/* Create a display list for each of 6 characters */ static void init (void) { GLuint base; glShadeModel (GL_FLAT); base = glGenLists (128); glListBase(base); glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList(); glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList(); glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList(); glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList(); glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList(); glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList(); }
void HackspaceSequence::next() { if (transPos == -1) { drawLetter(text[letterNo], 0); drawLetter(text[letterNo], 1); delay = 100; letterNo++; if (letterNo == TEXT_LEN) letterNo = -1; } else { Translate(0, 1, 0); delay = 10; } transPos++; if (transPos == 8) { transPos = -1; if (letterNo == -1) finished = true; } }
void CHierarchicalDisplayList7_3::initStrokedFont() { GLuint base; base = glGenLists(128); glNewList(base + 'A' -1, GL_COMPILE); drawLetter(Adata); glEndList(); glNewList(base + 'E' - 1, GL_COMPILE); drawLetter(Edata); glEndList(); glNewList(base + 'P' - 1, GL_COMPILE); drawLetter(Pdata); glEndList(); glNewList(base + 'R' - 1, GL_COMPILE); drawLetter(Rdata); glEndList(); glNewList(base + 'S' - 1, GL_COMPILE); drawLetter(Sdata); glEndList(); glNewList(base + ' ' - 1, GL_COMPILE); glTranslatef(0.1, 0.0, 0.0); glEndList(); }
void drawRPanel() { int y; int ml; if ( left >= 0 ) { drawString(lStr, 40+480, 280, 18, 1, 200, 200, 222); drawLetter(left, 40+480, 420, 18, 1, 230, 180, 150); switch ( mode ) { case NORMAL_MODE: drawString(bStr, 90+480, 280, 18, 1, 200, 200, 222); drawLetter(bomb, 90+480, 420, 18, 1, 230, 180, 150); break; case PSY_MODE: ml = ship.grzCnt/40; drawBox(550, 460, 50, 8, 120, 120, 120); drawBox(500+ml, 460, ml, 8, 210, 210, 240); break; case GW_MODE: ml = (ship.rfMtr-ship.rfMtrDec)/40; drawBox(550, 460, 50, 8, 120, 120, 120); drawBox(500+ml, 460, ml, 8, 210, 240, 210); if ( ml >= 50 ) { drawString(okStr, 540, 460, 10, 0, 230, 240, 230); } break; } } y = 24; drawString(stageStr, 124+480, y, 24, 1, 200, 200, 222); y += 24*1.7f*2; drawLetter(38, 124+480, y, 24, 1, 200, 200, 222); y += 24*1.7f; drawNumRight(scene+1, 124+480, y, 24, 200, 200, 222); }
//senquack - some conversion to fixed point //void drawRPanel() { // int y; // int ml; // if ( left >= 0 ) { // drawString(lStr, 40+480, 280, 18, 1, 200, 200, 222); // drawLetter(left, 40+480, 420, 18, 1, 230, 180, 150); // switch ( mode ) { // case NORMAL_MODE: // drawString(bStr, 90+480, 280, 18, 1, 200, 200, 222); // drawLetter(bomb, 90+480, 420, 18, 1, 230, 180, 150); // break; // case PSY_MODE: // ml = ship.grzCnt/40; // drawBox(550, 460, 50, 8, 120, 120, 120); // drawBox(500+ml, 460, ml, 8, 210, 210, 240); // break; // case GW_MODE: // ml = (ship.rfMtr-ship.rfMtrDec)/40; // drawBox(550, 460, 50, 8, 120, 120, 120); // drawBox(500+ml, 460, ml, 8, 210, 240, 210); // if ( ml >= 50 ) { // drawString(okStr, 540, 460, 10, 0, 230, 240, 230); // } // break; // } // } // y = 24; // drawString(stageStr, 124+480, y, 24, 1, 200, 200, 222); // y += 24*1.7f*2; // drawLetter(38, 124+480, y, 24, 1, 200, 200, 222); // y += 24*1.7f; // drawNumRight(scene+1, 124+480, y, 24, 200, 200, 222); //} void drawRPanel() { int y; int ml; // Show FPS if (settings.show_fps) { drawString(fpsStr, 10, 430, 10, 0, 200, 200, 200); drawNumHoriz(fps(), 10, 460, 10, 200, 200, 200); } if ( left >= 0 ) { drawString(lStr, 40+480, 280, 18, 1, 200, 200, 222); drawLetter(left, 40+480, 420, 18, 1, 230, 180, 150); switch ( mode ) { case NORMAL_MODE: drawString(bStr, 90+480, 280, 18, 1, 200, 200, 222); drawLetter(bomb, 90+480, 420, 18, 1, 230, 180, 150); break; case PSY_MODE: ml = ship.grzCnt/40; #ifdef FIXEDMATH drawBox(INT2FNUM(550), INT2FNUM(460), INT2FNUM(50), INT2FNUM(8), 120, 120, 120); drawBox(INT2FNUM(500+ml), INT2FNUM(460), INT2FNUM(ml), INT2FNUM(8), 210, 210, 240); #else drawBox(550, 460, 50, 8, 120, 120, 120); drawBox(500+ml, 460, ml, 8, 210, 210, 240); #endif //FIXEDMATH break; case GW_MODE: ml = (ship.rfMtr-ship.rfMtrDec)/40; #ifdef FIXEDMATH drawBox(INT2FNUM(550), INT2FNUM(460), INT2FNUM(50), INT2FNUM(8), 120, 120, 120); drawBox(INT2FNUM(500+ml), INT2FNUM(460), INT2FNUM(ml), INT2FNUM(8), 210, 240, 210); #else drawBox(550, 460, 50, 8, 120, 120, 120); drawBox(500+ml, 460, ml, 8, 210, 240, 210); #endif //FIXEDMATH if ( ml >= 50 ) { drawString(okStr, 540, 460, 10, 0, 230, 240, 230); } break; } } y = 24; drawString(stageStr, 124+480, y, 24, 1, 200, 200, 222); y += 24*1.7f*2; drawLetter(38, 124+480, y, 24, 1, 200, 200, 222); y += 24*1.7f; drawNumRight(scene+1, 124+480, y, 24, 200, 200, 222); }
void drawTitle() { int i; int r, g, b; int sx, sy; char *stgChr = "STAGE"; char *quitChr = "QUIT"; char *mdChr[] = {"NORMAL MODE", "PSY MODE", "IKA MODE", "GW MODE"}; int mdChrX[] = {270, 330, 330, 350}; char mdIni[] = {'N', 'P', 'I', 'G'}; drawTitleBoard(); for ( i=-MODE_NUM ; i<STAGE_NUM+1 ; i++ ) { if ( i < 0 ) { if ( 4+i == mode ) { r = 100; g = 100; b = 240; } else { r = 150; g = 150; b = 200; } } else if ( i < QUIT_STAGE_NUM && hiScore.cleard[mode][i] ) { r = 240; g = 180; b = 180; } else { r = 210; g = 210; b = 240; } sx = stageX[i+MODE_NUM]; sy = stageY[i+MODE_NUM]; if ( i == slcStg ) { int sz = STG_BOX_SIZE*3/2; if ( titleCnt < 16 ) sz = sz*titleCnt/16; drawBox(sx, sy, sz, sz, r, g, b); sz = sz*3/5; if ( i < 0 ) { int md = MODE_NUM+i; drawString(mdChr[md], mdChrX[md], 133, 12, 0, 150, 150, 200); drawLetter(mdIni[md]-'A'+10, sx, sy, sz, 0, 150, 150, 240); } else if ( i < QUIT_STAGE_NUM ) { makeStageStr(i); drawString(stageStr, sx-sz, sy, sz, 0, 210, 210, 240); drawString(stgChr, 330, 133, 12, 0, 210, 210, 240); drawString(stageStr, 445, 133, 12, 0, 210, 210, 240); drawNumCenter(hiScore.score[mode][i], 466, 168, 12, 210, 210, 240); } else { drawLetter('Q'-'A'+10, sx, sy, sz, 0, 210, 210, 240); drawString(quitChr, 410, 133, 12, 0, 210, 210, 240); } } else { drawBox(sx, sy, STG_BOX_SIZE/2, STG_BOX_SIZE/2, r*2/3, g*2/3, b*2/3); } } drawString(mdChr[mode], mdChrX[mode], 455, 12, 0, 150, 150, 200); }
void displaySaucerBonus(bool reset){ int startRow = getSaucerPos().y; int startCol = getSaucerPos().x; if (startCol < 60) startCol = 60; if (startCol > 580) startCol = 580; int NumColor = WHITE; int i ; int scoreIncrease = getSaucerBonus(); if (scoreIncrease < TWO_DIGITS) i = 1; else if (scoreIncrease < THREE_DIGITS) i = 2; else if (scoreIncrease < FOUR_DIGITS) i = 3; else i = 4; int iter = 0; for (iter = 0; iter < i; iter++){ int temp = 0; temp = scoreIncrease % 10; scoreIncrease /= 10; drawLetter(reset, NumColor, startRow, startCol, NumArray[temp]); startCol -= KERNING; } }
void drawBossScoreAtr() { if ( bsCnt < 32 ) return; drawNumCenter(bossScore, 450, 240, 16, 200, 200, 220); if ( bsCnt < 64 ) return; drawBox(320, 272, 150, 4, 200, 200, 220); if ( bsCnt < 96 ) return; drawNumCenter(1, 230, 306, 16, 200, 200, 220); drawLetter(39, 260, 306, 16, 0, 200, 200 ,220); drawNumCenter(shipUsed, 340, 306, 16, 200, 200, 220); if ( mode == NORMAL_MODE ) { drawLetter(39, 380, 306, 16, 0, 200, 200 ,220); drawNumCenter(bombUsed, 450, 306, 16, 200, 200, 220); } if ( bsCnt < 128 ) return; drawNumCenter(bsAdd, 450, 380, 19, 200, 220, 200); if ( status == STAGE_CLEAR ) { char *scChr = "STAGE CLEAR"; drawString(scChr, 190, 440, 15, 0, 180, 220, 180); } }
void Fonts::mostra_text(char cadena[], float x, float y){ unsigned int tmp; glEnable(GL_TEXTURE_2D); for(tmp=0; tmp < strlen(cadena); tmp++) { drawLetter(cadena[tmp], x + tmp*28, y); } glDisable(GL_TEXTURE_2D); }
void Alphabet3D::drawWord(std::string text, vector3Df offset, Letter2D::letterDrawMode drawMode) { bool red = true; //use the offset passed to draw all letters vector3Df stringOffset = offset; for(int i=0;i<text.size();i++){ //draw a letter using the current offset and draw mode passed drawLetter(text[i],vector3Df(stringOffset.x,stringOffset.y,stringOffset.z),drawMode); //update offset after each letter stringOffset.x += getLetterSize(text[i]).x; } }
// Draw the stats (score and lives) on the screen. void drawStats(){ int startRow = STATS_START_ROW; int startCol = STATS_START_COL; int letterColor = WHITE; // Draw the Score drawLetter(false, letterColor, startRow, startCol, S_6x5); // Draw S startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, C_6x5); // Draw C startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, O_6x5); // Draw O startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, R_6x5); // Draw R startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, E_6x5); // Draw E startCol = startCol + KERNING + KERNING; updateScore(); startCol += KERNING_CENTRE; // Draw the Lives drawLetter(false, letterColor, startRow, startCol, L_6x5); // Draw L startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, I_6x5); // Draw I startCol += KERNING_SMALL; drawLetter(false, letterColor, startRow, startCol, V_6x5); // Draw V startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, E_6x5); // Draw E startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, S_6x5); // Draw S startCol = startCol + KERNING + KERNING; startRow -= KERNING_SMALL; drawTank(true, startRow, startCol); startCol += TANK_KERNING; drawTank(true, startRow, startCol); startCol += TANK_KERNING; drawTank(true, startRow, startCol); setInit(false); }
void drawGameOver(){ int startRow = GAME_OVER_START_ROW; int startCol = GAME_OVER_START_COL; int letterColor = RED; drawLetter(false, letterColor, startRow, startCol, G_6x5); // Draw G startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, A_6x5); // Draw A startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, M_6x5); // Draw M startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, E_6x5); // Draw E startCol = startCol + KERNING + KERNING; drawLetter(false, letterColor, startRow, startCol, O_6x5); // Draw O startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, V_6x5); // Draw V startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, E_6x5); // Draw E startCol += KERNING; drawLetter(false, letterColor, startRow, startCol, R_6x5); // Draw R }
void drawString(char *str, int lx, int ly, int ltSize, int d, int r, int g, int b) { int x = lx, y = ly; int i, c, idx; for ( i=0 ; ; i++ ) { if ( str[i] == '\0' ) break; c = str[i]; if ( c != ' ' ) { if ( c >= '0' && c <='9' ) { idx = c-'0'; } else if ( c >= 'A' && c <= 'Z' ) { idx = c-'A'+10; } else if ( c >= 'a' && c <= 'z' ) { idx = c-'a'+10; } else if ( c == '.' ) { idx = 36; } else if ( c == '-' ) { idx = 38; } else if ( c == '+' ) { idx = 39; } else { idx = 37; } drawLetter(idx, x, y, ltSize, d, r, g, b); } switch ( d ) { case 0: x += ltSize*1.7f; break; case 1: y += ltSize*1.7f; break; case 2: x -= ltSize*1.7f; break; case 3: y -= ltSize*1.7f; break; } } }
void ViewerText::draw(int x, int y, const char* fmt,...) { int i=0, j=0; textColor_.setGL(); char txt[256]; va_list argp; va_start(argp, fmt); vsprintf(txt, fmt, argp); va_end(argp); while(i<256 && txt[i] != 0) { if (txt[i]=='\n') { y+=textSize_; j=0; ++i; continue; } drawLetter(x+j*textSize_, y, txt[i]); ++i; ++j; } }
void updateScore() { int startRow = STATS_START_ROW; int startCol = SCORE_START_COL; int NumColor = GREEN; unsigned int score = getScore(); int i ; if (score < TWO_DIGITS) i = 1; else if (score < THREE_DIGITS) i = 2; else if (score < FOUR_DIGITS) i = 3; else i = 4; int iter = 0; for (iter = 0; iter < i; iter++){ int temp = 0; temp = score % TWO_DIGITS; score /= TWO_DIGITS; drawLetter(false, NumColor, startRow, startCol, NumArray[temp]); startCol -= KERNING; } }
void drawRPanel() { int y; char *str = "LEFT"; clearRPanel(); if ( left >= 0 ) { drawString(str, 34, 272, 24, 3, 16*1-12, 16*1-3, rpbuf); drawLetter(left, 34, 450, 24, 3, 16*2-10, 16*2-1, rpbuf); } y = 24; if ( !endless ) { y = drawNumRight(stage+1, 124, y, 24, 16*1-12, 16*1-3); drawLetter(38, 124, y, 24, 3, 16*1-12, 16*1-3, rpbuf); y += 24*1.7f; if ( scene >= 10 ) { drawLetter('E'-'A'+10, 124, y, 24, 3, 16*1-12, 16*1-3, rpbuf); return; } } drawNumRight(scene+1, 124, y, 24, 16*1-12, 16*1-3); if ( hsScene >= 0 ) { y = SCENE_STAT_SIZE; y = drawNumRight(stage+1, SCENE_STAT_X, y, SCENE_STAT_SIZE, 16*1-12, 16*1-3); drawLetter(38, SCENE_STAT_X, y, SCENE_STAT_SIZE, 3, 16*1-12, 16*1-3, rpbuf); y += SCENE_STAT_SIZE*1.7f; y = drawNumRight(hsScene+1, SCENE_STAT_X, y, SCENE_STAT_SIZE, 16*1-12, 16*1-3); y += SCENE_STAT_SIZE*1.7f*2; y = drawNumRight(hsScSc, SCENE_STAT_X, y, SCENE_STAT_SIZE, 16*1-12, 16*1-3); y += SCENE_STAT_SIZE*1.7f; if ( hsOfs >= 0 ) { drawLetter(39, SCENE_STAT_X, y, SCENE_STAT_SIZE, 3, 16*2-12, 16*2-3, rpbuf); y += SCENE_STAT_SIZE*1.7f; drawNumRight(hsOfs, SCENE_STAT_X, y, SCENE_STAT_SIZE, 16*2-12, 16*2-3); } else { drawLetter(38, SCENE_STAT_X, y, SCENE_STAT_SIZE, 3, 16*4-12, 16*4-3, rpbuf); y += SCENE_STAT_SIZE*1.7f; drawNumRight(-hsOfs, SCENE_STAT_X, y, SCENE_STAT_SIZE, 16*4-12, 16*4-3); } } }
//senquack - partial conversion to fixed point //void drawTitle() { // int i; // int r, g, b; // int sx, sy; // char *stgChr = "STAGE"; // char *quitChr = "QUIT"; // char *mdChr[] = {"NORMAL MODE", "PSY MODE", "IKA MODE", "GW MODE"}; // int mdChrX[] = {270, 330, 330, 350}; // char mdIni[] = {'N', 'P', 'I', 'G'}; // drawTitleBoard(); // // for ( i=-MODE_NUM ; i<STAGE_NUM+1 ; i++ ) { // if ( i < 0 ) { // if ( 4+i == mode ) { // r = 100; g = 100; b = 240; // } else { // r = 150; g = 150; b = 200; // } // } else if ( i < QUIT_STAGE_NUM && hiScore.cleard[mode][i] ) { // r = 240; g = 180; b = 180; // } else { // r = 210; g = 210; b = 240; // } // sx = stageX[i+MODE_NUM]; sy = stageY[i+MODE_NUM]; // if ( i == slcStg ) { // int sz = STG_BOX_SIZE*3/2; // if ( titleCnt < 16 ) sz = sz*titleCnt/16; // drawBox(sx, sy, sz, sz, r, g, b); // sz = sz*3/5; // if ( i < 0 ) { // int md = MODE_NUM+i; // drawString(mdChr[md], mdChrX[md], 133, 12, 0, 150, 150, 200); // drawLetter(mdIni[md]-'A'+10, sx, sy, sz, 0, 150, 150, 240); // } else if ( i < QUIT_STAGE_NUM ) { // makeStageStr(i); // drawString(stageStr, sx-sz, sy, sz, 0, 210, 210, 240); // drawString(stgChr, 330, 133, 12, 0, 210, 210, 240); // drawString(stageStr, 445, 133, 12, 0, 210, 210, 240); // drawNumCenter(hiScore.score[mode][i], 466, 168, 12, 210, 210, 240); // } else { // drawLetter('Q'-'A'+10, sx, sy, sz, 0, 210, 210, 240); // drawString(quitChr, 410, 133, 12, 0, 210, 210, 240); // } // } else { // drawBox(sx, sy, STG_BOX_SIZE/2, STG_BOX_SIZE/2, r*2/3, g*2/3, b*2/3); // } // } // drawString(mdChr[mode], mdChrX[mode], 455, 12, 0, 150, 150, 200); //} void drawTitle() { int i; int r, g, b; int sx, sy; char *stgChr = "STAGE"; char *quitChr = "QUIT"; char *mdChr[] = {"NORMAL MODE", "PSY MODE", "IKA MODE", "GW MODE"}; int mdChrX[] = {270, 330, 330, 350}; char mdIni[] = {'N', 'P', 'I', 'G'}; drawTitleBoard(); for ( i=-MODE_NUM ; i<STAGE_NUM+1 ; i++ ) { if ( i < 0 ) { if ( 4+i == mode ) { r = 100; g = 100; b = 240; } else { r = 150; g = 150; b = 200; } } else if ( i < QUIT_STAGE_NUM && hiScore.cleard[mode][i] ) { r = 240; g = 180; b = 180; } else { r = 210; g = 210; b = 240; } sx = stageX[i+MODE_NUM]; sy = stageY[i+MODE_NUM]; if ( i == slcStg ) { int sz = STG_BOX_SIZE*3/2; if ( titleCnt < 16 ) sz = sz*titleCnt/16; #ifdef FIXEDMATH drawBox(INT2FNUM(sx), INT2FNUM(sy), INT2FNUM(sz), INT2FNUM(sz), r, g, b); #else drawBox(sx, sy, sz, sz, r, g, b); #endif //FIXEDMATH sz = sz*3/5; if ( i < 0 ) { int md = MODE_NUM+i; drawString(mdChr[md], mdChrX[md], 133, 12, 0, 150, 150, 200); // letter at top N/P/G/I drawLetter(mdIni[md]-'A'+10, sx, sy, sz, 0, 150, 150, 240); } else if ( i < QUIT_STAGE_NUM ) { makeStageStr(i); // 2-char stage ID below (1a, 2a, etc) drawString(stageStr, sx-sz, sy, sz, 0, 210, 210, 240); drawString(stgChr, 330, 133, 12, 0, 210, 210, 240); drawString(stageStr, 445, 133, 12, 0, 210, 210, 240); drawNumCenter(hiScore.score[mode][i], 466, 168, 12, 210, 210, 240); } else { // "q" for quit drawLetter('Q'-'A'+10, sx, sy, sz, 0, 210, 210, 240); drawString(quitChr, 410, 133, 12, 0, 210, 210, 240); } } else { #ifdef FIXEDMATH drawBox(INT2FNUM(sx), INT2FNUM(sy), INT2FNUM(STG_BOX_SIZE)/2, INT2FNUM(STG_BOX_SIZE)/2, r*2/3, g*2/3, b*2/3); #else drawBox(sx, sy, STG_BOX_SIZE/2, STG_BOX_SIZE/2, r*2/3, g*2/3, b*2/3); #endif //FIXEDMATH } } drawString(mdChr[mode], mdChrX[mode], 455, 12, 0, 150, 150, 200); // senquack - visual indicator for added cheats (they disable saving of high-scores however) if (settings.extra_lives > 0 || settings.extra_bombs > 0) { char *cheat_str = "CHEAT"; drawString(cheat_str, 285, 230, 12, 0, 255, 100, 100); cheat_str = "MODE"; drawString(cheat_str, 295, 270, 12, 0, 255, 100, 100); } }
void drawRPanel_rotated() { int y; int ml; // Show FPS if (settings.show_fps) { drawString(fpsStr, 167, 68, 6, 0, 200, 200, 200); drawNumHoriz(fps(), 200, 68, 6, 200, 200, 200); } if ( left >= 0 ) { //orig; had to be adjusted below to support screen-rotation: // drawString(lStr, 40+480, 280, 18, 1, 200, 200, 222); // drawLetter(left, 40+480, 420, 18, 1, 230, 180, 150); drawString(lStr, 168, 33, 6, 0, 200, 200, 222); drawLetter(left, 213, 33, 6, 0, 230, 180, 150); switch ( mode ) { case NORMAL_MODE: //orig; had to be adjusted below to support screen-rotation: // drawString(bStr, 90+480, 280, 18, 1, 200, 200, 222); // drawLetter(bomb, 90+480, 420, 18, 1, 230, 180, 150); drawString(bStr, 228, 33, 6, 0, 200, 200, 222); drawLetter(bomb, 273, 33, 6, 0, 230, 180, 150); break; case PSY_MODE: ml = ship.grzCnt/40; //orig; had to be adjusted below to support screen-rotation: // drawBox(550, 460, 50, 8, 120, 120, 120); // drawBox(500+ml, 460, ml, 8, 210, 210, 240); #ifdef FIXEDMATH drawBox(INT2FNUM(425), INT2FNUM(20), INT2FNUM(50), INT2FNUM(8), 120, 120, 120); drawBox(INT2FNUM(375+ml), INT2FNUM(20), INT2FNUM(ml), INT2FNUM(8), 210, 210, 240); #else drawBox(425, 20, 50, 8, 120, 120, 120); drawBox(375+ml, 20, ml, 8, 210, 210, 240); #endif //FIXEDMATH break; case GW_MODE: ml = (ship.rfMtr-ship.rfMtrDec)/40; //orig; had to be adjusted below to support screen-rotation: // drawBox(550, 460, 50, 8, 120, 120, 120); // drawBox(500+ml, 460, ml, 8, 210, 240, 210); #ifdef FIXEDMATH drawBox(INT2FNUM(425), INT2FNUM(20), INT2FNUM(50), INT2FNUM(8), 120, 120, 120); drawBox(INT2FNUM(375+ml), INT2FNUM(20), INT2FNUM(ml), INT2FNUM(8), 210, 240, 210); #else drawBox(425, 20, 50, 8, 120, 120, 120); drawBox(375+ml, 20, ml, 8, 210, 240, 210); #endif //FIXEDMATH if ( ml >= 50 ) { // drawString(okStr, 540, 460, 10, 0, 230, 240, 230); //orig; had to be adjusted below to support screen-rotation: drawString(okStr, 415, 20, 10, 0, 230, 240, 230); } break; } } //these are disabled under rotated mode: // y = 24; // drawString(stageStr, 124+480, y, 24, 1, 200, 200, 222); // y += 24*1.7f*2; // drawLetter(38, 124+480, y, 24, 1, 200, 200, 222); // y += 24*1.7f; // drawNumRight(scene+1, 124+480, y, 24, 200, 200, 222); if (status != TITLE) { if (mode == NORMAL_MODE) { drawString(stageStr, 288, 33, 6, 0, 200, 200, 222); drawLetter(38, 305, 33, 6, 0, 200, 200, 222); drawNumCenter(scene+1, 312, 33, 6, 200, 200, 222); } else { // Draw this farther to left since we're not displaying bomb amount in these modes drawString(stageStr, 228, 33, 6, 0, 200, 200, 222); drawLetter(38, 245, 33, 6, 0, 200, 200, 222); drawNumCenter(scene+1, 252, 33, 6, 200, 200, 222); } } }