;
				glNewList(m_displayListId[i], GL_COMPILE); //Construct display list for object representation
				drawGL(picking);
				glEndList();
				if (glGetError() == GL_OUT_OF_MEMORY) //Throw an exception
					throw Mantid::Kernel::Exception::OpenGLError("OpenGL: Out of video memory");
				glCallList(m_displayListId[i]);
			}
			OpenGLError::check("GLActorCollection::draw()");
		}
Beispiel #2
0
UGL_LOCAL void loopEvent(void)
    {
    UGL_EVENT event;
    UGL_INPUT_EVENT * pInputEvent;
 
    drawGL();

    UGL_FOREVER
	{
	if (uglEventGet (qId, &event, sizeof (event), UGL_WAIT_FOREVER)
	    != UGL_STATUS_Q_EMPTY)
            {
	    pInputEvent = (UGL_INPUT_EVENT *)&event;
	    
	    if (pInputEvent->header.type == UGL_EVENT_TYPE_KEYBOARD &&
		pInputEvent->modifiers & UGL_KEYBOARD_KEYDOWN)
		{
		readKey(pInputEvent->type.keyboard.key);
		drawGL();
		}
	    }

	if (stopWex)
            break;
	}
    }
Beispiel #3
0
void cone::draw()
{   switch(draw_type)
    {
    case M_XWINDOWS:
        break;
    case M_OPENGL:
        drawGL();
        break;
    default:
        break;
    }
}
Beispiel #4
0
static void mainLoop () {
    SDL_Event event;
    int done = 0;
    int lastTicks = -1;
    int nowTicks;
	int delta = 0;
    
    while ( !done ) {
		
        if (lastTicks > 0) {
            nowTicks = SDL_GetTicks();
			delta = nowTicks-lastTicks;
            lastTicks = nowTicks;
        } else {
            lastTicks = SDL_GetTicks();
        }

		/* Check for events */
		while ( SDL_PollEvent (&event) ) {
			switch (event.type) {

				case SDL_MOUSEMOTION:
					gravity.mouseMoved(event);
					break;
				case SDL_MOUSEBUTTONDOWN:
				case SDL_MOUSEBUTTONUP:
					gravity.mouseButton(event);
					break;
				case SDL_KEYDOWN:
					gravity.keyDown(event);
					if (event.key.keysym.sym == SDLK_q && (event.key.keysym.mod & KMOD_LMETA || event.key.keysym.mod & KMOD_RMETA)) {
						done = 1;
					}
					break;
				case SDL_KEYUP:
					gravity.keyUp(event);
					break;
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
		
		gravity.update(delta);
		SDL_Delay(10);
        drawGL();
        SDL_GL_SwapBuffers();
	}
}
Beispiel #5
0
INT WINAPI WinMain(HINSTANCE hCI, HINSTANCE hPI, LPSTR cmdstr, int cmdval)
{
	globals.inst = hCI;
	globals.log = fopen("gl4.log", "w");
	globals.draw = false;
	initWnd();
	if(globals.wnd)
		globals.run = true;
	while(globals.run) {
		MSG msg;
		if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
		if(globals.draw)
			drawGL();
	}
	fclose(globals.log);
	return 0;
}
Beispiel #6
0
void CglWnd::OnTimer( UINT_PTR nIDEvent )
{
	if (m_bActive && nIDEvent == TIMER_DRAW)
	{
		drawGL();
	}
	else if (nIDEvent == TIMER_PTS)
	{
		WCHAR buf[100];
		//wsprintf(buf, L"FPS:%d ", g_fps_count);
		//SetWindowText(buf);
		wsprintf(buf, L"FPS:%d \n", g_fps_count);
		wprintf(buf);
		g_fps_count = 0;
	}
	else if (m_bActive && nIDEvent == TIMER_ACC)
	{
		updateBubblesF();
	}
		
}
Beispiel #7
0
void GdvCanvas3D::paintGL()
{
    emit drawGL();
}
Beispiel #8
0
int processEvent(GHOST_EventHandle hEvent, GHOST_TUserDataPtr userData)
{
	int handled = 1;
	int cursor;
	int visibility;
	GHOST_TEventKeyData *keyData = NULL;
	GHOST_TEventWheelData *wheelData = NULL;
	GHOST_DisplaySetting setting;
	GHOST_WindowHandle window = GHOST_GetEventWindow(hEvent);
	
	switch (GHOST_GetEventType(hEvent))
	{
#if 0
		case GHOST_kEventUnknown:
			break;
		case GHOST_kEventCursorButton:
			break;
		case GHOST_kEventCursorMove:
			break;
#endif
		case GHOST_kEventWheel:
		{
			wheelData = (GHOST_TEventWheelData *)GHOST_GetEventData(hEvent);
			if (wheelData->z > 0)
			{
				view_rotz += 5.f;
			}
			else {
				view_rotz -= 5.f;
			}
		}
		break;

		case GHOST_kEventKeyUp:
			break;
		
		case GHOST_kEventKeyDown:
		{
			keyData = (GHOST_TEventKeyData *)GHOST_GetEventData(hEvent);
			switch (keyData->key)
			{
				case GHOST_kKeyC:
				{
					cursor = sCursor;
					cursor++;
					if (cursor >= GHOST_kStandardCursorNumCursors)
					{
						cursor = GHOST_kStandardCursorFirstCursor;
					}
					sCursor = (GHOST_TStandardCursor)cursor;
					GHOST_SetCursorShape(window, sCursor);
				}
				break;
				case GHOST_kKeyF:
					if (!GHOST_GetFullScreen(shSystem))
					{
						/* Begin fullscreen mode */
						setting.bpp = 24;
						setting.frequency = 85;
						setting.xPixels = 640;
						setting.yPixels = 480;

						/*
						 * setting.bpp = 16;
						 * setting.frequency = 75;
						 * setting.xPixels = 640;
						 * setting.yPixels = 480;
						 */

						sFullScreenWindow = GHOST_BeginFullScreen(shSystem, &setting,

						                                          FALSE /* stereo flag */);
					}
					else {
						GHOST_EndFullScreen(shSystem);
						sFullScreenWindow = 0;
					}
					break;
				case GHOST_kKeyH:
				{
					visibility = GHOST_GetCursorVisibility(window);
					GHOST_SetCursorVisibility(window, !visibility);
				}
				break;
				case GHOST_kKeyQ:
					if (GHOST_GetFullScreen(shSystem))
					{
						GHOST_EndFullScreen(shSystem);
						sFullScreenWindow = 0;
					}
					sExitRequested = 1;
				case GHOST_kKeyT:
					if (!sTestTimer)
					{
						sTestTimer = GHOST_InstallTimer(shSystem, 0, 1000, testTimerProc, NULL);
					}
					else {
						GHOST_RemoveTimer(shSystem, sTestTimer);
						sTestTimer = 0;
					}
					break;
				case GHOST_kKeyW:
				{
					if (sMainWindow)
					{
						char *title = GHOST_GetTitle(sMainWindow);
						char *ntitle = malloc(strlen(title) + 2);

						sprintf(ntitle, "%s-", title);
						GHOST_SetTitle(sMainWindow, ntitle);
						
						free(ntitle);
						free(title);
					}
				}
				break;
				default:
					break;
			}
		}
		break;
		
		case GHOST_kEventWindowClose:
		{
			GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
			if (window2 == sMainWindow)
			{
				sExitRequested = 1;
			}
			else {
				if (sGearsTimer)
				{
					GHOST_RemoveTimer(shSystem, sGearsTimer);
					sGearsTimer = 0;
				}
				GHOST_DisposeWindow(shSystem, window2);
			}
		}
		break;
		
		case GHOST_kEventWindowActivate:
			handled = 0;
			break;
		case GHOST_kEventWindowDeactivate:
			handled = 0;
			break;
		case GHOST_kEventWindowUpdate:
		{
			GHOST_WindowHandle window2 = GHOST_GetEventWindow(hEvent);
			if (!GHOST_ValidWindow(shSystem, window2))
				break;
			setViewPortGL(window2);
			drawGL();
			GHOST_SwapWindowBuffers(window2);
		}
		break;
		
		default:
			handled = 0;
			break;
	}
	return handled;
}
Beispiel #9
0
void Body::drawGL()
{
	FOR_ALL_LIMBS(drawGL());
}