void ramBaseApp::drawNodeArrays()
{
	// draw nodearray

	for (int n = 0; n < getNumNodeArray(); n++)
	{
		const ramNodeArray &o = getNodeArray(n);

		if (o.isActor())
			drawActor((ramActor &)o);
		else
			drawRigid((ramRigidBody &)o);
	}

	// draw bus

	map<string, ramNodeArray>::iterator it = getActorManager().getAllBus().begin();

	while (it != getActorManager().getAllBus().end())
	{
		const ramNodeArray &o = (*it).second;

		if (o.isActor())
			drawActor((ramActor &)o);
		else
			drawRigid((ramRigidBody &)o);

		++it;
	}
}
void ramBaseApp::drawNodeArrays()
{
	// draw nodearray

	for (int n = 0; n < getNumNodeArray(); n++)
	{
		const ramNodeArray &o = getNodeArray(n);
		
		glPushAttrib(GL_ALL_ATTRIB_BITS);
		glPushMatrix();
		ofPushStyle();
		if (o.isActor())
			drawActor((ramActor &)o);
		else
			drawRigid((ramRigidBody &)o);
		
		ofPopStyle();
		glPopMatrix();
		glPopAttrib();
	}

	// draw bus

	map<string, ramNodeArray>::iterator it = getActorManager().getAllBus().begin();

	while (it != getActorManager().getAllBus().end())
	{
		const ramNodeArray &o = (*it).second;
		
		glPushAttrib(GL_ALL_ATTRIB_BITS);
		glPushMatrix();
		ofPushStyle();
		if (o.isActor())
			drawActor((ramActor &)o);
		else
			drawRigid((ramRigidBody &)o);
		ofPopStyle();
		glPopMatrix();
		glPopAttrib();
		++it;
	}
}